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Post by Merchant on Sept 12, 2018 8:59:27 GMT -5
Ability Activate! Fire Flare: Increase your Pyrus Bakugan's power level by 400G. Me: 900gs (pyrus, havoc drop, 2 v-hydra tokens) 2n 1s 1f You: 500gs 3n 1s 1f Your turn.
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Post by Atom on Sept 12, 2018 9:05:13 GMT -5
Double Ability Activate! Freezing Water plus Power Surge! Freezing Water will prevent you from playing Normal Abilities, and Power Surge will transfer 200 then add 200 to Slight. Me: 900 You: 900 (Prevented from playing Normals.) Freezing Water: Prevent the opponent from playing abilities. Excludes Special and Fusion abilities. Power Surge: Transfer 200 Gs to Slight then add 200 Gs to Slight. bakugan-generation.proboards.com/thread/37870/power-surge
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Post by Merchant on Sept 12, 2018 9:12:42 GMT -5
Yeah Ability Activate: Fire wall If you have a Pyrus Bakugan in the battle, decrease your opponent's Bakugan's power level by 300G. Also, negate your opponent's Ability Card that affects your Pyrus Bakugan. Stopping freezing water in its tracks. Me: 900g (pyrus, havoc drop, 2 v-hydra tokens) You: 600gs Your turn.
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Post by Atom on Sept 12, 2018 9:16:50 GMT -5
Fusion Ability Activate! Hydrogenias! This Ability fuses onto Power Surge, and doubles the effectiveness of up to 2 Aquos abilities! I'll double Power Surge itself, transferring another 200 Gs and adding another 200, then double my next Aquos Ability. Then, I'll gain an additional 200 Gs from Hydrogenias itself. Me: 1200 You: 800 Hydrogenias: Green Fusion Ability Card - Fuses onto Power Surge - Doubles the effectiveness of up to 2 Aquos abilities and gives Slight 200 Gs bakugan-generation.proboards.com/thread/37871/hydrogenias
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Post by Merchant on Sept 12, 2018 9:29:20 GMT -5
Funny. . . . . . . Special Ability Activate Frame Creation Create any Bakugan you wish. The created Bakugan must still be an entity from your Bakupack. The created Bakugan retains its normal attribute in addition to another one of your choice. The resulting Bakugan's G-Power is set at either the base level of a Bakugan in your Bakupack, or at the highest point a Bakugan of yours was in during the round. This is counted as a throw-in. I call forth a copy of Chaos Gore Magala. With the highest base level is Excedra at 1500gs and Gore gets a tacked on Subterra attribute. Sooooooo. Yeah. Also tossing in a Trap Bakugan Vitae Musicorum for fun. Trap Bakugan Brawl. Trap Bakugan Stand. Rise and play your song Vitae Musicorum. (total g bonus of 1900gs. Dang) Me: 2800gs (2 bakugan 1 trap. pyrus Serperios, 2 v-hydra tokens) You: 1200g (1 aquos ability yet to be doubled.) Your turn.
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Post by Atom on Sept 12, 2018 9:41:32 GMT -5
Ability Activate. Water Slide. I'll double this, that's for sure. You return to base power level, and I would normally transfer 200 Gs. However, instead, I'll transfer 400 Gs. Me: 2000 You: 1400 (500+800+400) Water Slide: Return the opponent to base power level, then transfer 200 Gs. bakugan-generation.proboards.com/thread/37945/water-slide
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Post by Merchant on Sept 12, 2018 10:06:06 GMT -5
Gate Card Open. G-Power Twice: The next card you play that increases/decreases/transfers any bakugan's power level will have its value doubled. ( shop) Next Ability Activate: Darkus Booster Transfer 300G from each of your opponent's Bakugan to your Darkus Bakugan. G-power twice doubles this. (shop) Consecutive Ability Activate: Fusion Ability Phantasmal Destroyer! This card must be fused with "Darkus Booster". Reverse your opponent's card. (shop) I choose to reverse. waterslide. Now before water slide you lose 600 thanks to booster. 1000gs is your power now that water slide is reversed I don't go back to base power. (now I'm not full aware of what happens to my power after returning to normal so I'm back at 2800. But you also lose 400 gs to me. 600gs you 3200gs me. But now I gain 200gs thanks to havoc drop and I'm at 3400gs. So even if you use frame creation to get 1600gs you will only be at 2200gs. Which will be nowhere close enough. Even if you illumina pain frame creation You will still be 600gs and I at 1900gs. This brawl is over. Me: 3400gs You: 600gs Anything else Atom. Your turn. EDIT: I forgot to include g-power twice in my math. It effects booster giving a 600g transfer.
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Post by Atom on Sept 12, 2018 10:16:24 GMT -5
I'll use Illumina - Strength. I then choose your Frame Creation's effect of creating the Bakugan. I change it from a buff to a debuff. It no longer applies. So, Darkus Booster does nothing, but is still active. So, Phantasmal Destroyer remains active as well. I'm using the same math you did to make this simpler. Vitae is no longer here, so you don't have 400 from it. So, in conclusion, I didn't lose 600 Gs from Darkus Booster. Serperios is, as far as I can see, at 900. Then the transfer. I lose 400 to you, which puts me at 1600 and you at 1300.
Me: 1600 You: 1400
Illumina - Strength: Choose one active effect. Count it as either a buff or a debuff against whoever it is targeting. (Ex. A decrease counted as a buff = increase). Shop.
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Post by Merchant on Sept 12, 2018 11:08:37 GMT -5
Trap Ability Activate: Melody of Night's Choir target Opponent(s): The last ability card(s) targeting my bakugan are reflected back. Illumina Strength will be shot back at you. So Hydrogenias double the power of you cards is now a debuff. Which will do nothing in overall power, but it protects me. I did say I have one counter left. and here it pays off. Me: 3600gs (havoc drop in the end) You: 600gs That was your last move Atom. And this is mine. Anything you want to say. (besides how exhausting this was)
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Post by Atom on Sept 12, 2018 11:13:39 GMT -5
Fair enough, Grimm. I told you you would probably win this. Making it to Round 2 was probably the first clue. Good brawl.
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Post by Merchant on Sept 12, 2018 11:15:30 GMT -5
IT IS FINALLY OVER I HAVE THE WIN! Me vs Atom ratio is 1 to 8. I finally have a win against Atom Keto Record this for the record books.
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Post by Keto on Sept 13, 2018 12:25:45 GMT -5
Merchant 300$ and 200 HP Atom 150$ and 150 HP
Good job, Grimm. Though, if you do not want this to be 'hard mode' every time your brawl maybe you should experiment with different effects than ones you already have. Some common effects are very powerful and people do not seem to use them often. Like certain combos in cards that can turn the tides instantly and give hell to your opponents. I know everyone just wants to 'have fun' while internally screaming about winning so I just saying- there are many wonderful effects- would be a waste not to try them out
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