Forbidden Card List (ARCHIVED)
Jul 30, 2017 1:29:17 GMT -5
Post by Creator on Jul 30, 2017 1:29:17 GMT -5
**All Forbidden Cards may not be copied, reused, or looped for any reason, unless the Forbidden Card is carrying the effect.**
Gate Cards
Devour: Call an attribute. Any item of this attribute that is on the field right now and on the field later will have their power levels transferred to your Bakugan. Additionally, erase their G-Power change, and then add half of their maximum to your Bakugan's G-Power change limit. If power is taken from a Support Weapon, the absorbed G-Power change limit will be applied to yours if it is the same type of Support Weapon.
Transformation: Choose one Bakugan or Support Weapon on your side of the field, then select an item of the said type from your Bakupack. That Bakugan or Support Weapon on the field gains the same limitations as the chosen Bakugan or Support Weapon from the Bakupack. Take half of the power level from the chosen Bakugan or Support Weapon in the Bakupack, and add it to the Bakugan or Support Weapon on the field.
Degeneration: Choose one Bakugan or Support Weapon on your opponent's of the field, then select an item of the said type from your Bakupack. That Bakugan or Support Weapon on the field gains the same limitations as the chosen Bakugan or Support Weapon from the Bakupack. Take half of the power level from the chosen Bakugan or Support Weapon in the Bakupack, and subtract it from the Bakugan or Support Weapon on the field.
Third Judgment: The battle officially starts when three Bakugan are on the gate card. The battle will end when one Bakugan is left standing, even if both of them are on the same team. In the event that there are two Bakugan belonging to one player, that player MUST get that other Bakugan off of the field through an effect, or will have to defeat that Bakugan, self-inflicting life gauge damage. If these measures are taken, and all players life gauges are zero, the battle will officially be declared as a draw.
Final Judgment: This gate card can be used the moment your Bakugan lands, meaning that you do not have to wait for your opponent to land. Any being that has an attribute different from your Bakugan will have a base level of 0 (this will not count as sending their power to 0). If any being of the opposition matches your Bakugan's attribute, their Bakugan will start at half of their base level. Any being dealt a penalty by this card's effects may not win the brawl with any "advantage" effects of any kind.
Battle Sham: This gate card may only be used when dealing with multiple Bakugan and/or Bakugan Traps, Battle Suits, or Mechtogan belonging to a single player. Alternatively, you may use this card if faced with a Bakugan and a Bakugan Trap, Battle Suit, or Mechtogan. Choose one Bakugan or aforementioned Support Weapon. Treat that choice as the opponent's original throw in; all other items are considered extra items. Remove all opposing extra items off of the field and back to their owners. This does not work against Maxus and Colossus Bakugan.
Revive - Grade 2: Choose one brawler in the battle. Restore their life gauge back to full. The player affected by this card will automatically lose the brawl if the battle does not end after that round.
Rule Enforcement: This card cannot be countered in any way. This card's effect will continue to build for the amount of strikes anyone accumulates in the round, regardless of how big or small it is. If one strike is earned, their power level is reset back to their base level instantly, but only if their power level isn't already less than that. If a second strike is earned, the player is deprived of their Support Weapon usage (this does not count as a prevention). If any Support Weapon is present on their field, it is erased from the battle and may not be used again in the battle. If a third strike is earned, that player will lose the brawl instantly, ignoring any discretion used by staff members.
Ability Cards
Dianos Cocos X: On each of your turns, if you are below an opponent's power level by any amount, you may immediately make your power level 500G above the select opponent. This card ignores any G-Power-related restrictions.
Dianos Durance X: Transfer ALL opposing power levels to your Bakugan. Additionally, whenever you play an item that requires a cost, you can make your opponent pay the price for it to activate.
Absolute Desolation X: Effects will activate depending on the number of the user's turns this card stays active. At any time, you may cancel the duration of this card's effect to increase, decrease, or transfer 500G times the number of turns this card was active, if the card was active for three turns or less. If the user cancels on the fourth turn, you may implement any form of G-Power change that you desire that you are able to perform based on what is in your Bakupack. If this card stays active for five turns, the person who activated this card wins the brawl. The amount of turns this card accumulates will reset each time it is made inactive, regardless of whether or not the user makes it active again.
Chaos Ability X: This card cannot be used in battle. Only mention this card when creating an evolution for a Bakugan or Bakugan Trap in the creation thread. Using this card on a Bakugan or Bakugan Trap will allow you to force them to evolve, skipping the evolution altogether. You cannot do this to reach its final evolution. (Admin Note: Do this once, or the selected being will die.)
Shade Winger: This card is considered a "ghost ability," meaning it can be used regardless if anything interferes with its usage. The user of this card now has the "advantage," meaning you can now win with a lower power level, the difference in power being dealt as life gauge damage to your opponent. Also, if your opponent ever gets the "advantage," you will still beat them with a higher power level.
