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Post by Zeno on Jun 29, 2016 1:28:15 GMT -5
Calvin (GM) created a post concerning a new Bakugan anime some time ago. The information contained there made it apparent that Spin Master has hinted that they are planning a relaunch of the Bakugan franchise based on what was seen from their report to their investors. I do not expect for them to address this any further until 2018 at the earliest.
With that said, the reason why I'm bringing this up is because I'm concerned. This isn't directed towards the alleged reboot itself (that's a discussion for a another thread). This is about this site in general. The state of the brawling community will either live on or die off depending on what happens with this new line, and I feel obligated to talk about what's going to happen in the future with you all because of one simple reason: this is a Bakugan site, one that has seen its share of ups and downs and is now theoretically dead (Yes, we have a lot of members, but don't you dare look at the active users and tell me it's bustling with members).
I'm sure you have your own reasons why we are the way we are now, but from someone that has been here since this particular url's creation, I can tell you that multiple events that have occurred back then are coming back to haunt us, mainly in the way brawling works. I'm no longer a child, so I've begun to understand the inherent flaw that I believe removes any incentive to brawl: it's not rewarding. This system was designed a long time ago, but it always had this MMO-like effect. In one way, it's deep since the way you battle is ultimately in your creative control, but at the same time, because you had all of that time to develop yourself, every single noob that comes in here will get torn into pieces. In one way, it's fair for us since we put in a lot of work to get where we are, but in another way, some people don't know how or where to start, and then they give up completely. Ultimately, that's going to happen and should happen, but it's a bit awkward when, if a noob looks at me, they'll believe I'm invincible and not even try because they think they will not have a fighting chance at competing with me.
I'm sure you have your own thoughts. I'd like you to express them, but more importantly, I think we should come together to think really hard about what we're going to do when this new series drops. What realistic change(s) would you make if you were in either Calvin or my position, and what should we do to prepare for the (alleged) incoming season?
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Post by Keto on Jun 29, 2016 8:53:39 GMT -5
Yep, pretty much problems I want to point out, but they get lost in the fog. New Bakugan Series: Rumors about what it could be can always be found on stupid Facebook pages. Some say it will be like Season 1, but with one gate. Some say it will be like MS which I hope won't happen. And most agree that it will have a separated universe, so no Dan Kuso or similar characters. Old Bakugan Series: Last season was released...I don't remember, but it was a long time ago. During the period of creation this anime was very popular and there was booming interest for anime, games and RPs based on Bakugan, but it has been such a long time it got lost among things that are actively progressing and are always on the scene (Like DBZ). With those anime there is always something going on, so their sites are never empty, but Bakugan is already dead for some time. I will try looking pessimistically at it, so no disappointment is there in case it is a MS clone. Novices, Member Count, Inactivity, Bad Activity: Ehh...there is too much to talk about. These problems come from the fact that this is a very simple site. It is very simple to use, rules are simple, but there are also so many things that are completely irrelevant because we LACK some rules. E.g. Profiles. How are they relevant if you are not a participant of an Official Plot? They are not relevant in the slightest. Why is there a Profile Board anyway if only relevant thing there is only your Bakupack? Member count is the least important thing. 8000+ members? Pfff. 'Big deal' considering there are 5 people online at the maximum. You need something to keep those new members stay here, but I will get to that in other paragraph. Inactivity: People lose their interest if they are presented with no activities. People who were loyal and active lose their interest slower, but once they lose it you're screwed. Once Damian's plot ends and he goes away we can either work like horses to make tons of stuff for newcomers or close this site. Damian won't have a reason to be here, I won't have a reason to be here and two of us are basically the only ones at this point that are regularly using the chatbox or heavily developing our characters. Bad Activity: I don't know how to describe it in other words. By this I mean 'acting against the rules', exploiting someone's mistakes, being an A-hole. Some members when I was a novice made me want to leave because they were total jackasses towards me and to everyone else and admins were actually TOLERATING it. You want to be an A-hole now? You are banned. That's a good thing, but there should be a rule which highlights how intolerable and irritating this is since some people's psychology (I won't name the person) makes them think that acting all high and mighty and being an A-hole will get them somewhere. If people were actually aware of severe punishments for cheating, boosting and lying they wouldn't be doing it so easily like that idiot some months ago that couldn't realize we could see same behavior between two characters, replies under 1 minute and same email and IP. As for my thoughts I have a big list of it which no one will probably bother to read entirely, so I will try to sum up things from it without needing to copy&paste 1 meter of text. Problem is that barely anyone who comes here takes us seriously. They probably think we are some 7-year-olds who can't even spell and since site is quite simple (which I admire) and doesn't go deep with its rules anyone can easily bypass the rules. Problems:1. Character Profiles- They are not relevant. You don't even need one to battle or do RP (unless it is in Official Roleplay). Why are they there? Something should be done about them, but at this point it's not that big of a deal since this site has been on for a long time. 2. No Requirements in Profiles- People should be directed towards imagination, so they feel it is worth it to make a profile and be a member of this site. By just vaguely saying 'Personality' or 'Background' or 'Physical Appearance' you will get stuff like 'I'm the best brawler in the world' 'His parents were killed, so he became a brawler', 'He is black with spiky hair'. This irritates the hell out of me. 3. No one wants to speak up- People have ideas here. Not just me, but EVERYONE. However, some are afraid they would look stupid if their idea is refused. If you can make up an idea you have a brain and you think. I mainly don't do anything in this point because people have no interest and/or time whatsoever in my events, plots, tourneys and stuff, but you don't have to be me. Maybe you have something really good, so speak up. 4. Passive- So far Damian and I have been the most active people in terms of developing our characters, actually drilling inside the mine of creativity and going deeply inside conversations about the plot. I am not saying other people here are not interested in developing themselves and their stuff, but when a novice comes and sees this 'Passive' will be the first word to come to their mind and they will easily lose interest. 