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Post by Jason Sylvester on Nov 27, 2014 13:36:56 GMT -5
OK, Hawk. We will brawl here (randomly picked).
If I win by 2000 G I won't take your Bakugan. I don't like doing it. You may decide if this is going to be ranked battle or not as I am open for all challenges.
You may set the gate.
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Post by Silent Knight on Nov 27, 2014 14:37:35 GMT -5
Lets keep this battle as a simple challenge for now. Gate card set! Bakugan Brawl! Arise Darkus Asteras: 1000G Me 1000 vs
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Post by Jason Sylvester on Nov 27, 2014 14:49:35 GMT -5
No problem, Hawk. I will show you one of my new moves. Complicates the battle right away!! Ability activate! Purgatory Wish! 1) Opponent cannot use NA 2) I take over the gate which will have x2 effects when activated. 3) I gain a card count (Ability) Gate card, open! Purgatory Wave! 1) Opponent cannot have SWs 2) Loop an effect 3) Gain two Ability counts (x2) I loop "Prevent opponent from using copy effect" from Purgatory Big Bang Ability activate! Purgatory Exceed! 1) Loop effect 2) Gain 500 G each turn I loop "Prevent opponent from looping" from my Purgatory Takedown Me: 1500 You: 1000 (cannot play loop, cannot play copy, cannot play NAs, cannot have SWs on the field) CARDS Me: 5N 1S 1F, 2 counters You: 4N 1S 1F, 2 counters Note: Every person would think I told you to go first to take your Gate over, but it is not. I could do the same combo without that takeover.
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Post by Silent Knight on Nov 28, 2014 6:28:44 GMT -5
Nice combo! Hope it works!
Special ability activate! Cyclic Thunder! If my opponent has opened my Gate Card, I will get to use the gate card again.
So Gate card open! Dark Impact! This nullifies all your effects.
Ability activate! Death Sword! This sends back your bakugan and allows me to use an effect played in battle. So I choose the effect "cannot use normal abilities".
Me 1000 You 0(bakugan is not in the field)
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Post by Jason Sylvester on Nov 28, 2014 8:10:42 GMT -5
Sorry for interrupting to ask this, but what happens if you throw my Bakugan out? Blow out effect does the same thing, but there is no explanation? Do I call in another Bakugan or...?
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Post by Carson Michaels on Nov 29, 2014 12:46:29 GMT -5
You have to negate the ability to bring the bakugan back in or the round will end with no life gauge damage.
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Post by Jason Sylvester on Nov 29, 2014 15:22:22 GMT -5
First time I hear this....Anyway Heaven Buster! 1) Switch power/double power2) Reflect up to 5 effects or call a SWReflect: Use Gate, nulification, Bakugan swap, inability to play Abilities
Me: 1500 You: 1000 (cannot have SWs, cannot use Normal Abilities, cannot loop, cannot copy) I guess I can double my power now. Staff inform me if I'm wrong. I double my power.Me: 3000 You: 1000 (cannot have SWs, cannot use Normal Abilities, cannot loop, cannot copy) I call in my SW, Ventus Ornis! 1) Call in x2 effect SWs 2) Gain card count I call in Ventus Fortress with x2 effects! I use its effects at x2. 1) I gain protection 2) I call in two extra SWs with doubled effects (due to previous double) I call in Aeroblade and Hoverdrive with x2 effects. Ability activate! Option 2: Dragonoid Murasame!1) I drain extra power from you (you don't have extra power, so ignore this) 2) I may use loop/copy I copy your Death Sword! 1) Your Bakugan is sent out 2) I loop effect from my Bakupack. (I gain SA count) Special Ability activate! Scythe of the Four Winds! 1) Drain 500 G from you each turn 2) I clone Gate Me: 4600 (protection) You: 0 (cannot have SWs, cannot use Normal Abilities, cannot loop, cannot copy) CARDS Me: 5N 1S 1F 1 counter You: 3N 1F 2 counter My gate is cloned, so when I activate it it will have exactly the same effects as that gate I played.
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Post by Silent Knight on Nov 30, 2014 7:11:40 GMT -5
Fusion ability activate! Samurai Blade (to be fused with Lifebuoy)
Effects Of Samurai Blade: 1. All abilities played by opponent is nullified. This implies my bakugan is back to me in the field. 2. My opponent's gate will be switched to mine.
Effects of Lifebuoy: 1. Creates a clone of all the bakugans and support weapons in the field. So a clone of my Asteras, Aeroblade, Hoverdrive, Fortress, Ornis, and your bakugan. 2. Transfers all the gs of evrythq bakugan and SW in the field to Asteras. 3. Sends back all bakugans having less gs than Asteras.
Me 5000 You 0
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Post by Silent Knight on Nov 30, 2014 7:12:32 GMT -5
I just noticed something no else noticed before. You didn't mention which bakugan you have thrown in.
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Post by Daniel Andersen on Nov 30, 2014 7:25:00 GMT -5
I always forget to do that when I am first . It is Zephyr as always. I will make a post soon as I have some schedule now
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Post by Daniel Andersen on Nov 30, 2014 7:30:49 GMT -5
Sorry for making additional post, but want you notice. When did you play Lifebuoy to use your fusion with it?
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Post by Keto on Dec 4, 2014 13:58:56 GMT -5
Hmm...can anyone approve 3-day rule? Last legal move actually was not made by Hawk_Skull. He needs a fusion to fuse it with a normal. You must play ability first and then fusion; not vice versa.
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Post by Keto on Dec 4, 2014 14:00:07 GMT -5
Actually, scratch that. I just found out that Hawk has internet problems.
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Post by Silver Krawler on Dec 18, 2014 14:37:21 GMT -5
It's been long now and Hawk hasn't replied, even when he was online.
Winner :: Jason Sylvester Thread Locked.
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