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Post by Carson Michaels on Jul 18, 2014 12:34:40 GMT -5
Gate Card, set! Bakugan brawl, stand Haos and Pyrus Nova Tritonus, 1200 G.
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Post by Spectra Phantom on Jul 18, 2014 12:49:08 GMT -5
Bakugan brawl, rubanoid stand@1000G me:1000G you:1200G
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Post by Carson Michaels on Jul 18, 2014 12:57:46 GMT -5
Ability activate, Overlay Power! Meteorite Fragment, engage! Starblazer X, 600 G! Me: 1800 You: 1000 Cards: Me: 3 N, 1 S, 1 F, 3 G, 2 counters. You: Full count, minus Gate Card
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Post by Spectra Phantom on Jul 18, 2014 13:03:09 GMT -5
Bakunano Bombaplode boost! Nullifies your ability and I gain 500gs each turn. me:1900 you:1200
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Post by Carson Michaels on Jul 18, 2014 13:16:13 GMT -5
For one, my Support is still on the field, so the score is: You: 1900 Me: 1800 Please get your math right. I'll use my Support effect. This negates your abilities and lets me throw in a second support weapon, so I'll throw in Stratos Soarer at 2500 G. Me: 4300 You: 1900
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Post by Spectra Phantom on Jul 18, 2014 14:28:11 GMT -5
Ability card activate, Enforcement. I choose Drazardon and Zalamazoid. me:5100 you:4300
I also gain a card count.
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Post by Carson Michaels on Jul 18, 2014 16:08:05 GMT -5
Dude. Formatting. Put a link to your card or list all effects. Strike one. Ability activate, Arsenal Switch. I'll switch in Laserix at 100 G, and Scorpion at 0 G. Since you no longer meet the requirements for your cards, they're no longer in play. Me: 4400 You: 0 Cards: Me: 2 N, 1 S, 1 F, 3 G, 2 counters You: 3 N, 1 S, 1 F, 2 counters
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Post by Spectra Phantom on Jul 19, 2014 9:10:03 GMT -5
Before I proceed, can card counts affect counters. As in, if I have a card count, can I choose to add to my counter limit?
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Post by Spectra Phantom on Jul 19, 2014 9:10:19 GMT -5
Before I proceed, can card counts affect counters. As in, if I have a card count, can I choose to add to my counter limit?
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Post by Carson Michaels on Jul 19, 2014 9:12:20 GMT -5
No. They can't. They are specifically for cards, not counter limits.
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Post by Spectra Phantom on Jul 19, 2014 9:51:29 GMT -5
ability card activate, Ruby Enforcement. It nullifies your ability and I gain a card count for specials. me:5600(can't be reduced;Drazardon effect ) you:4300(can't increase:Zalamazoid effect)
you:2n/1f/1s/3g/2counter me:2n/2s/1f/1counter.
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Post by Carson Michaels on Jul 19, 2014 10:06:59 GMT -5
Gate Card, open, Gate of the Stars. Back to square one for you, a little bonus for me, and a big deficit for you. I'll throw in my own Drazardon. Me: 6400 (can't be lowered) You: 0 Next, ability activate, Lockdown Omega. Cards: Me: 1N, 1 S, 1 F, 2 G, 2 counters You: 1 S, 1 F, 1 counter (no normal abilities, bakugan and support weapon locked in)
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Post by Spectra Phantom on Jul 19, 2014 10:25:12 GMT -5
Special ability activate, smoulder. It nullifies all ongoing enemy effects and I can reuse any only used cards. I choose Enforcement to bring in Titanium Dragonoid and Apollonir both at 1000gs. me:8100gs(can't reduce) you:4300gs(can't increase)
I also gain a card count.
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Post by Carson Michaels on Jul 19, 2014 10:29:41 GMT -5
Ability activate, Star Burn. This'll negate your Smoulder. Me: 6400 You: 0 Cards: Me: 1 S, 1 F, 2 G, 1 Counters You: 1 F
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Post by Spectra Phantom on Jul 19, 2014 10:45:18 GMT -5
1)you've exhausted your counters. 2)Remember my enforcement card? You didn't nullify it and so I still have 1normal. 3) I think you have to specify the ability you nullified.
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