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Post by Silent Knight on Jan 19, 2015 0:53:56 GMT -5
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Post by Noland Hardy on Jan 19, 2015 3:26:20 GMT -5
Disclaimer: I may sound irritated on this post mainly because you didn't listen to me when I told you the first time, which is disrespectful to me since you openly disobeyed me by what you did in those battles. These are not the first times you've been disqualified for playing like that. It's funny that you still do that even after I told you that you that normal abilities are played before the fusion. I can't stress how important it is for members to listen to the staff members that actually know what they're talking about because it'll affect you later if you don't. Truth be told, you deserve a warning right now because you still made improper plays in battle after you were told how to avoid doing so. bakugan-generation.proboards.com/thread/29437/grand-tournament-tristan-noleras-skull^ I told you that the base normal ability was activated before the fusion. Why did you repeat that mistake after I told you the proper way of using it? Anyway, what Shira said was that she didn't use fusion abilities in many brawls because she wouldn't activate the base ability for them. I don't see why you brought that up though since that really doesn't contribute anything to your question. I find it weird that you're asking whether or not you should activate a normal ability when you're using fusions since you're apparently smart enough to know that the base normal ability is required to be active for the fusion to be played. Why even ask if you shouldn't play the normal ability if it's required to be in play? Better yet, why even ask the question at all? You're intelligent enough from what I've seen to be able to know that you can't play normal abilities when there is a prevention like that active. If you can't play normal abilities, then there's no way you're going to be able to play the base ability unless it had a counter on it. Just because the fusion ability may have a counter effect on it doesn't make you exempt from the limitations the opponent imposed on you.
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Post by Silver Krawler on Jan 19, 2015 10:28:58 GMT -5
Disclaimer: I may sound irritated on this post mainly because you didn't listen to me when I told you the first time, which is disrespectful to me since you openly disobeyed me by what you did in those battles. These are not the first times you've been disqualified for playing like that. It's funny that you still do that even after I told you that you that normal abilities are played before the fusion. I can't stress how important it is for members to listen to the staff members that actually know what they're talking about because it'll affect you later if you don't. Truth be told, you deserve a warning right now because you still made improper plays in battle after you were told how to avoid doing so. bakugan-generation.proboards.com/thread/29437/grand-tournament-tristan-noleras-skull^ I told you that the base normal ability was activated before the fusion. Why did you repeat that mistake after I told you the proper way of using it? Anyway, what Shira said was that she didn't use fusion abilities in many brawls because she wouldn't activate the base ability for them. I don't see why you brought that up though since that really doesn't contribute anything to your question. I find it weird that you're asking whether or not you should activate a normal ability when you're using fusions since you're apparently smart enough to know that the base normal ability is required to be active for the fusion to be played. Why even ask if you shouldn't play the normal ability if it's required to be in play? Better yet, why even ask the question at all? You're intelligent enough from what I've seen to be able to know that you can't play normal abilities when there is a prevention like that active. If you can't play normal abilities, then there's no way you're going to be able to play the base ability unless it had a counter on it. Just because the fusion ability may have a counter effect on it doesn't make you exempt from the limitations the opponent imposed on you. I told him what you just said, yet he didn't take it. I'll just add to what Noland has said to make you understand, if you didn't get what we've all been saying. First off, fusions are dependent abilities. Why? This is because they depend on a normal ability to be active, not just any normal ability, but a normal ability that the fusion fuses with. A fusion can be considered as an "extension" ability of an active normal ability which it fuses with. Due to the fact that a fusion is dependent on the normal ability it fuses with, the normal ability must be activated (and active,) in order for the fusion to have a base. With this explanation, the normal ability and its effects take more recognition than the fusion (as it is played before the fusion and forms the basis of the fusion ability's activation). So, (if you're prevented from using normal abilities) regardless if the fusion ability has a counter, and not the normal ability it fuses with, the activation of that fusion's counter wouldn't be possible, all because of the same reason: the normal ability needs to be active FIRST, and if it isn't active, the fusion won't come into play. With both of our explanations, I don't see any reason why you shouldn't comprehend the logic.
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Post by Silent Knight on Jan 20, 2015 1:03:47 GMT -5
I am so sorry and I apologise to any one whom I have caused any trouble with my posting of wrong fusions. Well, truth be told, I was confused because I had read the rules saying that you need a base ability for a fusion. But I was confused(especially in battles) when I was prevented from playing a normal card. Anyways, thanks to both Noland and Silver for your advice. And I will try to improve in that area of fusion abilities. I once again apologise to all for any inconvenience I had caused during any battle.
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Post by Silver Krawler on Jan 21, 2015 10:26:48 GMT -5
Thread Locked.
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