|
Post by Houston Keene on Nov 17, 2011 10:24:30 GMT -5
This is your test to get into Grimm, and maybe even the BBBA if you do well. Know this, however: if I see any cheating whatsoever, your brawl will be considered forfeit, you will be in big trouble with the staff, and you will not be allowed entrance into Grimm or the BBBA.
Gate card set! Bakugan brawl! Stand, All Attributed Universe Dragonoid, 1500 G!
|
|
|
Post by rangerx on Nov 17, 2011 13:50:53 GMT -5
Ok houston.i can't find the book i wrote all my roleplaying info e.gabilities etc.so my bakupack is not complete but i will update it within the next 4 to 5days.bakugan brawl rise ventus skyress at 900gs go trap hylash at 600gs effect doubles all my abilities throught the brawl.me 1500 u 1500.
|
|
|
Post by Houston Keene on Nov 17, 2011 13:57:01 GMT -5
Alright then. At least get it done. By the way, that is not Hylash's effect. Don't make up its effect if you don't know it, and if you don't know it, look it up.
Ability activate! Galaxy Bomb! This gives my Universe Dragonoid 600 G, and removes your Support Weapon from the game, not to be thrown in again.
Me: 2100 You: 900
|
|
|
Post by rangerx on Nov 17, 2011 14:09:57 GMT -5
Yeah it is an ability frm hylash so i tought i cud call an effect well the ability is hyper merge.now that hylash is gone is my hyper merge still working?
|
|
|
Post by Houston Keene on Nov 17, 2011 14:26:02 GMT -5
If you are going to activate an ability, then you have to say so. We will just say you activated an ability. So, since Hylash is gone, your ability stops working. Make your move.
|
|
|
Post by rangerx on Nov 17, 2011 16:50:19 GMT -5
Wait can i use an ability to bring back hylash.
|
|
|
Post by rangerx on Nov 17, 2011 16:50:49 GMT -5
Wait can i use an ability to bring back hylash.
|
|
|
Post by Houston Keene on Nov 17, 2011 17:02:30 GMT -5
If you can reverse my effect, then sure. If not, then he is basically out of commission for the rest of the battle.
|
|
|
Post by rangerx on Nov 17, 2011 17:13:31 GMT -5
ability activate comet hurricane reflects your ability +500gs to me so my hylash is not out and -600gs from you i think that would be doubled to-1200gs and +1000gs right?
|
|
|
Post by Houston Keene on Nov 17, 2011 22:25:22 GMT -5
... You can't throw in a second bakugan without an effect. That is considered cheating. Mod your move, or I will call the match on my Crash account.
|
|
|
Post by rangerx on Nov 18, 2011 13:12:06 GMT -5
I've modifyed it.
|
|
|
Post by Silan Jester on Nov 18, 2011 15:22:08 GMT -5
(posting as audience i guess, i mean i have to watch over the battle too)
X, you have to be more concious of your moves. houston, i'm giving him 2 more mods kay, if he loses those mods and cheats again, call the match.
MOD MOD MOD
|
|
|
Post by Houston Keene on Nov 19, 2011 0:47:02 GMT -5
Not this time, Ranger. Ability activate! Nova Divebomb! This nullifies your ability, and gives me 500 G! Say bye bye to Hylash!
Me: 2600 You: 900
|
|
|
Post by rangerx on Nov 19, 2011 3:43:23 GMT -5
Ability activate green nobility violent wind brings in a new bakugan ability activate rapid tornado allows me to be immune to special and fusion ability i bring in ingram.i gain his counts.i might not be around for the next 5 days pls don't be angry.
|
|
|
Post by Houston Keene on Nov 19, 2011 8:06:15 GMT -5
... You don't gain card extra card counts when you throw in a bakugan. Strike two. Also, be sure to include the G Powers after each of your moves.
Ability activate! Universal Judgement! This allows me to loop one effect in my bakupack two times, and allows me to switch out your bakugan with one of my choice from your bakupack at 100 G! I choose Ventus Demonian as the bakugan, which means, since you no longer meet the requirements, your abilities are useless! Now, for the looped ability effect, I choose the effect of Solar Infusion! Its effect is: I gain 500 G, and an extra ability card. Since it is looped twice, that means I get 1000 G, and 2 ability cards!
Me: 3600 You: 100
Card Counts:
Me: 3 Normals, 1 Special, 1 Fusion, 1 Support Weapon, 1 Gate
You: 0 Normals, 1 Special, 1 Fusion, 0 Support Weapons
|
|