World Boss Lamia
Jul 7, 2015 8:41:15 GMT -5
Post by Keto on Jul 7, 2015 8:41:15 GMT -5
WORLD BOSS RULES
-World Boss is a OP++ version of Raids
-It has power to outmatch 10++ brawlers in a few turns
WORLD BOSS:
-Gate is automatically Set, no need to say it
-Gate can be negated, but never taken over
-If you use 'Take over' you will set additional gate instead of taking over
MECHANICS:
-Ignore first turn of World Boss
-Ignore your first turns
-All except first turns will be Damage Turns
-Damage is done each time person finishes turn
-It goes the same for World Boss
DAMAGE:
-Once you finish your turn calculate your and Boss's power
-If your power is higher you deliver the damage
-Damage is equal to the difference of powers divided by 1000
-All this goes for World Boss as well
INORMATION:
-World Boss has 10,000 Health
-World Boss can use Forbidden cards
-World Boss's health stays damaged even if it wipes out brawlers
-Next challenge will start with World Boss at its damaged Health
-You can use Forbidden cards
RULES:
-Your G-power cannot exceed above 1,000,000
-It goes the same for the World Boss
>>If you are hoping to wait World Boss's health go under 1000 and then you increase your power to 1,000,000 and reduce his to 0 to wipe him out you can forget it. It won't work that way
-Whenever total damage goes to 1000 special function will Trigger.
- 1000 will be divided by Boss's Normal Card count and delivered as damage directly to one player's Life Gauge
-That one player can be ANYONE. It may be random or organized function.
THESE RULES WILL BE ADDED TO JASON SYLVESTER'S BAKUPACK.
I WILL MODIFY RULES FROM TIME TO TIME. CHECK THEM SOMETIMES, SO I DON'T NEED TO COPY&PASTE HERE ALL THE TIME.
-World Boss is a OP++ version of Raids
-It has power to outmatch 10++ brawlers in a few turns
WORLD BOSS:
-Gate is automatically Set, no need to say it
-Gate can be negated, but never taken over
-If you use 'Take over' you will set additional gate instead of taking over
MECHANICS:
-Ignore first turn of World Boss
-Ignore your first turns
-All except first turns will be Damage Turns
-Damage is done each time person finishes turn
-It goes the same for World Boss
DAMAGE:
-Once you finish your turn calculate your and Boss's power
-If your power is higher you deliver the damage
-Damage is equal to the difference of powers divided by 1000
-All this goes for World Boss as well
INORMATION:
-World Boss has 10,000 Health
-World Boss can use Forbidden cards
-World Boss's health stays damaged even if it wipes out brawlers
-Next challenge will start with World Boss at its damaged Health
-You can use Forbidden cards
RULES:
-Your G-power cannot exceed above 1,000,000
-It goes the same for the World Boss
>>If you are hoping to wait World Boss's health go under 1000 and then you increase your power to 1,000,000 and reduce his to 0 to wipe him out you can forget it. It won't work that way
-Whenever total damage goes to 1000 special function will Trigger.
- 1000 will be divided by Boss's Normal Card count and delivered as damage directly to one player's Life Gauge
-That one player can be ANYONE. It may be random or organized function.
THESE RULES WILL BE ADDED TO JASON SYLVESTER'S BAKUPACK.
I WILL MODIFY RULES FROM TIME TO TIME. CHECK THEM SOMETIMES, SO I DON'T NEED TO COPY&PASTE HERE ALL THE TIME.