Card List (ARCHIVED)
Jul 29, 2016 20:19:50 GMT -5
Post by Creator on Jul 29, 2016 20:19:50 GMT -5
GATE CARDS
Pyrus Reactor: Increase all Pyrus Bakugans on this Gate Card by 500G each.
Haos Reactor: Increase all Haos Bakugans on this Gate Card by 500G each.
Aquos Reactor: Increase all Aquos Bakugans on this Gate Card by 500G each.
Darkus Reactor: Increase all Darkus Bakugans on this Gate Card by 500G each.
Ventus Reactor: Increase all Ventus Bakugans on this Gate Card by 500G each.
Subterra Reactor: Increase all Subterra Bakugans on this Gate Card by 500G each.
G-Power Steal: Transfer 300G from your opponent's Bakugan to your own.
G-Power Swap: Switch G power levels of both battling Bakugans on this Gate Card.
G-Power Twice: The next card you play that increases/decreases/transfers any bakugan's power level will have its value doubled.
G-Power Transform: Increase your Bakugan's power level to the point of your strongest Bakugan in your arsenal's power level.
Level 5: Decrease each of your opponent's Bakugan's power level by 400G.
Elemental Power: Increase your Bakugan's power level by 300G for every Bakugan on the battlefield of the same attribute as your Bakugan on this Gate Card.
Wall Blast: Neutralize your opponent's active Ability Card.
Double Fighters: Both players shoot in another Bakugan to the battle and combine G power levels.
No Running: Trap your opponent's Bakugan and shoot in another one of your own after the original one has been defeated.
Break Time: Return all Bakugans on this Gate Card back to their owners.
Gate Spirit: Increase your Bakugan's power level by 300G for every Gate Card has played in total.
Switch Element: Change the opponent's attribute to any other attribute you want.
Switch Color: Any Bakugan on this Gate Card has changed its attribute is automatically reverted back to its original attribute.
Blocker: All Brawlers may not play any more Ability Cards for this round. Special and Fusion Ability Cards however, are excluded from this effect.
Ansamon Judgment: All non-Ventus Bakugan will have their power levels reduced to 0.
Healing Up: Increase each of your Bakugan's power levels by 300G.
Flat Power: Bring every being on the field back to their base levels.
Change Link Force: Reflect/reverse an opposing card at double the power.
Power Pressure: If your opponent's power level is higher than their base level, they cannot activate normal abilities. Increase your power level by 300G.
Attribute Spotting Out: Call an attribute. Decrease all Bakugan of the said attribute by 500G.
Positive Delta: Subtract 600G from each Bakugan that is Pyrus, Aquos, or Haos IF you are using Ventus, Subterra, or Darkus.
Explode: Match your Bakugan's base power level with that of an opponent, then, transfer 300G.
Warp Gate: Choose any gate card used in a previous round. Warp that card to the present round, and have that card replace this one. The card class used by that gate card will not be considered, as the card class of this card will substitute for it. You can only use one Warp Gate per brawl.
ABILITY CARDS
G-Power Boost: Increase your Bakugan's power level by 400G.
G-Power Burst: Decrease your opponent's Bakugan's power level by 400G.
G-Power Transfer: Transfer 400G from your opponent's power level to yours.
Ability Breaker: Negate your opponent's Ability Card.
Gate Crasher: Nullify your opponent's Gate Card.
Fire Flare: Increase your Pyrus Bakugan's power level by 400G.
Fire Wall: If you have a Pyrus Bakugan in the battle, decrease your opponent's Bakugan's power level by 300G. Also, negate your opponent's Ability Card that affects your Pyrus Bakugan.
Backfire: Use your Pyrus Bakugan in the battle to nullify your opponent's Gate Card. Also, decrease your opponent's Bakugan by 300G.
Pyrus Zero: Use your Pyrus Bakugan to decrease your opponent's G-Power to 0.
Lightning Tornado: Transfer 300G from your opponent's Bakugan to your Haos Bakugan.
Ability Healer: If you possess a Haos Bakugan in battle, return 1 Ability Card you've used in battle back to your arsenal, and you may re-use it in this round.
Transfiguration: Switch the total current G-Power between your Haos Bakugan and your opponent's Bakugan.
