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Post by Nero Yami on Dec 28, 2010 13:11:23 GMT -5
Gauntlet Power Strike!
Gate Card Set!
Bakugan Brawl, Shikyo, 1,000 G's
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Post by Tricko Phantom on Dec 28, 2010 13:12:26 GMT -5
Go Alpha Sanity 1000G.
me 1000G vs you 1000G
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Post by Nero Yami on Dec 28, 2010 13:14:10 GMT -5
BakuTrap Brawl! Darkus Death Zombie 500 G's!
1,500 vs. 1,000
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Post by Tricko Phantom on Dec 28, 2010 13:15:02 GMT -5
Go Leocario 600G
me 1600G vs you 1500G
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Post by Nero Yami on Dec 28, 2010 13:19:54 GMT -5
Death Zombie Activate!
Your BakuTrap effect is useless! And I gain 300 G's!
Special Ability Activate, Hyper Attack! This transfers 300 G's from your Bakugan, and BakuTrap!
2,400 vs. 1,000
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Post by Tricko Phantom on Dec 28, 2010 13:28:16 GMT -5
Alpha Shield, this makes me 300G over you.
me 2700G vs you 2400G
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Post by Nero Yami on Dec 28, 2010 13:31:02 GMT -5
Gate Card Open! Demonic Structure!
This copies your Ability and adds 50 G's!
3,050 vs. 2,700
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Post by Tricko Phantom on Dec 28, 2010 14:29:27 GMT -5
Special ability activate, Soul Power up. this doubles my G and you lose 100G.
me 5400G vs you 2950G
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Post by Nero Yami on Dec 28, 2010 14:38:57 GMT -5
Hyper Copy!
This copies your card! 5,900 vs. 5,300
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Post by Tricko Phantom on Dec 28, 2010 14:40:48 GMT -5
Rinnegan, this swaps G and I gain 300G.
me 6200G vs 5300G
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Post by Nero Yami on Dec 28, 2010 14:42:57 GMT -5
Ability Activate! Hyper Death! This brings you to 0 and deducts 50 G's from me.
5,250 vs. 0
Fusion Activate!
Hyper Fusion!
This card allows me to play an extra ability, and copies one of your moves!
I copy Soul Power Up!
10,500 vs. -100 or 0
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Post by Raven Atlas on Dec 28, 2010 20:32:48 GMT -5
Nero, Treeko is correct. Your Card used to activate an Fusion Ability must be active in order for your Fusion Ability to become or stay active. So if he counters your Fusion Material Ability, than your Fusion will also go down because your Card used to activate the fusion is not active anymore. Get what I'm saying???
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Post by Creator on Dec 28, 2010 20:42:26 GMT -5
Nero, Treeko is correct. Your Card used to activate an Fusion Ability must be active in order for your Fusion Ability to become or stay active. So if he counters your Fusion Material Ability, than your Fusion will also go down because your Card used to activate the fusion is not active anymore. Get what I'm saying??? Actually, his Fusion Ability Hyper Fusion actually fuses with Hyper Death and since he plays an Ability with a Fusion at the same time, Nero is right. See his post below, Treeko, I believe it's still your move, if not, then the winner goes to Nero. Ability Activate! Hyper Death! This brings you to 0 and deducts 50 G's from me. 5,250 vs. 0 Fusion Activate! Hyper Fusion! This card allows me to play an extra ability, and copies one of your moves! I copy Soul Power Up! 10,500 vs. -100 or 0
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Post by Tricko Phantom on Dec 28, 2010 21:01:56 GMT -5
Ability card actiavte, Dragoon Anchor, this nullifies your Hyper Death and your fusion goes with it, this effect also adds 600G.
me 6800G vs you 5300G
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Post by Calvin Kuro on Dec 29, 2010 17:37:32 GMT -5
Ability card actiavte, Dragoon Anchor, this nullifies your Hyper Death and your fusion goes with it, this effect also adds 600G. me 6800G vs you 5300G The Fusion does not go down with it. Read my last post where I explained it. Dude... like Ray said, I know Fusion Ability can't be negated but the Fusion would go down with it unless the requirement of an Ability is still active.
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