|
Post by Tehrag on Jan 29, 2015 12:31:15 GMT -5
Brawlers: Tehrag and Lico DettachiPrize: The winner receives 5 points from the loser. Gate Card set! Bakugan Brawl! Darkus Fubaru stand! A piercing howl shatters the air and freezes opponents in their tracks.
Fubaru :: 1000G
|
|
|
Post by Lico Dettachi on Jan 29, 2015 13:21:28 GMT -5
Bakugan brawl arise the almighty Dextra Segaphor at 1000gs
Me:1000gs You:1000gs
|
|
|
Post by Tehrag on Jan 29, 2015 17:55:08 GMT -5
Shadow Incarceration activate! You cannot activate normal abilities and your bakugan is locked in a cell of darkness which decreases your power by 100G per turn.
Fubaru :: 1000G Segaphor :: 900G (Unable to activate normal abilities.)
|
|
|
Post by Lico Dettachi on Jan 29, 2015 22:48:06 GMT -5
Special ability activate MK1 Bujin Destroyer:1) Summon 1 or 2 support weapons. 2) doubles my gs. 3)I get to copy one of the effects my opponent used during the round.
I summon Darkus Seganor at 400gs:Negate opponents recent effects.
Assault Belvious at 400gs:Gain a card count(special).Double my future effect.
Me:3600gs You:1000gs
I copy 'You cannot activate normal abilities.
Me:3600gs You:1000gs(cannot activate normal abilities)
|
|
|
Post by Tehrag on Jan 30, 2015 21:47:55 GMT -5
I activate my Dark elimination to negate your ability and gain 500G so now you are back to not being able to activate normal abilities.
Fubaru :: 1500G Segaphor :: 800G (Unable to activate normal abilities.)
|
|
|
Post by Lico Dettachi on Jan 31, 2015 1:36:38 GMT -5
I summon Sakapodin at 400gs:YYou can only play direct effweffects. Summon 2 support weapons.
Dextra Thudiax at 400gs:Negate opponents recent effects.
Coalition Emperia at 400:I loop-MK1 Bujin Inferno Blast:double my future effects. Prevent opponent from playing support weapon.
Me:4800gs You:1000gs(cannot play normal abilities, can only play direct effects, cannot Play support weapon)
|
|
|
Post by Tehrag on Jan 31, 2015 12:52:57 GMT -5
So many preventions, Hah!
I activate Striking Darkness! 1) Remove a sw or bakugan from the field that was not originally thrown in. It can not be returned to the field. 2) Fubaru gains gs equal to the g power of the thing that was removed. 3) This card cannot be used against me.
I remove Sakapodin and gain 400 G!
Me: 1900G You: 700G (Unable to activate normal abilities.)
|
|
|
Post by Lico Dettachi on Jan 31, 2015 23:37:26 GMT -5
I guess here I go Ability activate MK1 Bujin clash:Negate opponents recent effects and double my future effects.
Ability activate Sega Destruction: 1)prevent opponent from using direct effects. 2)copy/reuse an effect used in the round. 3)play 1 or 2 support weapons(unable)
-I reuse my MK1 Bujin Destroyer:Summon 1 or 2 support weapons so I choose 2.
Mechanical Zetaphor:400gs: 1)Summon 2 more bakugans or double my future effects or gain the gate card I Choose double my future effects. 2)Swich oppponents bakugan or support weapon with the weakest in their bakupack or gain a card count or gain the advantage I gain a card count doubled to 2 (normal and special).
-Darkus Nomicoid at 400gs 1)Double my gs. 2)Summon 2 bakugans from my bakupack.
-Pyrus Magna Hellemental at 1200gs -Primal Dragonoid at 1500gs
Me:4800+400+400gs=5600gsX2=11,200gs+2700=13,900gs You:1000gs(cannot play normal abilities, cannot Play support weapon, cannot Play direct effects, can only play direct effects)
May need editing
|
|
|
Post by Tehrag on Feb 1, 2015 1:06:53 GMT -5
Well, you have fed a beast!
I activate Dark Division! 1) The opponent's bakugan is split into two entities, each with half the power of the original. 2) Fubaru absorbs the clone and its power. leaving the opponent at half its strength. 3) This card cannot be used against me.
Based on your calculations: Me :: 7950G You :: 6950G
|
|
|
Post by Lico Dettachi on Feb 1, 2015 1:42:03 GMT -5
Ability activate Lightning scatter barrage:Transfer all opponents gs to me.