Glowing Light: If you have a Haos Bakugan on the field. Shoot in a Bakugan to the field and combine power levels.
Aquos Chain: Increase each of your Aquos Bakugan's power level by 300G for every Aquos Bakugan on the battlefield.
Freezing Water: If you have an Aquos Bakugan in battle, your opponent can no longer play Ability Cards for that round. Special and Fusion Ability Cards however, are excluded from this effect.
Attribute Merge: Use your Aquos Bakugan to change your opponent's attribute to any other attribute you want.
Dive: If you have an Aquos Bakugan on the field, replace that Aquos Bakugan with any of your Bakugan that is your arsenal.
Darkus Booster: Transfer 300G from each of your opponent's Bakugan to your Darkus Bakugan.
Darkus Down: Use your Darkus Bakugan to negate your opponent's Ability Card and/or Gate Card.
Darkus Merge: If your opponent's power level is higher than your Darkus Bakugan, replicate and increase your Darkus Bakugan's power level by however many G your opponent's Bakugan has gained in this battle.
Shadow: If you have a Darkus Bakugan on the field, prevent your opponent from increasing their power. Also decrease each opposing bakugan by 200G.
Cyclone Fury: Transfer 300G from your opponent's Bakugan to your Ventus Bakugan.
Blow Out: If you have a Ventus Bakugan on the battlefield, send yours or your opponent's Bakugan on the Gate Card back to its owner.
Twister: Increase your Ventus Bakugan's power level by 400G. If your opponent has more than one Bakugan in the battle, however, choose which bakugan should be targeted and exclude the other bakugan from your opponents overall total.
Whirlwind: If you have a Ventus Bakugan on the field. Reveal your opponent's hidden Gate Card on the field (this means that the gate card will be treated as being opened without the effect applied). Increase your power level by 200G for each Ventus Bakugan you have on the field.
Sandstorm: Double your Subterra Bakugan's power level.
Earth Copycat: Allows your Subterra Bakugan to copy one of your opponent's moves that are on use or been used.
Earthquake: Allows your Subterra Bakugan to decrease all non-Subterra Bakugans (Except Ventus Bakugans) on the field by 350G each. Also, destroy the Gate Card on the field.
Rock Shield: Prevents your Subterra Bakugan's power level from being decreased. Transfer 200G from the opponent to your bakugan.
Rage Flash: Transfer 400G away from each opposing Bakugan/Support Weapon. Prevent your opponent from using normal abilities and/or negate/reflect any abilities/effects.
Goliath Fortress: Spawn a "Goliath Fortress" on your side of the field with power equal to 1.5 X the Bakugan's base level. The "Goliath Fortress" can take on any Support Weapon characteristic that you own and can use their effects/abilities; however, the "Goliath Fortress" will ALWAYS be treated as an extra Support Weapon and may only use 1 effect from whatever it uses.
Alpha Eraser: Choose any ability or item on the field. That specific ability or item is only limited to one effect. If it has more than one effect, you can choose which one gets activated. Increase your power level by 400G.
Sylphystia: Choose any number on the opponents' G-Power, and that shall become their power level. Any G-Power decreases performed so far in the round counts as increases for you.
Eruption Claw: Increase your power level by the total amount of number values associated with a G-Power change throughout the entire brawl, disregarding all other effects that are not preventions. This white-class card should be the only white-class card you activate in a round.
Propulsion Boost: As long as this card is active, whenever there's a G-Power change, you may increase or decrease the value by 500G; this can only be done twice. Increase your power level by 500G.
Soul Cannon: Choose a type of effect (i.e. G-Power changes, preventions, etc.). All effects that fall under the said type are converted into G-fragments. Once two turns have passed with this card being active, all G-fragments will be converted to 300G a piece, and will be treated as an increase or decrease to a select player.
SPECIAL ABILITY CARDS
Ventus and Pyrus Combo: If you are a Ventus Bakugan against a Pyrus Bakugan, increase your Ventus Bakugan's power level by 800G.
Haos and Darkus Combo: If you are a Haos Bakugan against a Darkus Bakugan, increase your Haos Bakugan's power level by 800G.
Darkus and Aquos Combo: If you are a Darkus Bakugan against an Aquos Bakugan, increase your Darkus Bakugan's power level by 800G.
