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Post by Atom on Mar 22, 2018 13:26:44 GMT -5
Okay, I misread Battle Rule 12. I thought it meant 1 turn to counter, not just using a Counter card. My bad.
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Post by Petra Colburn on Mar 23, 2018 4:10:39 GMT -5
Now, let's try this again! Custom Ability, activate! Shining Snowdrop! Custom Abilities are my invention. They do not have their own counts so we determine costs based on different circumstances. For this specific type of custom card, Seiryu card, you have 4 sacrifices prior to activation. My G drops to 1, I lose one limit, one copyright and one card count (does not matter which). Also, this card is Red despite what classification in the link says- admin later decided it should be Red, but card itself was not modified. Let's just count it as Red. - Dropped to 1 G - Lost 'double/halve power' limit - Lost 'Revert Form' copyright - Lost Fusion Ability count Current StateMe: 1 You: 450 Effect 1: I reset my power to base (450 due to Capital Shine) Effect 2: Use an indirect effect- I loop a card from Bakupack. I loop my Aura Chain again. Aura Chain, activate! 1) You cannot play Normal Abilities 2) I drain 100 G per turn Current StateMe: 450+100= 550 You: 450-100= 350 (cannot use Normal Abilities)
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Post by Atom on Mar 23, 2018 8:45:09 GMT -5
Your base is actually 350 due to Capital Shine. It's a 150 G decrease, and you had a 100 G gain from Bullet Strike. at the end of your turn, the Gs were as such:
Me: 350 You: 450
I have no more counters to my name this round, so I skip.
Me: 250 You: 550
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Post by Petra Colburn on Mar 23, 2018 13:31:23 GMT -5
Ah, yeah, that nuisance from earlier I completely forgot about.
Anyways, I attack and deal 300 damage. Feel free to set the Gate.
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Post by Atom on Mar 23, 2018 16:16:46 GMT -5
Okay, time to do this. I'm going to say that we're playing with 500 instead of 1000 because we're both at 2/3 Bakugan used this match, as per Battle Rule 2 (as I understand it. Feel free to correct me if I'm wrong): "2. Each player may use 3 Bakugans, as many Gate Cards, as many Abilities/Special Abilities/Fusion Abilities, and 1 Support Weapon through out the whole brawl. Read more: bakugan-generation.proboards.com/thread/2#ixzz5AboN9eu7" With that said, let's kick it off! Gate Card, Set! Bakugan, Brawl! Bakugan, Stand! Rise Aquos Slight! Me: 500 You: ? -150 (Capital Shine) LP: Me: 200 You: 300
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Post by Petra Colburn on Mar 24, 2018 5:15:41 GMT -5
This rule is correct in terms of referring to 'main Bakugan' you play. Basically, the ones you start the brawl with. So if you have 3 rounds and each you start off with a different Bakugan then it goes into that limitation. I use Helios all the time, mostly, so no issues with it. Also, this is not connected to limiting you to a number of Bakugans you are allowed to control on the field at the same time. That part is, basically, limitless. Anyways, the rule will probably be modified later on. There is quite a story behind it.
Also, I believe Capital Shine is a Haos special shot and your Bakugan is Aquos. Effect of CS lasts until the end of the game so I have -150 G already. If you entered with Haos you could have stacked it for -300. If you want to modify your move, feel free to do so.
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Post by Atom on Mar 26, 2018 14:54:33 GMT -5
Not going to change my move. I need to stick to my strategy.
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Post by Petra Colburn on Mar 26, 2018 23:16:09 GMT -5
Ah, okay then. I send Helios in and do a Capital Shine on you. Your Capital Shine from last round is still in effect, but new one you cannot use because it is an Aquos Bakugan using it. You could have stacked otherwise.
Me:350 You: 350
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Post by Atom on Mar 27, 2018 10:20:50 GMT -5
I choose to skip.
