Power Load Battle
Dec 27, 2018 1:06:45 GMT -5
Post by Merchant on Dec 27, 2018 1:06:45 GMT -5
Each player will throw in a bakugan. The gate card landed on will strip them of their strength. The power lost will determine the highest score. (for example: 3 bakugan. 1 at 200, the second at 300, and the last at 500 will make a score of 1000.) This score will be divide evenly distributed to the players. The Goal. Steal as much power as possible in 5 rounds highest score wins.
Who goes first is the one who sets up the game. There is no passing your turn.
Banned Effects: Prevention, reseting, adding bakugan, adding/stopping support weapons protection
You may play only one card per round. You can use all abilities like normal. With an exception. If you plan on using a support weapon you have to toss it in with the bakugan at the start. No new bakugan can be added. You are only allowed 1 counter. There are class limits. (ie. Red cards can be used as many times as you want.) Forbidden abilities are not allowed though. They mess with the game to much. Losing your attribute does not negate the activation of a card.
Lastly there is cost stop, and highest score win.
Cost Stop: Remove power from the game permanently to stop a card. This prevents the highest score from being reached. But a card gets stopped. Paying the cost replace replaces your action though. So once you do that you can't play a card.
Highest Score Win: This is tricky to pull off. Cards that take all power away from everybody else can't achieve this win. That would be quick and easy win like this. No you must gain power the long way in 5 rounds.
Q: What happens with cards like g-power burst? A: Glad you asked. It becomes a transfer then. Or if you wish it becomes floating power. but the if you get burst you don't get the floating power. Your opponent does. Which then can be use to make card effects stronger. Returning the g-power back into the game.
A round is done when the last person in the line up goes.
A set up would look like this.
Person 1: (g-power) FP(floating power): (g-power if any)[extra info in brackets or however you want to do it.]
person 2: (g-power) FP(floating power): (g-power)
person 3: (g-power) FP(floating power): (g-power)
[No taking in this brawl!]
Who goes first is the one who sets up the game. There is no passing your turn.
Banned Effects: Prevention, reseting, adding bakugan, adding/stopping support weapons protection
You may play only one card per round. You can use all abilities like normal. With an exception. If you plan on using a support weapon you have to toss it in with the bakugan at the start. No new bakugan can be added. You are only allowed 1 counter. There are class limits. (ie. Red cards can be used as many times as you want.) Forbidden abilities are not allowed though. They mess with the game to much. Losing your attribute does not negate the activation of a card.
Lastly there is cost stop, and highest score win.
Cost Stop: Remove power from the game permanently to stop a card. This prevents the highest score from being reached. But a card gets stopped. Paying the cost replace replaces your action though. So once you do that you can't play a card.
Highest Score Win: This is tricky to pull off. Cards that take all power away from everybody else can't achieve this win. That would be quick and easy win like this. No you must gain power the long way in 5 rounds.
Q: What happens with cards like g-power burst? A: Glad you asked. It becomes a transfer then. Or if you wish it becomes floating power. but the if you get burst you don't get the floating power. Your opponent does. Which then can be use to make card effects stronger. Returning the g-power back into the game.
A round is done when the last person in the line up goes.
A set up would look like this.
Person 1: (g-power) FP(floating power): (g-power if any)[extra info in brackets or however you want to do it.]
person 2: (g-power) FP(floating power): (g-power)
person 3: (g-power) FP(floating power): (g-power)
[No taking in this brawl!]