Aquos and Ventus Combo: If you are an Aquos Bakugan against a Ventus Bakugan, increase your Aquos Bakugan's power level by 800G.
Pyrus and Subterra Combo: If you are a Pyrus Bakugan against a Subterra Bakugan, increase your Pyrus Bakugan's power level by 800G.
Subterra and Haos Combo: If you are a Subterra Bakugan against a Haos Bakugan, increase your Subterra Bakugan's power level by 800G.
Pyrus and Darkus Combo: If you have a Pyrus Bakugan and Darkus Bakugan on the field, increase each of the two Bakugans' power levels by 800G.
Subterra and Aquos Combo: If you have a Subterra Bakugan and Aquos Bakugan on the field, increase each of the two Bakugans' power levels by 800G.
Haos and Ventus Combo: If you have a Haos Bakugan and Ventus Bakugan on the field, increase each of the two Bakugans' power levels by 800G.
Triple Node: If you possess a Haos, Aquos, and Pyrus; or a Ventus, Darkus, and Subterra Bakugan on the battlefield, increase each of the three Bakugans' power levels by 800G.
Illumina - Strength: Choose one active effect. Count it as either a buff or a debuff against whoever it is targeting. (Ex. A decrease counted as a buff = increase).
Illumina - Pain: Select a player, then choose any buff or debuff that has occurred in the brawl. Until the user of this card plays another card, that person will experience whatever the buff or debuff was.
Frame Creation: Create any Bakugan you wish. The created Bakugan must still be an entity from your Bakupack. The created Bakugan retains its normal attribute in addition to another one of your choice. The resulting Bakugan's G-Power is set at either the base level of a Bakugan in your Bakupack, or at the highest point a Bakugan of yours was in during the round. This is counted as a throw-in.
Weapons Cache - Caduceus: Summon a "Caduceus". Its power level is half that of your base level. Select a player, then specify a category of effects (i.e., G-Power changes, throwing in Bakugan, using an effect from your Bakupack, etc.). That player will only benefit or be harmed from the effect once he/she has been targeted by it for the second time. When that happens, destroy "Caduceus." This card's effect is not counted as a protection.
Level Stratum: After activation, if you are ever attacked for life-gauge damage, your G-power will increase by 1000G until the end of your opponent's next turn, ignoring any G-power related effects. This card can only be used once per brawl.
Elements' Break: Select a Bakugan in your Bakupack, and look at its G-Power. All of your opponents will be set to that Bakugan's base power level. Increase your power level by 400G. Also, any Bakugan defeated by your Bakugan while this card is active will not benefit from any type of bonus given to their attribute (includes, but not limited to, special shooting skills, attribute-specific gate cards like Pyrus Reactor, etc.).
Prince's Mayhem: After activation, this Special Ability Card will also be treated as a Bakugan; however, this change will never be recognized when G-Power is being calculated. Any effects designed to affect more than one Bakugan at a time will ONLY affect this card/Bakugan. Also, any effects that are designed to affect more than one item/card at a time will only affect this card/Bakugan (counters are excluded). After two of your opponent's turns, return this card/Bakugan to your arsenal. This is not counted as a throw-in. The card will still count as being played, even though it is being returned.
FUSION ABILITY CARDS
Delta Flame Striker: This card must be fused with "Fire Flare". Transfer 400G from the opponent to your Pyrus Bakugan.
Phantasmal Destroyer: This card must be fused with "Darkus Booster". Reverse your opponent's card.
Shine Arrow: This card must be fused with "Glowing Light". Allows you to make a copy of a Bakugan you control. Combine all of your power levels.
Ripple Field: This card must be fused with "Aquos Chain". Allows you to include the effect of Aquos Reactor when the gate card is activated or has been activated. Decrease all non-Aquos bakugan by 300G.
Blade Storm: This card must be fused with "Cyclone Fury". Increase your ventus bakugan's power level by 300G for each bakugan on the field.
Jagged Edge: This card must be fused with "Earthquake". Increase your power level by 100G each time a bakugan/card was affected.
