Breathe Me
Feb 6, 2014 18:14:42 GMT -5
Post by phaloxian on Feb 6, 2014 18:14:42 GMT -5
Name: Irisa Zephyr Korva
Gender: Female
Age: Unknown
Morality: Neutral
Affiliations: None, currently
Personality:
Greedy, that is one word most would use to describe Irisa for she is truly the personification of what could be, in the right circumstances, a set of abilities that can change the tide of a war between two organizations. Utilizing her abilities for only herself and the improvement of her life, Irisa is the kind of person that manipulates, lies and schemes to get what she wants, doing anything possible to outsmart friends, family, allies and, of course, enemies. Oddly enough, despite her greed, Irisa doesn't want just a few thousand dollars more, or a simple, lowgrade laptop, no, she wants the best of everything. Because of that "best of everything trait", Irisa only deals in things that would get her that, pointing to the fact that she possibly has an above average intelligence, which is extremely likely due to her education. She usually only affiliates herself with those that have above average intelligence, not wanting to "taint" herself, which means she may only see those as intelligent as herself as near equals. I utilize near equals loosely, because, to be quite frank, Irisa is an egomanical greedy bitch that will do anything possible to get what she wants, even if it means killing friends, family and allies.
Irisa's greed is grounded deep into her mind, body and soul, controlling almost every choice she makes in almost all situations she gets herself into, her other choices get herself into and, well, anything else, really. Hidden by insatiable curiosity and an oddly strong ambition to explore science, to sate her curiosity for just a few moments before searching again, Irisa's greedy side is one that is so well hidden that even people who can detect lies wouldn't sense her greedyness, that's how good she is at hiding it. Partly monstrous, partly human, in origin, no one should underestimate what greed can do to a person, what it can make a person do to others, to themselves, even to people that are family members or charished friends. Fortunatly, there have been some events in her life that have opened up her mind to a 'special few things' that cause her to dislike so-called "Heroes" with utter venom and hatred in her thoughts, in her words. These events will be explained later, both in biography and in personality, the events that have changed her to, at very, very special points, to, not abandon, but instead to dampen her greed, slowing its ever so hungry mouth so that it doesn't wish to feed.
She's quite clueless about her overall capabilities as a person, not understanding that being a person and having friends does in fact have its value in life, Irisa even goes so far as to ignore those wishing to wed her. While not completely clueless, she is quite ignorant to the world around her and how things "actually work" in the "real world", which merges with her other personality traits to make an odd combination. Being slightly apathetic to many situations and feeling nothing when even her allies die, Irisa is quite the oddball and considered by some to be an outcast if they find out about this. Due to her nature, Irisa is truly a unique individual while still being one of millions of unique individuals that possess the same condition that occupies both mind and body. She possesses Asperger's Syndrome, or at least some form of it, due to the fact that she is apathetic towards thing that don't interest her, alongside several other tendencies featured in Asperger's Syndrome, though most don't notice this right away it is obvious once others spend "quality time" in her presence. Even with her not considered to be the "most apathetic" or the most "odd", Irisa ranks right up there with quite a few people and even goes so far as to consider herself, in her own words, a "total and utter freak of the highest magnitude", a compliment to herself on her part. Fortunatly, this comes with a benefit and she understands that in the most logical way which goes perfectly with the benefit, the benefit being that she approaches most situations with a logical and tactical mindset.
As stated before, Irisa expresses tendencies that are odd, for any person, or at least most people on Earth, having 'quirks' that ensure she approaches everything with a tactical and logical mindset that allows her to do things many can't while also disallowing her to do things many can. This difference in her brain causes the way she acts, the way she thinks, what she says and even the way she talks to be the way they are, with acts and speech being analyzed before they are allowed, by Irisa, to occur. A logical mindset has the woman that is Irisa looking over things with an uncanny intellect, everything approached without what she considers 'too many' emotions running around in her brain, enabling Irisa to function in a higher capacity while disallowing her to savor those moments that she would surely need to experience humanity as it is. Meanwhile, the tactical side of her brain works side-by-side the logical mindset that Irisa has to ensure that she has at least some amount of victory in every situations she encounters and, if it is a battle, ensuring that even at a loss Irisa would have inflicted heavy amounts of damage to enemy soldiers. These things together add depths and take away depth from her personality at the same time, both hampering Irisa in some areas in her life and aiding her in other areas of her life, something thatis referred to as a double edged sword.
Though not the most egotistical, Irisa can be considered a person that suffers from egomania in the sense that she isn't the best at comforting others and would only do so if it benefits her in some way. Holding herself high above the "unintelligent masses", Irisa may, at times, seem less intelligent than she really is due to her egomania, a natural trait of those with any level of ego embedded into their mind. With her intelligence, it can be considered that Irisa may acknowledge her ego, though, as with people like her, you can never truly know since they almsot always shrug it off as someone insulting them or just don't know "it's there". Almost always considering herself the smartest person in the room, you can expect to be corrected on many things if Irisa feels there is a reason to do so, even though this most likely won't be the case, unless you are "exceptionally daft". Irisa's ego also makes her extremely dangerous, making her do things that most wouldn't due to her confidence in herself, whether those things happen in the battlefield or the boardroom really depends on the situation.