Art of Battle - Legion: Throw in up to 2 Bakugan or Support Weapons. You are allowed to control more than one type of Support Weapon, but only with this ability active. You may negate/reflect any abilities/effects OR prevent your opponent from using normal abilities.
Indignation: Destroy any Support Weapons on the field. All Bakugan on the field are automatically placed at 5000G. Increase your power level based on the combined G-Power of all of the Bakugan and Support Weapons in your Bakupack; likewise, decrease all enemy G-Power based on the combined G-Power of all of the Bakugan and Support Weapons in your Bakupack. This card ignores any and all G-Power related effects at the time of activation.
Destroy Vanish: While this card is active, the round does not end, except through this card's effect. Take note of all opponents' current power level. For each turn this card is active (including this one), take away G-Power in decrements of 20%. If you successfully decrease that G-Power by 100%, you win the brawl. This card cannot be used from the Bakupack. This card does not deactivate if the user is sent out of the battle. The amount of active turns will reset each time this card is rendered inactive.
Frenzy Destroyer: You may count this card's activation towards your gate card count, even if you were not the setter. Implement a "Frenzy Bar" into your calculations. Each time you would affect an opponent, add 400G to the "Frenzy Bar". The maximum power the "Frenzy Bar" can have is 4000G. Everything up to this point of the card CANNOT be countered. If any effect(s) activated that increased the "Frenzy Bar" is rendered inactive, take away the increase(s) given. At any time, you may decrease the "Frenzy Bar" to 0, and then increase, decrease, or transfer any power levels based on how much power was lost from the bar. If 4000G is reached, the user of this card can target someone's life gauge, using the 4000G power level from the bar against the points of the life gauge; in this case, the power levels from the Bakugan themselves are disregarded.
Dynamic Warrior: This card can only be used by someone who owns a Banned Bakugan in their Bakupack. Choose one Banned Bakugan in your Bakupack, and then select a Bakugan on the field. The selected Bakugan on the field can now use the selected Banned Bakugan's effect as if it belonged to them.
Coercion Torpor: This card cannot be used in battle. Only mention this card in the trade center. Choose any Bakugan on the site. The selected Bakugan may not be used for one week. Alternatively, you may also give up 1000 Honor Points, then select any staff member on the site. That person may not interfere with your battles for one week. (Admin Note: Use this card once every three months, or you will be subject to negative sanctions from the staff for cheating.)
Special Ability Cards
Dianos Regulus X: Take away all opposing attributes and add it to your Bakugan, including the ability to attribute change if the ability is present. The affected Bakugan are now Clear and will not benefit from any attribute. If the opponent is already Clear, steal their attribute anyway, and they will not benefit from being Clear anymore. Increase your power level by 400G for each attribute taken away by this card; if you end up taking more than one of the same attribute, you may count them as being separate for the calculation.
Illumina: Vengeance: Target up to 2 Bakugan or Support Weapons on the field. Those targeted beings will regain all lost G-Power and will have all negative effects against them removed; the latter effect WILL NOT count as a counter effect. Increase each of your Bakugan and Support Weapons by the amount of power you lost initially plus 300G for each negative effect this card removed.
Vicious Counter: This card is played as a normal ability and will count as you using a normal ability; however, this is still a special ability. At the moment this card is played, if you are in danger of being defeated, this card will allow the life gauge damage to be inflicted upon the opponent at that point in time, but at double the amount. This card cannot be used from the Bakupack. This card cannot be used against you. (Note: This DOES NOT end the round. The opponent can still respond to this card.)
Slip Damage: At the specific time of this card being played, the user of this card will only contest with the opponent as if their Bakugan was just thrown into battle. Increase your power level by 600G. This card cannot be used from the Bakupack. This card cannot be used against you.
Weighted Stronghold: Your Bakugan cannot be defeated by any player whose power level outranks yours by more than 1000G. This cannot be the last card you activate in a round, unless it is in response to an effect with an instant win condition. Also, gain one count of any card count.
Switchblade: While this card is active, your counter effects will be altered. From now on, any effect that your protection guards you from will be rendered inactive (will not count as a negation limit); likewise, any effect that your counters - aside from protections - affect will not be able to affect you (will not count as a protection limit). Also, you may give your Bakugan the advantage.
Shut Down: Prevent any opponent(s) from using normal abilities OR special abilities. Decrease any opponent(s) power level by any power level that was recorded in the round.
Fusion Ability Cards
Advanced Supremacy: This fusion ability is played by itself and does not fuse with any normal ability; therefore, this card cannot be negated. The user of this card will have all of the cards in their Bakupack treated as "Supremacy Ability Cards" rather than their normal classifications; however, the cards will still be played just as they are listed in the Bakupack. Additionally, all "Supremacy Ability Cards" can be used by all attributes and any Bakugan they own.