5. Bakupack counts- Why messing that board? I mess it, too, because rules don't say I can't. Still, on other sites I've been visiting you have ONE inventory. If you don't like it then edit it and don't spam the board (same with re-doing the same profile) 6. Not complicated enough- When site is very simple, like this one, people of all qualities will come to it which should not be the case. It should be a bit complicated so that only a real fan would make an effort in creation and stuff. Having 8000 people where only 1% are real fans who make an effort is so sad to see. Kinda painful and irritating. Bar was not set too high; just with intention to gather random people who like Bakugan and brawling and RPs. However, when rules are not strict enough people who don't belong there will appear. 7. Creation, Brawl, Evolution- For new members brawl is luxury they can't afford now. Who is here to fight? A few people and probably the only way for those novices to win is if we let them win. The fact that you need SEVEN whole victories is a pretty big number in times like these. 8. Interest is low- I picked this up when comparing this site with Prisoners of Fate. On that site there is no such thing as 'I'm kinda not in the mood to reply to your RP post'. No. Everyone can create a RP. Every RP is in fluid timeline. Everyone's RP matters. Here people silently complain how inactive this site is while they only wait for Mr.Admin to cure their boredom. Make a RP. Make whatever. Story about chicken and two cats?? I'll take it. Just do anything. I simply don't have time to maintain a RP. This is why I asked Noland to delete it. I can't. Too much is going on this year. 9. Password Rule Does Not Matter Anymore- Damian has to control how many characters now? Noland, Alana, Markus, Tracy, Damian, Xavier...and a few millions more. So, ONE person has to make a good post for EACH one of these millions of characters because some people decided to leave as it was nothing when they committed to this. What password rule? There is no one to apply it to. He can't give these characters to any of us because he has already developed the way they act and none of us can imitate the original way in which he did it. Even with Password rule episodes are getting skipped. My ideas or/and solutions: 1. Profiles- There should be a rule that requires you to have BOTH profile and Bakupack before battling AND RPing. ONE profile per person unless you have multiple accounts. No spamming profiles unless you have accounts for those profiles. Posting template is too vague. Too too too vague. Again, on other sites you are required to make at least a paragraph or two of a story in Background and try to provide a picture for your appearance and describe your character with as many details as possible. "Personality" is not a thing you can describe as 'Good' 'Bad' or 'Neutral'. It is not an absolute trait and character changes their personality as he goes. "Physical Appearance" needs to have a guidance on the site which requires the person to describe things like hair color, eye color, height, weight, tattoos, piercings or any crap that might be on character's body. "Background" should be called "Character's Story" or something similar because I see so many people saying 'Red' 'Blue' 'Green' and it should be at least 1 paragraph. AND you don't approve the Profile unless it actually is filled properly. ^At this point I don't care whether this is anything valuable or not 2. About Speaking Up- Just speak up. If you have time to be 10 minutes on the site you might as well do something on the site. No need to post? No brawls? Make an event. Make a game. Make a random free RP with no main plot. I don't know. If no one enters I will enter since I am more-or-less a no-lifer and I like to do RPs no matter what the heck they are. If you have an idea SAY IT. You are not dumb or anything. Ideas are ideas. They told Einstein he was dumb. 3. Passive- When you are not caught up by anything post and event, game, RP and stuff, so when a new member arrives he will see that things are actually being done here. 4. Bakupack Counts- This should not be spammed. One person= one Bakupack. Don't like it? Don't make a new one; edit the old one or make a new one and delete the old one. 5. Not Complicated Enough- What should be done is to add some more rules here and there. For Profiles, Bakupacks and stuff like that. AND Rules seem to be something hiding in the dark, so everyone is just like 'How do you play' instead of bothering to read them. Rules should be put everywhere. All Rule threads put in every board, so no one can never complain that he/she can't find them. And also, I support the usage of creation templates, posting templates and similar. You can think it's stupid, but most people like to see a nice template. I absolutely love it, so it is my opinion, but there is no harm in trying them. Posting templates should not be obligatory, but for some things there should be templates. Not templates like current ones, but those similar to ones I used in my two posts in one episode of Re-Vengeance. 6. Creation, Brawl, Evolution- You are new, can't win and earn victory links? There should be possibility that people simply buy an evolution with a restriction of purchase count (so people like me can't spam money on evolution). Also, there should be a sort of a system that allows you to evolve your Bakugan through doing RPs instead of grinding $ and victories. However, you shouldn't just be able to make RP and say one first episode 'My Bakugan has evolved...' and now you have 1200 G-power. It is much easier to make an effort in RPs instead of brawling pros who can't be beaten so easily. I mostly target novices with this, but it should be available to anyone. But you need to make an EFFORT in RPs, so you wouldn't be able to spam evolutions as you please. There should also be training courses. Anyone can do them. Personally, I would love to do them since I am not an evolution-whore. Basic SWs and cards should be used. You could use any Bakugan as long as it's not above 1000 G or Special Bakugan. This way everyone has the same chance to win and winner gets the victory link. 7. Interest is low- Simple. Do SOMETHING. If you have time think of things that could