Me:14900gs You:0gs(cannot play normal abilities, can only play direct effects, cannot Play support weapon, cannot Play direct effects)
|
|
|
Post by Silver Krawler on Feb 1, 2015 1:58:29 GMT -5
So many preventions, Hah! I activate Striking Darkness! 1) Remove a sw or bakugan from the field that was not originally thrown in. It can not be returned to the field. 2) Fubaru gains gs equal to the g power of the thing that was removed. 3) This card cannot be used against me. I remove Sakapodin and gain 400 G! Me: 1900G You: 700G (Unable to activate normal abilities.) Sorry to spoil the show for you, Tehrag, but you've got a strike for this move. You were prevented from using normal abilities. That card is a normal ability. Yes, I understand that you removed his support weapon, but you can't bypass that preventions just like that. Moreover, destroying or sending back isn't a counter and can't be used in the place of a counter. Well, you have fed a beast! I activate Dark Division! 1) The opponent's bakugan is split into two entities, each with half the power of the original. 2) Fubaru absorbs the clone and its power. leaving the opponent at half its strength. 3) This card cannot be used against me. Based on your calculations: Me :: 7950G You :: 6950G Strike 2 for this move with the same reasons. Also, you've been prevented from using direct effects and those above are direct effects.
|
|
|
Post by Silver Krawler on Feb 1, 2015 2:00:39 GMT -5
Ability activate Lightning scatter barrage:Transfer all opponents gs to me. Me:14900gs You:0gs(cannot play normal abilities, can only play direct effects, cannot Play support weapon, cannot Play direct effects) Since it's not your fault, you get no strikes. You guys should start modifying your moves.
|
|
|
Post by Lico Dettachi on Feb 1, 2015 2:17:27 GMT -5
It will be kinda confusing shouldn't we start again.
|
|
|
Post by Tehrag on Feb 1, 2015 2:23:00 GMT -5
Ok, I am starting to see a major flaw in what you understand the "always allow your opponent to counter" to mean. I somewhat understand the first one as being a little beyond what should happen but let me explain to you the problems with your reasoning.
1. You can use a normal ability to negate/reflect a card that says that you cannot activate normal abilities. 2. If what you say is correct, then the direct/indirect preventions should be banned because all that you would have to do to win is say, "I make it so you can only play direct effects but at the same time make it so that you can't use direct effects so there is absolutely no way to cancel it and I win" which is what is seems to me you are saying happens. Besides that, I think they should only work one at a time anyway, but that is neither here nor there. 3. My final ability used is a special ability and thus according to the card creation rules, it cannot be prevented from use.
I know you think you know everything about the site but think through things before you start chewing people out.
|
|
|
Post by Emperor Cypher on Feb 1, 2015 6:55:58 GMT -5
Ok, I am starting to see a major flaw in what you understand the "always allow your opponent to counter" to mean. I somewhat understand the first one as being a little beyond what should happen but let me explain to you the problems with your reasoning. 1. You can use a normal ability to negate/reflect a card that says that you cannot activate normal abilities. 2. If what you say is correct, then the direct/indirect preventions should be banned because all that you would have to do to win is say, "I make it so you can only play direct effects but at the same time make it so that you can't use direct effects so there is absolutely no way to cancel it and I win" which is what is seems to me you are saying happens. Besides that, I think they should only work one at a time anyway, but that is neither here nor there. 3. My final ability used is a special ability and thus according to the card creation rules, it cannot be prevented from use. I know you think you know everything about the site but think through things before you start chewing people out. I never had a problem with Dark Elimination because it was a counter. Now, remember that Lico used Thudiax to negate all your effects, making his previous move active again. Why did you then play Striking Darkness when it is a normal ability without a counter. A counter always counts towards your counter limits and it's obvious that sending back a support weapon doesn't count to the counter limits. Concerning the direct effects prevention, I'm currently analysing it. But what I can say now is that if both are used (the prevention of direct effects and the prevention of anything other than direct effects), one should override the other, and in my opinion, the latter prevention should override the former. I don't really think it should be banned if we look at this: In the list of limited effects there are two preventions which are the prevention of normal abilities and the prevention of anything other than abilities. Should we limit players to use 1 out of these two in each round? I don't think so, because they have separate limits. I also think that in this case, the latter will override the former. (i.e. If a brawler is prevented from using abilities, and later prevented from using anything other than abilities, the later prevention will counter the first, thus, re-enabling the brawler to use abilities.) We can link these two to the two forms of prevention involved with direct effects. If you say that that last ability of yours is a special ability, why didn't you state it there. You should get a strike 3 for that, and of course, you should know the result. Regardless, that won't still work because it contains direct effects. Now pay attention closely. Lico never prevented you from using specials or fusions, but the activation of direct effects. They are way different. With what you said, you're insinuating that if you are prevented from using power related effects, you can't use your specials and fusions, which is wrong. You can still use your special abilities and fusion abilities, but they MUST'NT contain the restricted effects. And about your last statement, I don't chew people out. If you think you can just indirect insult me, then go ahead. Try more. This match should be over at this point. Modify or forfeit. (If you want to kick me out of your team, go ahead. I won't stop you.)
|
|