Dextra Attack: This Fusion Ability is the only Fusion Ability that may be activated without a prerequisite Ability Card; however, this card can now be negated as a result. If you possess a Haos, Aquos, Pyrus, Ventus, Subterra, and Darkus Bakugan on your side of the field, increase each of your Bakugan's power levels by 800G, regardless of the current circumstances.
Pyrus Reactor: Increase all Pyrus Bakugans on this Gate Card by 500G each.
Haos Reactor: Increase all Haos Bakugans on this Gate Card by 500G each.
Aquos Reactor: Increase all Aquos Bakugans on this Gate Card by 500G each.
Darkus Reactor: Increase all Darkus Bakugans on this Gate Card by 500G each.
Ventus Reactor: Increase all Ventus Bakugans on this Gate Card by 500G each.
Subterra Reactor: Increase all Subterra Bakugans on this Gate Card by 500G each.
G-Power Steal: Transfer 300G from your opponent's Bakugan to your own.
G-Power Swap: Switch G power levels of both battling Bakugans on this Gate Card.
G-Power Twice: The next card you play that increases/decreases/transfers any bakugan's power level will have its value doubled.
G-Power Transform: Increase your Bakugan's power level to the point of your strongest Bakugan in your arsenal's power level.
Level 5: Decrease each of your opponent's Bakugan's power level by 400G.
Elemental Power: Increase your Bakugan's power level by 300G for every Bakugan on the battlefield of the same attribute as your Bakugan on this Gate Card.
Wall Blast: Neutralize your opponent's active Ability Card.
Double Fighters: Both players shoot in another Bakugan to the battle and combine G power levels.
No Running: Trap your opponent's Bakugan and shoot in another one of your own after the original one has been defeated.
Break Time: Return all Bakugans on this Gate Card back to their owners.
Gate Spirit: Increase your Bakugan's power level by 300G for every Gate Card has played in total.
Switch Element: Change the opponent's attribute to any other attribute you want.
Switch Color: Any Bakugan on this Gate Card has changed its attribute is automatically reverted back to its original attribute.
Blocker: All Brawlers may not play any more Ability Cards for this round. Special and Fusion Ability Cards however, are excluded from this effect.
Ansamon Judgment: All non-Ventus Bakugan will have their power levels reduced to 0.
Healing Up: Increase each of your Bakugan's power levels by 300G.
Flat Power: Bring every being on the field back to their base levels.
Change Link Force: Reflect/reverse an opposing card at double the power.
Power Pressure: If your opponent's power level is higher than their base level, they cannot activate normal abilities. Increase your power level by 300G.
Attribute Spotting Out: Call an attribute. Decrease all Bakugan of the said attribute by 500G.
Positive Delta: Subtract 600G from each Bakugan that is Pyrus, Aquos, or Haos IF you are using Ventus, Subterra, or Darkus.
Explode: Match your Bakugan's base power level with that of an opponent, then, transfer 300G.
Warp Gate: Choose any gate card used in a previous round. Warp that card to the present round, and have that card replace this one. The card class used by that gate card will not be considered, as the card class of this card will substitute for it. You can only use one Warp Gate per brawl.
ABILITY CARDS
G-Power Boost: Increase your Bakugan's power level by 400G.
G-Power Burst: Decrease your opponent's Bakugan's power level by 400G.
G-Power Transfer: Transfer 400G from your opponent's power level to yours.
Ability Breaker: Negate your opponent's Ability Card.
Gate Crasher: Nullify your opponent's Gate Card.
Fire Flare: Increase your Pyrus Bakugan's power level by 400G.
Fire Wall: If you have a Pyrus Bakugan in the battle, decrease your opponent's Bakugan's power level by 300G. Also, negate your opponent's Ability Card that affects your Pyrus Bakugan.
Backfire: Use your Pyrus Bakugan in the battle to nullify your opponent's Gate Card. Also, decrease your opponent's Bakugan by 300G.
Pyrus Zero: Use your Pyrus Bakugan to decrease your opponent's G-Power to 0.
Lightning Tornado: Transfer 300G from your opponent's Bakugan to your Haos Bakugan.
Ability Healer: If you possess a Haos Bakugan in battle, return 1 Ability Card you've used in battle back to your arsenal, and you may re-use it in this round.
Transfiguration: Switch the total current G-Power between your Haos Bakugan and your opponent's Bakugan.