improve this site and post them in Suggestions or here if Damian allows. Don't say 'I'm bored' since there are 999 things you can do especially if you are on multiple sites where you can do almost anything for fun. Create your own fun. Come up with a game and then put it in general board. If nothing go play Battle for Wesnoth with me 8. Password rule and Official Plot in general- Okay, leave 'password rule' out since it is the least important topic. Just don't get this rule to hit you. We need to talk about Official Plot. Currently, Official Plot is the only glue holding us together on this site. Damian's plot is currently in second half of Season 2. We have ONLY ONE more Season. What happens when Damian is done? We fall apart? Everyone leaves? We need something AFTER that plot, so site doesn't become a desert. New Bakugan Season is not what will determine whether we die or not. It's what happens after this Season 3 Damian is preparing. This is the problem because his plot is the only thing ongoing and nothing else is going on. Imagine this as a one-legged table. If you cut that one leg off the whole table falls down. You need more legs; things that are going on in case plot is not ongoing. I am currently working on a Season that I might start here once Damian ends his Season 3, but reason for my huge pessimism with it is the low interest of people anyway. I hardly ever RP with Pokemon, Digimon and Bakugan system, so it is a little bit complicated, but at least I am trying. Help me out with this and think of something IF you have time and will. We can make our own plots and later vote who does their own first and actually make an effort. If you care about this site you should think in advance since Season 3 is not too far. IF new Bakugan Season comes up I would probably try to implement some of its systems into this site if they are any good and would try to put some of that stuff in a plot. IF new Bakugan Season becomes popular people will gain huge interest in things related to it which means this site might prosper a lot, too. However, if we remain this passive new members that come here searching for Bakugan content will be dissatisfied. We can't let the possible booming interest pass us by.
I have forgotten to mention many things here, so I might update, but I need opinions of other on this. Ask me 'why' 'when' and 'how' if you are interested in changing some rules or improving them instead of just losing it in the fog. I don't guarantee it will boost activity by 101%, but experimenting is the key to success. Or whatever... Sorry for the long post.
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Post by Allen Silva on Jun 30, 2016 1:17:27 GMT -5
Guess ill chime in on this one. I think the large portion of the problems as far as member attendence is that the "world" isnt there. A good analogy for how the bakugan anime effected us would be to think of them almost like as if it were a financial backer in a company. In this case though, instead of money bieng given, its people. Kids would see bakugan and think " what would i do if i existed in this world" and looked for sites like this. Now that bakugan is gone, we have to create the " world of bakugan" here.
As far as that goes, and i believe this is the main reason some dont care about yhe profile, we arent doing good. Other than our official plots, which only a select few get to participate in, not saying that specifically is bad, no effort to make this a living system exists. In ither words, theres no reason for members to develop and cultivate thier own personal character, as in the end its meaningless to the official story. Looking at it that way, no wonder people are constantly these ultimate brawlers; it doesnt matter if they arent. To give a personal example, the only reason i would possibly have right now to jump back onto my Ryek profile is to reach so Baracudas can reach his final form. Even for that, Ryeks development means nothing.
The first one we cant fix, but i propose a few possible ways to fix the second issue. Take them or leave them, its up to you.One is just to bring back the old battle royal roleplays. That way people can join in, and get the sense that not only does thier character exist, but actually matters relatively. Another, that also promotes battling, is to put braers from the world rankings in the official plot somewhere. Doesnt have to be in a fight, or in a major role, just a nod to those who try to improve thier skills. That and/ or give nods to any shining stars among the general roleplays. That way a character has a almost need to develop and evolve past his or her badic self.
Other than that, i think D.G. covered it.
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Post by // ;シラ on Jun 30, 2016 14:30:43 GMT -5
Okay, my turn. Time to tackle these things one at a time. Get ready for excess blabbering. Forum Issues - RPingThere's a reason why I'm listing this one first.The aspect of RPing being a real big focus on the forum right now. There should be a separate grouping on the main page just for RPing, considering how much importance it holds. This way, if brawling becomes mainstream again, the recent posts on the brawling board doesn't cover up what recent posts have been made to the current series. This can go for the RP threads behind the general board. It can be separated (and seen on the home screen) as: Remember, this is just an idea I have and can be modified, just wanted to get it to eye.Newcomer Problem: Ranking and ClassingsPresenting to you, the longest part of this post.I have this idea of having different categories for bakugans, cards, and support figures. Like based off what effects the gear holds is what class it's in. Cards you receive in the beginning can be considered class D because the effects the card has is pretty simple. Rankings being:The color ranking scale could be used for the brawler themselves. (I would use the brawler ranking class that is already in tact on here, problem is that I can't find the thread with that information.) Cards and gears could have the class. Rank corresponds to the class. If you're a bronze brawler, then you can use only D classed card and gear. If you're silver, you can use cards and gear in classes D and C. Gold rank can use classes D, C, and B. And so forth. When it comes to brawling: between all the brawlers, whoever has the lowest rank determines the class of cards and gears that is allowed to be used. If I were to be going against a newcomer, then I would be restricted to only using class D items. Same concept in battle royals, in the group whoever has the lowest rank determines the class of items that will be used. In the creation boards, when approving cards we should give them a class as well. If someone was to create a card with only 500G transfer and the card is acceptable, those approving could say "Approved, D Class" As for how this classification will be laid out, we could talk it all out and lay out the class qualifications. We