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Post by Atom on Feb 8, 2018 10:17:07 GMT -5
I don't get 100 Gs. I never played Fusion Fire. Anyways, I'm going to do this! Ability Activate! Pyrogenesis!
Me: 700 You: 500
You should've lost 200 Gs, 100 from Hydragon and 100 from Hades. Just so you know. At least, I'm pretty sure that's how it's supposed to work.
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Post by kuro on Feb 8, 2018 11:33:17 GMT -5
Fusion Ability Card Activate!Demonic Aura! Effect:-1)100G will be transfered from your bakugans to my Hydragon and Hades. 2)I gain extra card count.
Hydragon and Hades:500+200=700G Pyreon:700-200=500G
Now,Ability Card Activate!G-Power Boost! Effect:My bakugan gain 400G.
Hydragon and Hades:700+400-200=900G Pyreon:500G
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Post by Atom on Feb 8, 2018 12:07:58 GMT -5
Sorry, but Pyreon's power can't drop from your abilities! Take another look at Slick Escape! Time for the Fusion Ability! I activate Blazing Fire!
Me: 900 You: 500
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Post by kuro on Feb 8, 2018 23:52:34 GMT -5
Sorry i didn't knew that, Ability Card Activate!Dark Guard! Effect:-1)My bakugans gain protection. 2)You can no play normal ability cards.
Hydragon and Hades:500+100+200+200=1000G (your blazing fire effect was no longer there because of which I regain my gpower which was lost due to your blazing fire) Pyreon:900-200=700G (due to protection you also lose 200G which were transfered from my bakugan to yours.)
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Post by Atom on Feb 9, 2018 0:08:34 GMT -5
Wanna bet? Ability Activate! Contrary! Combine that with this! Gate Card, Open! Doubles Fighters! I bring out Chronogian!
Me: 1600 You: 300
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Post by kuro on Feb 9, 2018 0:19:03 GMT -5
Ability Card Activate!Darkus Down! Effect:It negates your ability card and gate card.
Hydragon and Hades:1000G Pyreon:700G
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Post by Atom on Feb 9, 2018 10:25:24 GMT -5
Darn. Looks like I have to do this! I call Mechanical Bakugan Trap Pyrus Spetro! Combine with Pyreon! Ability Activate! Buzzing Feed! (As according to Keto, it does not take up an ability slot, but does take up limited effects.) The first effect is that Spetro transfers 200 Gs. That doesn't work because of protection. The second is that both he and Pyreon get 200 Gs each! Also, his own power is 400 Gs.
Me: 1500 You: 1000
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Post by kuro on Feb 9, 2018 10:31:56 GMT -5
Special Ability Card Activate!Demonic Pressure! Effect:1)It halves your bakugan G-Power. 2)It doubles my bakugan G-Power.
Hydragon and Hades:1000×2=2000G Pyreon and Spetro:1500
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Post by Atom on Feb 9, 2018 10:35:22 GMT -5
Welp, that's all folks. I got no more useable abilities. You won this battle, but I'm not going away anytime soon. I will swing the odds back in my favor, someday. Until then, great brawl!
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Post by kuro on Feb 9, 2018 10:38:28 GMT -5
Yes I think this was the best and longest brawl we had. It was a lot of fun having brawl with you, also thank you I learned alot of things during our brawl and I hope we can have another brawl again soon.
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Post by Atom on Feb 9, 2018 10:41:26 GMT -5
We'll see what happens. But I really do need to come up with more Abilities for Leo, because otherwise I'll never use him in the future. If that gets done, be prepared to face a different Dragon than this one.
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Post by Keto on Feb 10, 2018 3:27:18 GMT -5
Hello. I was asked to check this brawl. Due to all things that had to be taken into consideration and all mistakes that were made it took me around one hour. If all of those were pointed out this post would probably exceed meters so I will make an attempt to keep it short. I will tell you both what mistakes each of you made so you can work on improving yourselves in the future.
1. Blazing Fire- "Opponent loses 100 Gs per turn"- Nothing in the wording says that any Bakugan aside from Pyreon losses 100 Gs. So multiple times during this brawl kuro was losing 200 Gs per turn for no reason which brought him to disadvantage where he could have defeated you, but he had not due to this. So, wording says it all- 100 Gs per turn. No more, no less.