Irisa is extremely intelligent, a polymath that possesses skills in various fields that range from things like Advanced Calculus to theoretical physics, genetics and various other things that most people have no skill in. While tactical analysis, business management and advanced engineering are her strong suits, no one can underestimate her capabilities in the fields of things like psychology. Usually utilizing her intelligence to make new technology and boost herself to better positions in whatever area of life she would be in, Irisa's capabilities are second to none most of the time. Most likely the reason why she considers herself better than some people, the only downside of her intelligence is that she goes at things in logical, unemotional ways that some just don't understand. Although her intelligence and logical approach to things can get in the way, some of the time it benefits Irisa by allowing for her to take care of situations most can't. With multi-tasking being a breeze for her, advanced calculations for launching a probe into outer space being more than simple and her logical approach working most of the time, Irisa really can't see a reason to change, which in itself, along with other things, is as much of a weakness as it is a strength.
Irisa's intelligent quotient is in fact much smaller than most would believe it to be, the intelligence of her species crossing over to her, above average in them, but still a bit lower on the scale than most would think. She has an I.Q. of 132 and yet she acts out the plans of a genius with unrivalled precision, the decisions she makes deciding her future and, possibly, the future of others, and most people wonder why but that is because most decisions are coldly calculated in her mind. Though able to be beaten in a game of chess, even after years of training, by a grand chessplayer, Irisa would have inflicted heavy damage on your 'army', and that is what the back up to most of her offensive, or even defensive, plans are, to ruthlessly give your lives up when a loss is near to inflict irreperable damage upon the enemy. The downside of this all is that the latter mentioned is not just in her mind, it's not just internal, her cold and calculating demeanor oozes from her beautiful skin, it makes her socially awkward. Another downside to her intelligence is that it intertwines with her ego and her greed, with her believing a lot of her plans are 'nigh undefeatable', never fullproof, but nigh undefeatable, and all of her plans, decisions, etcetera, having an ulterior motive, making Irisa more complicated than she appears.
Irisa Zephyr Korva has a fear not mentioned in her dislikes, or even her flaws, this fear being something that is quite important to her mind, body and soul, overall, through their entireties, something no one can ignore. Irisa Zephyr Korva is scared of rising souls, the "Heroes" that are making a name for themselves by helping the public, but not because she thinks they are after her, no, but instead because of what she thinks they will do. With a belief that all the world's heroes will turn on all the world's people for their own, malicious means, Irisa holds herself higher than them, convincing herself she is the way she is and she does the things she does to, in the end, stop these heroes from rising up. Ruthless, that is one word that people would describe her when it comes to making decisions with Earth's "Heroes", something that will fuel her for all of eternity to enact unending wrath for what they did to her and what she believes they will do to everyone. So you see, even her most malevolent plans have a benevolent reason behind them, and she doesn't care if it is a so-called situation of 'wrong act, right reasons', she only cares that she is saving the world from these monsters.
Likes:
Success
Science
Books & Reading
Violins
Pianos
Learning
Seafood & Shellfish
Wine
Whiskey
Expensive Cheeses
Technology
"Moderatly intelligent" people
Polar Bears, Lions, Tigers & Wolves
Exotic, rare & (beautifully) odd animals
Victory
Jewelry
A large, comfortable bed
Firm beds and pillows
Dresses, high heels, cool glasses & sunglasses
Colder/cold temperatures
Water & Ice Water with lemon
Swimming
Roses
Improvement
Adaptability
Chocolate
Soft Mouse Pads
Sports Cars
Long novels
Novels with interesting plots
Ink pens
Tighter/Tight clothes
Luxury candies
Hand-made quilts and blankets
Tea
Herbal tea
Black Tea
Exotic Tea
Most Teas
People with "slightly refined tastes"
Tactics
Logic
Computers
Writing & Music
Physics
Cybernetics
Improvement of yourself with your own knowledge
Money
Silver & Platinum
Martial Arts
Dancing
Refining of your own knowledge
Exotic Foods
Rums
Accuracy
Juicy, sweet, & sour fruits
Dislikes:
Mutts(as in any canine that isn't a beautiful wolf or Alaskan husky or a member of the Alaskan Husky's "family")
Idiots
Bigots
Misunderstandings
Carrot Cakes
Carrots
Stale chips
Failing
Losing
Dumb animals
Most people & "Heroes"((not the T.V. show))
Warm Weather
Hot Weather
Clutter
People with bad tastes
Loose & Baggy Clothing
Stains
Bad dry cleaners
Failed experiments
"Too much" yellow
Fighting
Laziness
Stupid nicknames
Bright lights
Bumble bees[buzz...buzz...buzzzzzzzzzzzzzz, yellow]
Wasps[what are these doing on my porch!? They do not go with the flowers!]