all agree on what is D, C, B, A, S, and SS or X. One person can't think of all the qualification by themselves (well they could but it may not cover as much detail as it would in comparison to a group of people) You can only create cards and gear of your class depending on your rank, if you make something above your rank it will be denied until you are of that rank. For those of us (me) that have already made all this stuff and too lazy to class them, then they are automatically in class SS (Or class X). You can only use them if you are a mythical brawler and you're going up against one. This idea may take some time to implement, but I believe it is possible and be beneficial to the site.Tagging onto Others...Tagging onto Profiles and BakupacksDG brought up a very good point about the character creation board. It doesn't really matter what is placed there, for they aren't really utilized unless you partake in a RP. Meshing the profile and bakugan honestly sounds like a good idea, I've done this for Yita, and Niko and I prefer this rather than a separate profile and bakupack. So you don't have to refer to two threads for brawls or RPing. Merge the two templates (Profile and Bakupack) together onto one board like "User info" or "Brawler Data" Then something from the bakupack, I think mods should look over bakupacks from time to time so that the correct items are in there. It may take some extra time and all, but it's something to do when you've got nothing. Just a suggestion Tagging onto the EvoFor the evolution, what if the bakugans had levels. For each battle won, your bakugan gains one level. When you have obtained enough win links you can evolve your bakugan. When it comes to RP, for each won brawl for the bakugan that has been approved by a mod can count towards leveling up your bakugan. The reason why I'm saying a mod should approve of the brawl first is because someone may try to take advantage of the RP method of leveling up and make sloppy RP posts. Bakugans could have classes too to determine the amount of levels they have, but that discussion is for another time- that being if this rank and class idea is accepted. This is just meBeing all art trash and stuffSomething that may be considered minor but I'm bring it up because it's been on my mind for a very long time now. The skin/theme of the forum. It looks pretty nice and all, but I'm not sure too many people are going to know Jimmy and Calvin- just saying. I was thinking of a theme that everyone can relate to, like having an image like this as the image at the top of the forum, that is one of the few first things newcomers will see. And then for further theme selection, there could be themes for each attribute. If you take this idea into consideration, I do have some experience with skinning forums on proboards- just throwing that out there.
I think I covered everything, I'll make a shout in the shoutbox if I make any changes to this post or something because I remember something.
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Post by Zeno on Jun 30, 2016 21:56:27 GMT -5
(Generally, I'd tell you to post your lists of ideas in another thread, but I'm not really a fan of having to look between more than one thread when I already made this thread for the same purpose. Please do not branch ideas into other threads. Thank you.)
What I've seen concerning the battle system has been in place on Battle Net, so I'm going to address that first before anything else since it encompasses what I've seen. (I do not agree with the card class idea nor buying evolutions, but I will explain that later.) In regards to actual thread creations such as Bakugan and card creations, I will talk about that in another post.
The outline for Battle Net's battle system:
- Honor Points - Evolution/Upgrade Points - Distinction between support weapons - Premium and Copyrighted Effects
Honor Points is the experience system I implemented. I designed it to promote fair play. You'll receive them after completing a battle (or a roleplay since we're adapting ideas here); however, the point payout varies depending on whether you won or lost. If you did not complete the battle for any reason (i.e. disqualification for cheating, 3 days rule), you received nothing.
This also determined brawler rank. You needed to earn a select number of honor points within your rank to rank up. For example, if you are a beginner, you needed to get 300 honor points to advance to a brawler. There were certain privileges granted based on your rank, so if you were an ultimate brawler, you could get honor point multipliers and increased profit. The flip-side to this is you could be deranked.
As I've said, honor points were designed for fairness, so if one doesn't display that, they can lose honor points. If someone goes below the set amount required for their rank, they will move down.
Evolution/Upgrade Points were the challenges needed for a Bakugan or a support weapon to see an evolution. As an example, one of them for the 2nd evolution required you to deal at least 5000 points of accumulated life gauge damage. They are not too easy and not too difficult (in my opinion). This was made so that you actually HAD to work for an evolution or an upgrade. The support weapon challenges may have been a bit tougher, but we can talk about that later; you should get the idea here.
Distinction between support weapons was one of my big selling points. What I mean by this is none of them had the same function like the generalization here. If you had a battle gear, you'd be able to do things that bakugan traps can't do, and vice versa. Maxus and Colossus Bakugan were also available and they both functioned very differently from each other.
For example, BakuNano will have a higher base level than Battle Gear, but BakuNano effects are weaker than that of the Battle Gear.
Premium and Copyrighted Effects was my attempt to balance creations. If you wanted an effect that used an effect from your bakupack, you had to cough up some money. I was also very careful with how I handled copyrights. I also charged money for that too and ran the risk of someone's effect being exposed (meaning that anyone could use it) if they didn't pay for it. I don't think that system was perfect (nothing will be), so I'm not going to mention the entire story surrounding that part. I'm just throwing this out there.
Now I'm going to address what I didn't agree with.
I saw one idea that suggested that evolutions be purchasable, and, to be very clear, I will do whatever it takes to stop that while I'm still alive. That's basically pay-to-win, a problem that multiple video games struggle with now (*cough* Call of Duty *cough*). If people have to work for their evolutions by earning wins and whatnot, why should someone be allowed to just buy their way to power? Because they're new? What about me? I had to get my wins too, but they can suddenly just bypass that and screw my hard work over, just because I'm established and they aren't?