Gate Cards
Devour: Call an attribute. Any item of this attribute that is on the field right now and on the field later will have their power levels transferred to your Bakugan. Additionally, erase their G-Power change, and then add half of their maximum to your Bakugan's G-Power change limit. If power is taken from a Support Weapon, the absorbed G-Power change limit will be applied to yours if it is the same type of Support Weapon.
Transformation: Choose one Bakugan or Support Weapon on your side of the field, then select an item of the said type from your Bakupack. That Bakugan or Support Weapon on the field gains the same limitations as the chosen Bakugan or Support Weapon from the Bakupack. Take half of the power level from the chosen Bakugan or Support Weapon in the Bakupack, and add it to the Bakugan or Support Weapon on the field.
Degeneration: Choose one Bakugan or Support Weapon on your opponent's of the field, then select an item of the said type from your Bakupack. That Bakugan or Support Weapon on the field gains the same limitations as the chosen Bakugan or Support Weapon from the Bakupack. Take half of the power level from the chosen Bakugan or Support Weapon in the Bakupack, and subtract it from the Bakugan or Support Weapon on the field.
Third Judgment: The battle officially starts when three Bakugan are on the gate card. The battle will end when one Bakugan is left standing, even if both of them are on the same team. In the event that there are two Bakugan belonging to one player, that player MUST get that other Bakugan off of the field through an effect, or will have to defeat that Bakugan, self-inflicting life gauge damage. If these measures are taken, and all players life gauges are zero, the battle will officially be declared as a draw.
Final Judgment: This gate card can be used the moment your Bakugan lands, meaning that you do not have to wait for your opponent to land. Any being that has an attribute different from your Bakugan will have a base level of 0 (this will not count as sending their power to 0). If any being of the opposition matches your Bakugan's attribute, their Bakugan will start at half of their base level. Any being dealt a penalty by this card's effects may not win the brawl with any "advantage" effects of any kind.
Battle Sham: This gate card may only be used when dealing with multiple Bakugan and/or Bakugan Traps, Battle Suits, or Mechtogan belonging to a single player. Alternatively, you may use this card if faced with a Bakugan and a Bakugan Trap, Battle Suit, or Mechtogan. Choose one Bakugan or aforementioned Support Weapon. Treat that choice as the opponent's original throw in; all other items are considered extra items. Remove all opposing extra items off of the field and back to their owners. This does not work against Maxus and Colossus Bakugan.
Revive - Grade 2: Choose one brawler in the battle. Restore their life gauge back to full. The player affected by this card will automatically lose the brawl if the battle does not end after that round.
Rule Enforcement: This card cannot be countered in any way. This card's effect will continue to build for the amount of strikes anyone accumulates in the round, regardless of how big or small it is. If one strike is earned, their power level is reset back to their base level instantly, but only if their power level isn't already less than that. If a second strike is earned, the player is deprived of their Support Weapon usage (this does not count as a prevention). If any Support Weapon is present on their field, it is erased from the battle and may not be used again in the battle. If a third strike is earned, that player will lose the brawl instantly, ignoring any discretion used by staff members.
Ability Cards
Dianos Cocos X: On each of your turns, if you are below an opponent's power level by any amount, you may immediately make your power level 500G above the select opponent. This card ignores any G-Power-related restrictions.
Dianos Durance X: Transfer ALL opposing power levels to your Bakugan. Additionally, whenever you play an item that requires a cost, you can make your opponent pay the price for it to activate.
Absolute Desolation X: Effects will activate depending on the number of the user's turns this card stays active. At any time, you may cancel the duration of this card's effect to increase, decrease, or transfer 500G times the number of turns this card was active, if the card was active for three turns or less. If the user cancels on the fourth turn, you may implement any form of G-Power change that you desire that you are able to perform based on what is in your Bakupack. If this card stays active for five turns, the person who activated this card wins the brawl. The amount of turns this card accumulates will reset each time it is made inactive, regardless of whether or not the user makes it active again.
Chaos Ability X: This card cannot be used in battle. Only mention this card when creating an evolution for a Bakugan or Bakugan Trap in the creation thread. Using this card on a Bakugan or Bakugan Trap will allow you to force them to evolve, skipping the evolution altogether. You cannot do this to reach its final evolution. (Admin Note: Do this once, or the selected being will die.)
Shade Winger: This card is considered a "ghost ability," meaning it can be used regardless if anything interferes with its usage. The user of this card now has the "advantage," meaning you can now win with a lower power level, the difference in power being dealt as life gauge damage to your opponent. Also, if your opponent ever gets the "advantage," you will still beat them with a higher power level.