Ants
Ticks (the arachnids)
Disorganized people
Loud noises
Broken clocks
Mismatched shoes & clothes
Daft & Dumb pawns
Ruined books
Stupid plots in novels
Syrupy soda
Mushy, ruined pancakes & Burnt pancakes
Licorice soda
Unopened luxurious wines that deserve her[she likes wine, but isn't an alchoholic]
Faux rums & beer
Stolen work
Unfinished business
Stories that are too short
Crying babies
Abusive parents
Abusive husbands & wives
Abusive children
Abusive families/abusive family members
Trucks
Ugly Trucks
Animal abusers
Rapists
Kid killers
New Borns & Kids in general
Abortion, homophobes, racists, etcetera
Physical Features:
Weight: 105-110 Pounds
Height: Five feet Nine inches tall
Body build: Thin, lithe, tall
Shape of face: N/A
Eye color: Blue
Glasses: Due to her hypersensitivity to bright light and Ultra Violet light, Irisa usually wears Elton John red, white or black sunglasses with her dress, depending on its color
Skin tone: Fair
Distinguishing marks: Scars on her back
Predominant features: Frosty mist will, occasionally, hover on and/or around her body
Hair color: Blonde
Type of hair: Silky, smooth
Hairstyle: Irisa's hair is usually left hanging, falling to the middle of her back
Voice: Silky, smooth, feminine
Overall attractiveness: High
Physical disabilities: Hypersensitivity to bright lights and Ultra Violet light
Usual fashion of dress: Formal
Favorite outfit: Irisa has taken to wearing a beautiful, flowing red, white or black dress, preferring a white one, accompanied by red, white or black Elton John sunglasses and red, white or black high heels.
Jewelry or accessories: Various, described in equipment
Irisa Zephyr Korva stands at five feet ten inches tall, a height unusual for a woman, with a weight between one hundred five and one hundred ten pounds, the perfectly balanced weight and height merging to form a thin, lithe, tall and, overall, beautiful body. Irisa's blonde hair, oozing with a frosty beauty, cascades down warm, milky cheeks that have a perfect tint, highlighting bright blue eyes, these blue eyes holding a secret just as the rest of her body does, a secret all want to learn. Red lipstick made of the highest ingredients gained from House Korva's wealth, a wealth deeply integrated into every area of agriculture, medicine, science and other things that make the world work, rests on her lips, unfaltered by water, being licked or even a kiss. A single mole rests on her right cheek, arguably a feature that, if missing, would make it seem as if something was missing from her face, her body, her heart and her soul, something that would make her who she wasn't. Thin, curved eyebrows, pearl white teeth, silky, smooth skin without blemishes of any kind, a single mole, the perfect hair matching perfect, deep and bright blue eyes, and red lip stick combine with a tall, lithe figure, making Irisa more beautiful as the list goes on and on
Background:
Born to a relatively wealthy family in Antarctica, Irisa was set for a life of money, friends and partying, if only she "hadn't turned out the way she did", as in "if only she hadn't been born like she was". Instead of being the party girl-turned-responsible-heiress after age eighteen, Irisa turned out to be a genius, which isn't necessarily a bad thing but it was just the odd, rapid growth that she displayed. Speaking by the time she was two months old and memorizing various human languages by the time she was three, along with learning how to walk in half the time it took others to learn, her growth caught everyone off guard, though at first her parents were proud. Eventually, they found out that she was quite odd, being apathetic to some things, but still they were proud and would continue to be until they day they died. Though they would only stay proud if they didn't realize how far this apathy reached, how greedy Irisa would become, an attribute she would learn to hide, and the fact that she faked tears when she heard her childhood pet died. The reason for this may catch some off guard, though the evil and, possibly, good will acknowledge the fact that a situation like this could happen, her mother was a witch, and a powerful one at that. Irisa herself found this out by wandering upon her mother's old spell book hidden away in their ship's storage bay, an area she was allowed to play in, with supervision of course, though once one looked away from her they would quickly find that she had taken an interest in a particular box.
"Of course, after that, they sent me off to rot. I'd found something I wasn't supposed to, monstrosities."
Bakugan Attribute: Darkus
Starter Bakugan 1: Demotoloid :: 800G
Starter Bakugan 2: Lokux :: 900G
Starter Bakugan 3: Katapultra :: 1000G
Starter Bakugan Trap: Hexados :: 400G
Starter Gate Card 1: Darkus Field
Starter Gate Card 2: G-Power Twice
Starter Gate Card 3: No Running
Starter Ability Card 1: G-Power Boost
Starter Ability Card 2: G-Power Burst
Starter Ability Card 3: Ability Breaker
Starter Ability Card 4: Gate Buster