So you're playing Aion, and you worked so hard killing the opposing faction and participating in sieges just to get your PVP armor. Then you spent a lot of time fully upgrading that armor to +15. The person next to you just started the game a week ago, so you know what they did? They paid the developers to give them that +15 armor for zero hassle. You know you would be mad.
If someone can't win, that's their fault. They should go through the same trials I go through. Period. (Confession: I did plan for this to happen on Battle Net through Chaos Ability X, but that had a serious consequence and couldn't be done until the late stages.)
Another idea suggested cards to be categorized into different classes. I know what you're getting at with that idea. You're making it so that there's a level playing field against the people that are new through power distinction. I'm going to do my best to explain why that idea has not worked for the ones I've seen do it.
I'll admit something here. The reason why I disagree with this is and the purchasable evolution is because of how I was brought up. Maybe I need to get with the times, but I dunno. I'm a bit old school when it comes to the difficulty. I take great displeasure in seeing things dumbed down for other people when I had to claw my way up. This is what this idea is doing: benefiting noobs while screwing with the veterans. Any idea that helps newcomers at the cost of the enjoyment of the veterans is not a good thing to do in my eyes.
Going off of what the idea proposed in its exact presentation, I can pick out one person - let's say it's me since I'm a common target - and say that their strength, skill, or whatever you want to call it is insignificant since they'll only be as strong as the weakest link: their opponent. You could make the argument and say that I shouldn't have a problem competing at that level since I would be assumed to be competent in that brawling class if I made it all the way to Class X, but if that's the case, why should I even have it? Most people would think that having an item of that grade makes you the human among humans, but if they can't use it because their competition hasn't gotten anywhere to that point, why would they even bother attempting to go for it?
The other problem I have with that is that it's infringing on the one key aspect of creation: creativity. I'd argue that it's unnecessary infringement on one's ideas. I have this one neat idea that will definitely help me measure up to my superiors....Oh wait, I can't do it because of my rank? Well..sucks to be me.
What I can agree with is the idea's potential. How about we use the distinction as a regulator rather than a restriction? What this means is that a certain classification can be limited in the amount of uses. So let's say you have this good card that is classified as an SS class card. Because it's that strong, you can only use that class of card once per round or something like that. That would make sense considering that no Bakugan is going to just throw nukes out every five seconds.
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Post by Keto on Jul 1, 2016 3:49:41 GMT -5
Sorry for dropping in again like this.
I still need to stick to some of these.
Rules 1. Rules are simply not strict enough --Rules about Profile Creations (yes, I am going to be mentioning this a lot) don't exist. On every forum you NEED a profile before doing anything else and you need your profile to be APPROVED. You cannot put two words and be done with it. When some of us who participate in the plot did something similar you immediately told us about it meaning that importance of profiles only goes as far as the Official Plot goes. Let's be honest here. Who cares whether my character, Thomas Silver, has a profile or not since he is not in Re-Vengeance and will never be in an Official Plot and who does not have any impact on the main plot? Who? No one. Not even me because in the end it doesn't even matter.
--Rules about members' behavior. Remember many members back in the old days who were so prone of cheating, boosting and acting like assholes? What was the point of tolerating people who act like assholes on a goddamn roleplaying site?! How many warnings it took to ban Spectra Phantom back in the day when he cheated and boosted like bitch on crystal meth?? ---^ I would now like to act like a stalking asshole mod and edit general rules saying "Do not attempt cheating in any way because we will know you did it. Many have cheated and are now banned. We have eyes everywhere, so if you don't believe us go right ahead and cheat. You will feel sorry when you get banned" <--- or something like that and shovel it into their faces
--Rules about Roleplaying exist only for Official Plot. You don't fulfill obligations for random person's RP and nobody bats an eye. You don't fulfill obligations for Official Plot and everybody losses their minds. Yes, Official Plot is VERY important, but what about people who put effort in their own plot and people don't fulfill their obligations towards it? I remember when I put a plot about a year ago and people were basically sending PMs every second asking for directions despite the fact I did a detailed briefing and then they simply say they don't feel like doing it and stop in the middle of an episode. Because someone could do that to Damian and not get a big punishment. Not. ---^ If you implement honor points or EXP or something like that make sure people who do this bullshit lose their points or ranks because this is impolite and frustrating. Don't apply for the goddamn plot if you don't intend on doing it.
Roleplaying 1. RP Site --We are a RP site which means roleplaying is the core of things that should be here. However, no one simply has interest to do anything about the fact there are NO PLOTS going on except the Official Plot. I did not do mine because 1 person cannot do a plot of 30 episodes where each goes from 20 to 40 posts. I will always compare this site to other sites. Other sites don't allow anything to become monopolized because when that crashes everything crashes. Seriously, people...What do you plan on doing when Damian's plot No.3 ends?? If we stick only to this plot we will crash once it ends since we have nothing else to do. 2. EXP --Idea of buying evolutions is not going to be implemented. Then tell me your opinion on EXP (Experience Points) I came up with. You need to participate in RPs to gain EXP and you can use them to evolve your Bakugan. However, you need to meet evolution requirements, so it is not super-simple to evolve. One requirement would be that plot is serious and it is not just an EXP-grinder, so it has to make sense. Second requirement is that person must evolve their Bakugan in the plot before being able to make real brawl-ready evolution. Third requirement is that it must be an important event in which Bakugan evolves (like an important battle) and no one can just make an event-evolution-spree where people spam evolutions. Fourth requirement is that a mod (me probably) checks on RP posts to make sure no one just recycles stuff for EXP. ---^I would know how to do this, but I would need a plugin installed.