Art of Battle - Legion: Throw in up to 2 Bakugan or Support Weapons. You are allowed to control more than one type of Support Weapon, but only with this ability active. You may negate/reflect any abilities/effects OR prevent your opponent from using normal abilities.
Indignation: Destroy any Support Weapons on the field. All Bakugan on the field are automatically placed at 5000G. Increase your power level based on the combined G-Power of all of the Bakugan and Support Weapons in your Bakupack; likewise, decrease all enemy G-Power based on the combined G-Power of all of the Bakugan and Support Weapons in your Bakupack. This card ignores any and all G-Power related effects at the time of activation.
Destroy Vanish: While this card is active, the round does not end, except through this card's effect. Take note of all opponents' current power level. For each turn this card is active (including this one), take away G-Power in decrements of 20%. If you successfully decrease that G-Power by 100%, you win the brawl. This card cannot be used from the Bakupack. This card does not deactivate if the user is sent out of the battle. The amount of active turns will reset each time this card is rendered inactive.
Frenzy Destroyer: You may count this card's activation towards your gate card count, even if you were not the setter. Implement a "Frenzy Bar" into your calculations. Each time you would affect an opponent, add 400G to the "Frenzy Bar". The maximum power the "Frenzy Bar" can have is 4000G. Everything up to this point of the card CANNOT be countered. If any effect(s) activated that increased the "Frenzy Bar" is rendered inactive, take away the increase(s) given. At any time, you may decrease the "Frenzy Bar" to 0, and then increase, decrease, or transfer any power levels based on how much power was lost from the bar. If 4000G is reached, the user of this card can target someone's life gauge, using the 4000G power level from the bar against the points of the life gauge; in this case, the power levels from the Bakugan themselves are disregarded.
Dynamic Warrior: This card can only be used by someone who owns a Banned Bakugan in their Bakupack. Choose one Banned Bakugan in your Bakupack, and then select a Bakugan on the field. The selected Bakugan on the field can now use the selected Banned Bakugan's effect as if it belonged to them.
Coercion Torpor: This card cannot be used in battle. Only mention this card in the trade center. Choose any Bakugan on the site. The selected Bakugan may not be used for one week. Alternatively, you may also give up 1000 Honor Points, then select any staff member on the site. That person may not interfere with your battles for one week. (Admin Note: Use this card once every three months, or you will be subject to negative sanctions from the staff for cheating.)
Special Ability Cards
Dianos Regulus X: Take away all opposing attributes and add it to your Bakugan, including the ability to attribute change if the ability is present. The affected Bakugan are now Clear and will not benefit from any attribute. If the opponent is already Clear, steal their attribute anyway, and they will not benefit from being Clear anymore. Increase your power level by 400G for each attribute taken away by this card; if you end up taking more than one of the same attribute, you may count them as being separate for the calculation.
Illumina: Vengeance: Target up to 2 Bakugan or Support Weapons on the field. Those targeted beings will regain all lost G-Power and will have all negative effects against them removed; the latter effect WILL NOT count as a counter effect. Increase each of your Bakugan and Support Weapons by the amount of power you lost initially plus 300G for each negative effect this card removed.
Vicious Counter: This card is played as a normal ability and will count as you using a normal ability; however, this is still a special ability. At the moment this card is played, if you are in danger of being defeated, this card will allow the life gauge damage to be inflicted upon the opponent at that point in time, but at double the amount. This card cannot be used from the Bakupack. This card cannot be used against you. (Note: This DOES NOT end the round. The opponent can still respond to this card.)
Slip Damage: At the specific time of this card being played, the user of this card will only contest with the opponent as if their Bakugan was just thrown into battle. Increase your power level by 600G. This card cannot be used from the Bakupack. This card cannot be used against you.
Weighted Stronghold: Your Bakugan cannot be defeated by any player whose power level outranks yours by more than 1000G. This cannot be the last card you activate in a round, unless it is in response to an effect with an instant win condition. Also, gain one count of any card count.
Switchblade: While this card is active, your counter effects will be altered. From now on, any effect that your protection guards you from will be rendered inactive (will not count as a negation limit); likewise, any effect that your counters - aside from protections - affect will not be able to affect you (will not count as a protection limit). Also, you may give your Bakugan the advantage.
Shut Down: Prevent any opponent(s) from using normal abilities OR special abilities. Decrease any opponent(s) power level by any power level that was recorded in the round.
Fusion Ability Cards
Advanced Supremacy: This fusion ability is played by itself and does not fuse with any normal ability; therefore, this card cannot be negated. The user of this card will have all of the cards in their Bakupack treated as "Supremacy Ability Cards" rather than their normal classifications; however, the cards will still be played just as they are listed in the Bakupack. Additionally, all "Supremacy Ability Cards" can be used by all attributes and any Bakugan they own.