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Post by Jenny Park on Mar 10, 2011 22:01:00 GMT -5
Gate Card Set! Bakugan Brawl! Rise Ventus Ninjarrior! 1500G!
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Post by The King on Mar 10, 2011 22:02:55 GMT -5
Bakugan Brawl! Stand, Pyrus and Haos Galaxy Dragonoid 1500 G!
You too Bakutrap Galuna Spirit!
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Post by Jenny Park on Mar 10, 2011 22:05:57 GMT -5
Lets do this!! BakuTrap Engage! Stand Ventus AirStriker Cannon! 1000G!
AirStriker Ninjarrior: 2500G Galaxy Dragonoid and Galuna Spirit: 2500G
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Post by The King on Mar 10, 2011 22:10:33 GMT -5
Bakutrap Galuna Spirit's effect activates! starting from your last turn, it transfers 650 G every turn from your bakugan to mine, and it gives me the extra ability Dark Water Sword Strike (adds it to my card count)
Triple Ability Activate! Solar Flare Strike plus Friends Unite! plus Fusion ability Mechanoid Unlock!
Solar Flare Strike drops your G power to 0 and restricts you from playing any more regular abilities.
Friends unite allows me to throw in Aquos Mechanoid 1500 G
Fusion ability Mechanoid unlock adds Mechanoid's ability cards, special ability card and fusion ability card (a set) to my card count.
Me: 4500
You 2500
transfer 650 from your last turn and my turn end
Me: 5800
You: 1200
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Post by Jenny Park on Mar 10, 2011 22:32:38 GMT -5
Battle Gear Ability Activate!! AirStriker Blaster! This will triple my G-Power, then it gives me a Normal Ability each turn!!
Gate Card Open! Tornado Field! This gives me one Normal Ability, and sends your BakuTrap back to your arsenal! Galuna Spirit will no longer be active!!
Double Ability Activate!! Delta AirSlicer and Fierce Tornado Wind! This will negate all of your effects, then add 300G to Ninjarrior for each card negated. Also, prevents you from using Normal Abilities, and reuses my Trap's effect! So each turn my G-Power will triple twice, and I'll gain two Normal Abilities!
AirStriker Ninjarrior: 30,600G Galaxy Dragonoid: 2,500G
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Post by The King on Mar 10, 2011 22:43:07 GMT -5
Quadruple ability activate! Special ability Eclipse Rays plus Galaxy Bomb plus Nova Infusion plus Mechawatt Punch!
Eclipse Rays nullifies ALL your effects (all effects includes gate cards, abilities, and bakutrap effects) you have used returning the game to where it was before your turn
Me: 5800 You: 1200
Galaxy Bomb gives Galaxy Dragonoid 600 G and removes your bakutrap from the game, and it cannot be thrown in again
Me: 6400
You: 200
and Nova Infusion gives Galaxy Dragonoid G Power equal to however many G you have gained this round which is 31600 (1000 from the bakutrap, 31500 from the other effects)
Me: 95900 You: 200
Then Finally Mechawatt Punch Transfers 600 G to mechanoid and restricts you from playing any more abilities!
Me: 96100
You: 0
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Post by Jenny Park on Mar 10, 2011 22:58:27 GMT -5
What a bore, right Ninjarrior? Ability Activate!! Delta AirSlicer (Second Copy)! This will negate all your effect, then add 300G to Ninjarrior for each card negated (1200G)! Ability Activate!! Disastrous Wind Strike! This will transfer 500G, then end the round!! Lets go Ninjarrior!!
AirStriker Ninjarrior: 290,700G Galaxy Dragonoid: 2,000G
Jenny's Life Gauge: 1000 Houston's Life Gauge: 0000 (-287,700)
Winner: Jenny Park
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