--I think people should DESERVE their evolutions, but at times like this how can you score 7 wins? None of us can do it, so what makes you think novices can do it? If paying for evolutions is wrong since it lacks effort then roleplaying might be the thing. Since you need to put effort into it and do what plot owner tells you I guess it would be a fair reward for anyone.
---^ At the end of Season 1 (Insidious) participants could take 2 Bakugans in an event; one is evolved Bakugan their character uses, second one is optional. Other people take one Bakugan. So basically, participants evolved their Bakugans in the plot when they were supposed to and they could normally use those evolved Bakugans in brawls. So, I did not need to actually brawl with Sakura to evolve her into Kuzuha and use her in battle. ---^ Should this be limited to Official Plot only? Why couldn't people put effort in plot other than Official one and actually be awarded for it like those in Official Plot? I mean, it IS an effort after all. If someone is not in the plot why shouldn't they be able to accomplish what they want here? They want to evolve? There are no brawls for win links. This is why I think RPing should be a valid way of evolving Bakugans as well.
Special Rule: (if this is even considered up there) If someone decides they are a precious little snowflake that can just not post if they don't feel like it and have no good reason for it simply take some of their exp away. Plot owner who put an effort into the plot should not tolerate this bullshit and has right to take exp away from the person. THIS is something that should be done in Official Plot as well and not only with EXP. You don't want to post and have no excuse? You get a practical punishment like creation-restriction.
At least think about this. Many other sites use plot-EXP method and it is working perfectly, so I don't see why we shouldn't use it. But, I bet someone WILL find a reason for this not to be used.
That is all I have to say. I won't be bothering with site's destiny topic anymore. These are my opinions and if they are not good enough...well tough luck.
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Post by Noland Hardy on Jul 1, 2016 10:33:24 GMT -5
Here's the thing. I never said that we were going to agree with everything suggested; it really doesn't happen that way. That is why this is a discussion since we aren't going to agree with everything, so me voicing my disagreements is normal as is yours. Whether others share my opinion or not is irrelevant. What I believe is that rules shouldn't be made that caters to noobs and gives the middle finger to veterans. I do not stand by policies that do that, so I'd rather help both sides instead of alienating one. That's my opinion. If you believe differently, then this is the place to talk about it; that's why we're here saying this stuff.
What I think we should do now is to come together around the brawling system issues and resolve them before we move on to anything else since this is probably the most important thing outside of profiles.
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Xera Zenovia
Brawler
"We will get back everything we've lost."
Posts: 25
Faction: Ventus
Guardian Bakugan: Zero Skyress
Alignment: Evil
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Post by Xera Zenovia on Jul 1, 2016 13:59:43 GMT -5
I have a few questions for you in that case.
1. Are you going to make Bakupacks invisible to people who are not their owners or mods/admins? You mentioned something about it in chatbox. It would be neat.
2. What is the exact thing you are trying to focus on with brawling? It has been a while since I really had to look into the system to know what's wrong with it, so could you explain?
3. Aside from brawling topic I want to ask about what I suggested. What's wrong with my EXP suggestion through plots? Just to make sure you know I'm not giving advantage to newbies over veterans; system would be equal to every person alive in here. Everyone would have to make an effort.
4. Will you make a distinction between SWs like in Battle Net?
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Post by Shira on Jul 1, 2016 15:50:37 GMT -5
Placing the profile, RP, and theme issue(s) aside (for now) Okay, here I come again:
I was kinda stupid with the classing idea as I had it before. Zane, I have to say I like and prefer your idea of the amount of high classed card(s) that can be played. (and I never meant to point the birdie, this was just an idea I had came up with on the spot and had to get it on text and give it some kind of basic outline) So if we do implement the card classing count during brawls, what about the normal, special, and fusion count? Are we going to be including that, or have to keep track of two card counts? For brawlers of a higher rank, would this mean that they are able to play more SS (or X) abilities because they are higher? Then again, this would make it a challenge for the lower brawler, something for them to aim for. So after thinking over it, I see it as okay if we use it the right way.
So if it's a nay for purchasing evolution (or exp), what will the money be used for? We're going to have to up the selection of items (Or privileges to do something maybe- something like that) to purchase, sometime that you'll be glad to spend money on. Maybe charge $100 per creation, whatever it may be. With a number of free creations per day, people can easily rack up money and have no idea what to do with it. The special events that you mentioned DG (or should it be Keto now?) sounds like a good idea. Limited time events which can give a (small) boost to level your bakugan and make them evo.
I like the idea of having requirements other than upping your exp, there could be more requirements for higher grade bakugans to make it more challenging. So those who want a very high classed bakugan would have to meet the requirement of beating someone on the world ranking. Yup, sounds more so of a challenge in comparison to grinding for exp. Maybe even doing things in RP for requirements.
Hiding bakupacks would be nice (kinda...) , but what would be accomplished from hiding them? (Sorry about this one, I never understood the point of hiding bakupacks. So could I possibly get an explanation?)
PLEASE REMEMBER! All of this trash text seen above, these are all ideas and not set and stone for the stone needs polishing.