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Post by Petra Colburn on Mar 27, 2018 12:39:07 GMT -5
Ability activate! Aura Chain! 1) You cannot play Normal Abilities 2) I drain 100 G per turn
Me: 350 + 100 = 450 You: 350 - 100 = 250
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Post by Atom on Mar 27, 2018 15:46:33 GMT -5
Ability, Activate! Hydro Shield! Let's stop that pesky ability.
Me: 350 You: 350
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Post by Petra Colburn on Mar 27, 2018 15:57:59 GMT -5
Ability activate! G-Power Burst! 1) You lose 400 G
Also, please, state effect a bit more precisely next time because the way it is worded in your move it might imply various things rather than just simple nullification. Thank you.
Me: 350 You: 0
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Post by Atom on Mar 27, 2018 17:30:06 GMT -5
Okay, how about this effect? Ability Activate! Hydro Shake Down! That'll transfer 200 Gs and halve your next ability!
Me: 200 You: 150 (Next ability halved)
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Post by Petra Colburn on Mar 27, 2018 17:54:23 GMT -5
Good, G-Power Burst is still in play so...
Custom Ability (Suzaku), activate! Essence of Summer!
This one has same sacrifices as the one I used before, the Seiryu custom. There is one exception- I do not sacrifice a count.
-My power is dropped to 1 G -I lose a limit- I choose 'throwing in another Bakugan' -I lose a copyright- I choose 'Punished' status
Unlike Seiryu this card does not use card counts at all. It does the following- I select an active card of mine on the field. That card is swapped with this one. In other words, old card becomes inactive and Suzaku card takes place. Effects still go into limitations, but I lose no card count.
- I select G-Power Burst and swap it out - You regain 400 G as a result
Current Situation
Me: 1 You: 600
Effect 1: Selected target(s) gain protection Effect 2: Selected target(s) gain 200-800 G
Due to my protection all harmful effects pointed against me are shielded against. Therefore, my card is not halved, you do not drain 200 Gs and you do not negate the Aura Chain. Consequently, I regain my power as well as the previous prevention that has been played.
Me: 1+200+200(regain)+100(drain)= 501 [protected] You: 600-200-100= 300 [cannot play Normal Abilities]
[Note: I still have not decided whether sacrifice would be me going to base or 1 G power, but in this particular situation I feel 1 G is more fair.]
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Post by Atom on Mar 29, 2018 12:10:41 GMT -5
Well then, since you're going to play that way, I guess I need to up the ante. Gate Card, Open! Double Fighters! Since you cannot throw in another Bakugan due to you discarding that limit, I gain the (probably temporary) advantage of numbers! I call out Chronogian! And I'll also use the Special Shot Capital Shine! Now, you prevented me from activating normal abilities, so I'll use a special! Ability Activate! Recursion Boost! Because the rules have not changed yet in accordance to something like this (I remember hearing discussions about that), I am allowed to use it to copy one of your abilities at double the power! I choose to reuse your Suzaku Custom Ability! I give protection to all of my stuff, and by your wording, that undoes all of the negative effects you've played onto me. Then both of my Bakugan gain 400 Gs! So, to sum it up:
I am able to play normal abilities again, you don't drain 100 Gs a turn from me. Your G-Power Burst has no effect on me, we both have protection, you to your Bakugan and abilities and me to my Bakugan, Abilities and the Gate Card. Slight and Chronogian gain 400 Gs each. You have two capital shines on you, making your base -300 Gs. So I believe that leaves us as so:
Me: 350+500+400+400=1650 (Protection) You: 350-150=200 (Protection)
I see two ways the sacrifices could go. Either I do them, or you do them. If I have to do them, I will say I replace Hydro Shake Down, set Slight to 1 G, and discard the ability to swap the G powers. If you have to do them, I say you swap out your original Suzaku Custom Ability, making it null and void, then I say you go back to 1 G, discard your ability to increase your G-Power by a special increase, and I’ll let you choose the copyright. I have no copyright to discard, if I have to make the sacrifices. However, I do believe I just reactivate from your side, which means I control what it targets but the sacrifices apply to you.
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