2. Unevolved Bakugans can use 2 Green cards per round; you had moments where you exceeded over 2 so pay attention to that a bit. Not that serious of an issue; we all had problems with classes in the beginning.
3. One of the most important things I have to point out- please, state effects of your cards. Opponent may have seen your Blazing Fire a hundred times, but stating the effects makes it easier for staff, for you and for opponents. You see, I had to look multiple times into your Fusion Fire and the rest of the round to realize what is going on and if it is something that either had not been stated clearly or if it is a miscalculation.
4. Please, look at the page number 5. When kuro made a mistake and transferred the power even thought he could not due to your effect from Slick Escape and you noticed the mistake and corrected him you have to give him a chance to modify/edit his move before going for your turn.
1. In some rounds you have exceeded the number of Green class cards you could use. Like I said to Atom, do not sweat it too much as we all had issues memorizing that in the head of battle.
2. State effects for every item you play.
3. When you play a card you need to execute all of its effects. If only one cannot be executed then activation of entire card fails. For instance Darkus Call calls in for either Hydragon or Hades, but Atom played Double Fighters earlier so both Hydragon and Hades were out. Due to that you could not call anything else out making Darkus Call unplayable- so you would not be able to play it because one of your effects is not working.
4. Several times during usage of Darkus Call you only stated first effect and not second at all; all effects need to be stated and executed.
1.Please, double-check, no, triple-check your calculations. It took me quite a while to see if things are the way they are supposed to be. Normally, I would not care that much if it was like... 3 miscalculations- it happens. However, on each page there are at least 2-3...
I am talking with another admin about this brawl and there is a decision between this being a draw or actual win considering the amount of strikes made... I still think you deserve something, but it is not only me making decisions. We tend to turn a blind eye to some miscalculations that newbies make, but once you're on a site for a while and you do a lot of miscalculations then it is usually considered to be a 'big deal'... Anyways, either I or other admin will inform you of the outcome once the decision is made.
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Post by Keto on Feb 10, 2018 10:59:34 GMT -5
This topic was presented to the staff members of BWC on Discord and final decision was made- brawl will be counted as a 'Draw'. Even though there was an idea that you two do deserve some kind of reward for a brawl this long and demanding the argument was that you two have been on the site for long enough to be able to avoid mistakes such as numerous miscalculations and, here we are. Next time, I would recommend putting a bit more effort into it. Do not sweat about it too much- we all make mistakes.
Secondly, I would like to make Official correction on one thing I said in previous post. You see what I said to kuro? Read the thing under Number 2- about not being able to use a card in the first place if one effect cannot be executed. THAT is only partially true. In kuro's case that is NOT true so his move was legal regardless- do not worry about that anymore. There is a part where that IS true, but none of that happens in this brawl so you two do not sweat over it. It was a mistake on my end since I have seen something similar happen where it was truth so I generalized it over to here. Let me explain...
Let's say kuro uses protection and Atom plays a card that 1) Increases his own G by 200 G and 2) decreases kuro's G by 200 G. Atom CAN play that card because he was not prevented from playing decreases, BUT that decrease of 200 G will still NOT affect kuro since he has protection. So you CAN play it, but it will be useless.
However, if you are somehow prevented from playing one effect inside your card then you cannot play that card in the first place. That prevention does not necessarily need to be caused by effects- rules can prevent you from doing it as well. Let's say that kuro plays Double Fighters- this summons Bakugans so his summoning count will be lost. If he then plays his Dark Call, which also contains a summon then it will be counted as illegal move because he had already spent a summoning count with Double Fighters and he cannot play another card that contains a summon. So he cannot just say 'I cannot use this effect twice so ignore it and I'll just use second effect'. No, neither first or second will be able to activate if you are anyhow prevented from playing either of those.
If I prevent you with an effect 'prevent kuro from playing power-ups' he will not be able to play a card that contains a power-up. So his card might be: 1) Opponent losses 200 G; 2) I get 200 G. He will not be able to use this card because second effect is a power-up and he was prevented from playing those.
(Note: I had issues realizing this so other admin will confirm/deny what I say. I might still be wrong in some aspects. If it turns out to be that I am wrong I will update both of you AGAIN.)
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