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Post by Zeno on Jul 1, 2016 20:08:03 GMT -5
I have a few questions for you in that case. 1. Are you going to make Bakupacks invisible to people who are not their owners or mods/admins? You mentioned something about it in chatbox. It would be neat. 2. What is the exact thing you are trying to focus on with brawling? It has been a while since I really had to look into the system to know what's wrong with it, so could you explain? 3. Aside from brawling topic I want to ask about what I suggested. What's wrong with my EXP suggestion through plots? Just to make sure you know I'm not giving advantage to newbies over veterans; system would be equal to every person alive in here. Everyone would have to make an effort. 4. Will you make a distinction between SWs like in Battle Net? 1. That is something I'm considering. The answer would most likely be a yes. 2. As I've said, I believe the current brawling system has an MMO-like effect. The creation system is easy to do, but hard to master. People like Calvin and I who have years of experience as top tier brawlers already know the ins and outs of this system, so we can easily develop things that would suit our needs, much more than most people out there. Newbies do not have that same luxury, so against us, they do not have a chance. That's the way it should be in a sense since we started from there and worked our way up, but some aren't going to see it that way. They're going to think that it's impossible for them to become as strong as we are and will not see a point in trying to get better because of their inferiority to the top ranking brawlers. We've encountered this problem years ago, but it was strictly the member's fault for not trying considering they had all of the tools needed to get started. The problem isn't really getting them started, but it's trying to help them finish. I have to face the reality that every newcomer isn't going to be like me, Calvin, Carson, Raven, Yuji, Rumiko, Silver, or the rest of the veterans; they may not be as dedicated as we are to getting better. This is where some changes need to come in. I'm focused on trying to make the idea that we're invincible less credible. They need to see that it is indeed possible to become great, so it's my job to help them see it through balance changes in the battle system. In reference to the brawling manual on Battle Net, those changes include grouping "using an effect from your bakupack" with the copy limit, amassing all preventions under one limit rather than having two separate ones, and many more changes to the limitations. 3. I never stated any disagreements with the system. All I did was adapt your idea with mine. 4. That's what I'm proposing.
Placing the profile, RP, and theme issue(s) aside (for now) Okay, here I come again: I was kinda stupid with the classing idea as I had it before. Zane, I have to say I like and prefer your idea of the amount of high classed card(s) that can be played. (and I never meant to point the birdie, this was just an idea I had came up with on the spot and had to get it on text and give it some kind of basic outline) So if we do implement the card classing count during brawls, what about the normal, special, and fusion count? Are we going to be including that, or have to keep track of two card counts? For brawlers of a higher rank, would this mean that they are able to play more SS (or X) abilities because they are higher? Then again, this would make it a challenge for the lower brawler, something for them to aim for. So after thinking over it, I see it as okay if we use it the right way. So if it's a nay for purchasing evolution (or exp), what will the money be used for? We're going to have to up the selection of items (Or privileges to do something maybe- something like that) to purchase, sometime that you'll be glad to spend money on. Maybe charge $100 per creation, whatever it may be. With a number of free creations per day, people can easily rack up money and have no idea what to do with it. The special events that you mentioned DG (or should it be Keto now?) sounds like a good idea. Limited time events which can give a (small) boost to level your bakugan and make them evo. I like the idea of having requirements other than upping your exp, there could be more requirements for higher grade bakugans to make it more challenging. So those who want a very high classed bakugan would have to meet the requirement of beating someone on the world ranking. Yup, sounds more so of a challenge in comparison to grinding for exp. Maybe even doing things in RP for requirements. Hiding bakupacks would be nice (kinda...) , but what would be accomplished from hiding them? (Sorry about this one, I never understood the point of hiding bakupacks. So could I possibly get an explanation?) PLEASE REMEMBER! All of this trash text seen above, these are all ideas and not set and stone for the stone needs polishing. This kinda goes hand-in-hand with what I'm thinking of doing. The tier list will need to be kept to a reasonable number to avoid making it convoluted, but it can help with balancing what gets thrown around each battle. That's only fair for all parties involved since the complication won't be so heavy and everyone won't be too powerful to the point of ridiculousness. At the same time, it'll take stress off of the newbies' back if they encounter any opponent who has them since they won't be at a massive disadvantage from challenging more experienced players. We'll try Class E, D, C, B, A, S, and X, all in the order of effectiveness. (If I were to migrate Battle Net's ideas over here, we'll just say that Class X is Forbidden Ability Cards.) Let's work with your idea a bit to see what we can find out, despite me saying that I disagreed with restricting in the first place. Suppose I said to you, "Rather than place the burden on the brawler for what they can make, let's just hold the Bakugan responsible." What this means is that we really don't have to chance what we're doing all that much in terms of seeing what is and isn't overpowered; all we'd do is see if the Bakugan in its evolutionary state can handle that type of ability being played. Depending on what we come up with for Class S, if we were to implement it, we could say that only a Bakugan of a certain evolutionary state can handle the usage of that kind of ability. Then people wouldn't get too powerful as quickly and the people who earn them wouldn't have to feel restricted depending on who they go against. Thoughts? On Battle Net (I know, I'm using a lot of stuff from there...sorry.), the currency was very important. You earned it through posts and brawls. You were charged for creations as well (I did not charge people to make cards in general. I did charge for the inclusion of certain effects.). You were charged to copyright material. You were charged to access copyrighted material if you were given permission to do so. You were charged to make Bakugan Traps. You were charged to assemble Ultimate Formations. (You get the idea). The point is...money isn't useless. The first place I saw hide the possessions of other brawlers was another Bakugan site Yuji, Snake, and Serge were on. The reason they do so is to bring some form of realism into it. You're not going to just have access to everything in their arsenal. It also brings some force of surprise into it since you do not know what to expect from your opponent other than what you've seen him/her use against other people. Plus, it's no fun if you already read through your opponent's Bakupack before the brawl even starts so you can just play off of that (This has happened before.).
