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Post by Kotetsu on Sept 1, 2014 19:27:18 GMT -5
Well done in our last match, but this time I will not fail. Gate card set, bakugan brawl. Magna Hellemental stand at 1200G's. Hellemental:1200
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Post by Zero Thadeus on Sept 1, 2014 19:29:45 GMT -5
Trust me, I know it was a fluke. Bakugan, brawl! Rise Nightmare Helios!
Hellemental:1200 Helios:1000
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Post by Kotetsu on Sept 1, 2014 19:41:00 GMT -5
Don't count yourself out. You brawled great! I just won't allow myself to fail. Ability activate! Judgment of Jyggalag! Pick one, I gain advantage and protection, OR you gain A poison Counter II which will subtract 600G's per turn.
Hellemental: ? Helios: ?
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Post by Zero Thadeus on Sept 1, 2014 19:50:19 GMT -5
Intensifying Nightmare, activate! This reflects your ability at double power. So, you get to choose from those effects. And I believe because it's double power it'd be minus 1200 per turn (correct me if I'm wrong). Helios: ? Hellemental: ?
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Post by Kotetsu on Sept 1, 2014 19:55:54 GMT -5
I pick the poison counter, but it doesn't matter. Double ability activate. Devil Maxus plus Death Maxus devil Maxus gives me 1200G's but I get 2400 because death Maxus is a Darkus ability. Death Maxus lowers you to zero, and since it is used with a Pyrus ability I also gain advantage and protection, which prevents all damage I would be taking from the poison.
Hellemental : 3600 (Adv. Pro.) Helios: 1000
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Post by Zero Thadeus on Sept 1, 2014 20:07:44 GMT -5
I'm hoping that Protection doesn't negate my counter, but here goes! Double Ability activate! I activate the abilities Jade Strike and Nova Disruptor. Jade Strike negates Death Maxus, so you don't have Advantage and Protection anymore, as well as giving me a card count. And Nova Disruptor brings you down to base and increases my Gs by 500. Helios:1500 Hellemental:1200
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Post by Kotetsu on Sept 1, 2014 20:12:43 GMT -5
Ability activate. Dracar Ultimum (+1500) and fusion ability Dracar Invincibellum (x2). And let's also throw in Darkus Ventas Arthur at 600G's, he reflects abilities coming my way.
Hellemental: 6000 Helios: 1500
Math...
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Post by Zero Thadeus on Sept 1, 2014 20:21:42 GMT -5
Okay, I wasn't sure if Protection would negate my counter or not. It's fine not to count it, I had just never tried/seen it before. Anyways, I activate the ability Roaring Nightmare, which swaps our G-Power and prevents you from using Normal Abilities. Helios:6000 Hellemental:1500(Can not use Normal Abilities)
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Post by Kotetsu on Sept 1, 2014 20:25:23 GMT -5
Special ability activate, evil wish. Negate your ability, go to 0 and I gain an ability count. Not falling for THAT again Hellemental: 6000 Helios: 0
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Post by Zero Thadeus on Sept 1, 2014 20:37:22 GMT -5
Ooooh, nice play... I activate Nightmare Nova, which increases my Gs by 1000, and gives me the Advantage. Helios:1000G (Advantage) Hellemental:6000G
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Post by Kotetsu on Sept 1, 2014 20:49:39 GMT -5
Gate card open, wall blast. This will negate your ability. Now Haos ability activate, Power Lock. Now my G's cannot Lower.
Hellemental: 6000 (can't lower) Helios: 0
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Post by Zero Thadeus on Sept 2, 2014 14:55:48 GMT -5
I must concede defeat. This was definitely one of the best brawls I've had so far. I look forward to any brawls we have in the future.
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Post by Kotetsu on Sept 2, 2014 15:15:48 GMT -5
Agreed, one suggestion though. Make some game changer special abilities.
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Post by Zero Thadeus on Sept 2, 2014 15:17:30 GMT -5
I plan on it.
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Post by Keimaro on Sept 2, 2014 15:49:34 GMT -5
Winner: Chaos
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