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Xera Zenovia
Brawler
"We will get back everything we've lost."
Posts: 25
Faction: Ventus
Guardian Bakugan: Zero Skyress
Alignment: Evil
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Post by Xera Zenovia on Jul 2, 2016 5:24:44 GMT -5
This seems like a good suggestions. Let's see...
Since there would be classes E, D, C, B, A, S and X how many times would Bakugan have to evolve to be able to access them all? I assume a brand new Bakugan would have access to E. When it evolves it should gain the D-class. So, would it have to evolve 6 times or are we still looking for a solution to that one? (Or am I missing something?) For now it looks something worth developing. Let's go with it.
Error
Money here is currently pretty much useless for now. Newbies rarely use it when they accumulate it. We use it only to buy extra effect, card, SW, Bakugan, but almost no one spends money on basic Bakugans, cards, SWs etc. Not even newbies. So, this site has only 2 things to spend money on: creations and basic items.
I agree with your system on Battle Net. You gotta use money for something. I won't complain if you implement this since making money here is easy. Maybe we should put more things to spend money on as well; more basic Bakugans, SWs and cards. Maybe, just maybe.
And hiding possessions. I like it because there is literally no need for someone to look into my Bakupack. It some sort of reality. It's not like two brawlers came out of nowhere to fight and they know what the other guy can do. Plus, someone might specifically make cards to counter things that are in your Bakupack and admins won't notice, so having it invisible would give an element of surprise.
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Post by Shira on Jul 2, 2016 8:09:19 GMT -5
The bakugan rank seems a little more suitable, I'll agree to that one as well. And then rather have them restricted to one class of cards, what if they were only able to use a limited amount of certain class cards. Like a low ranked bakugan could use only D class cards, a few C class cards, barely any B, rarely any A, and one S.
Lemme put this into a small chart. Bronze backugan: 3D, 2C, 2B, 1A, 1S, 0X Silver bakugan: 2D, 2C, 2B, 2A, 1S, 0X Gold bakugan: 1D, 1C, 2B, 2A, 2S, 1X Legendary bakugan: 0D, 1C, 1B, 3A, 2S, 2X (I'm on mobile, so I can't place it into an actual chart. Hopefully this will suffice) All card counts add up to 9, the card usage is just allocated to different classes. This is once again, something I generated on the spot (when I just woke up as well) so it's going to be sketchy. What you guys think? I would like your input on this. How should the card counts be for each rank of bakugan? Or is this even a good idea to meddle with?
The charging money idea sounds okay to me, but it shouldn't be too high, that does kinda crush hopes of people who had just arrived. (I speak from experience) maybe charge more as they go up the brawling ranks since they'll have posted more?
Hiding bakupack does seem reasonable now that you guys point it out. It's also like how in an actual fame you can't go up to someone and look through their items before a fight. Okay, I'll tag on along to the hiding bakupack. Then we should have a sample bakupack to show the bakupack should generally be arranged. Pin it at the top of the bakupack board maybe? Just an idea
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Post by Carson Michaels on Jul 2, 2016 9:40:37 GMT -5
I like the idea of honor points to determine member rank, and I like the idea of differentiating support weapons by type. The suggestions here are great, and I have a few of my own (sorry if this post is short, I'm on mobile).
1. Higher ranked players should not be allowed to challenge down, but not vice versa. What this means is that an ultimate brawler cannot challenge a newbie to get free honor points, but if a newbie feels like they've grown a pair and want to challenge a higher ranked brawler, they can do so for honor points with a multiplier effect added based on the difference in rank (like if a 1 Star member challenges a 3 star member, the Honor Point multiplier would be x2 for the difference).
2. We need more officially sponsored events like the PBL. I'm all for bringing it back, but the entire staff and community would need to buy in to make it big and a prominent part of our site.
3. It's been stated before in this thread, but I'll say it again. We need more open RPs for the players. We can have the canon story to drive the general plot and allow the writer of the season to explore the different characters, but we need to open up areas in the Official RP board to give non-canon characters places from the plot to go dick around in.
Those are my suggestions, and, as a side note, I will be posting in the official RPs when I get back to Waco on the 6th. I'm sorry I've been so bad with posting, but I'm graduating early and have been having to bust my ass to do so.
Anyway, let me know what you think.
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Post by Shira on Jul 2, 2016 13:57:09 GMT -5
Tagging to Carson:
1) That brawling system sounds reasonable enough, I support this idea.
2) If everything goes as planned, tournaments like that would really boost activity and participation.
3) That may also boost activity, though like I said the RP grouping should be brought to the front page for better navigation and brought to more attention. It's still hiding behind the battle and general pages. There could also be open scenarios and such for anyone to partake in.
Just my thoughts and ideas.
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Post by Carson Michaels on Jul 2, 2016 16:33:49 GMT -5
What I meant about different areas was more like keeping the arenas we have now, but expanding them to include major parts of the plot world introduced during the seasons.
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