Glowing Light: If you have a Haos Bakugan on the field. Shoot in a Bakugan to the field and combine power levels.
Aquos Chain: Increase each of your Aquos Bakugan's power level by 300G for every Aquos Bakugan on the battlefield.
Freezing Water: If you have an Aquos Bakugan in battle, your opponent can no longer play Ability Cards for that round. Special and Fusion Ability Cards however, are excluded from this effect.
Attribute Merge: Use your Aquos Bakugan to change your opponent's attribute to any other attribute you want.
Dive: If you have an Aquos Bakugan on the field, replace that Aquos Bakugan with any of your Bakugan that is your arsenal.
Darkus Booster: Transfer 300G from each of your opponent's Bakugan to your Darkus Bakugan.
Darkus Down: Use your Darkus Bakugan to negate your opponent's Ability Card and/or Gate Card.
Darkus Merge: If your opponent's power level is higher than your Darkus Bakugan, replicate and increase your Darkus Bakugan's power level by however many G your opponent's Bakugan has gained in this battle.
Shadow: If you have a Darkus Bakugan on the field, prevent your opponent from increasing their power. Also decrease each opposing bakugan by 200G.
Cyclone Fury: Transfer 300G from your opponent's Bakugan to your Ventus Bakugan.
Blow Out: If you have a Ventus Bakugan on the battlefield, send yours or your opponent's Bakugan on the Gate Card back to its owner.
Twister: Increase your Ventus Bakugan's power level by 400G. If your opponent has more than one Bakugan in the battle, however, choose which bakugan should be targeted and exclude the other bakugan from your opponents overall total.
Whirlwind: If you have a Ventus Bakugan on the field. Reveal your opponent's hidden Gate Card on the field (this means that the gate card will be treated as being opened without the effect applied). Increase your power level by 200G for each Ventus Bakugan you have on the field.
Sandstorm: Double your Subterra Bakugan's power level.
Earth Copycat: Allows your Subterra Bakugan to copy one of your opponent's moves that are on use or been used.
Earthquake: Allows your Subterra Bakugan to decrease all non-Subterra Bakugans (Except Ventus Bakugans) on the field by 350G each. Also, destroy the Gate Card on the field.
Rock Shield: Prevents your Subterra Bakugan's power level from being decreased. Transfer 200G from the opponent to your bakugan.
Rage Flash: Transfer 400G away from each opposing Bakugan/Support Weapon. Prevent your opponent from using normal abilities and/or negate/reflect any abilities/effects.
Goliath Fortress: Spawn a "Goliath Fortress" on your side of the field with power equal to 1.5 X the Bakugan's base level. The "Goliath Fortress" can take on any Support Weapon characteristic that you own and can use their effects/abilities; however, the "Goliath Fortress" will ALWAYS be treated as an extra Support Weapon and may only use 1 effect from whatever it uses.
Alpha Eraser: Choose any ability or item on the field. That specific ability or item is only limited to one effect. If it has more than one effect, you can choose which one gets activated. Increase your power level by 400G.
Sylphystia: Choose any number on the opponents' G-Power, and that shall become their power level. Any G-Power decreases performed so far in the round counts as increases for you.
Eruption Claw: Increase your power level by the total amount of number values associated with a G-Power change throughout the entire brawl, disregarding all other effects that are not preventions. This white-class card should be the only white-class card you activate in a round.
Propulsion Boost: As long as this card is active, whenever there's a G-Power change, you may increase or decrease the value by 500G; this can only be done twice. Increase your power level by 500G.
Soul Cannon: Choose a type of effect (i.e. G-Power changes, preventions, etc.). All effects that fall under the said type are converted into G-fragments. Once two turns have passed with this card being active, all G-fragments will be converted to 300G a piece, and will be treated as an increase or decrease to a select player.
SPECIAL ABILITY CARDS
Ventus and Pyrus Combo: If you are a Ventus Bakugan against a Pyrus Bakugan, increase your Ventus Bakugan's power level by 800G.
Haos and Darkus Combo: If you are a Haos Bakugan against a Darkus Bakugan, increase your Haos Bakugan's power level by 800G.
Darkus and Aquos Combo: If you are a Darkus Bakugan against an Aquos Bakugan, increase your Darkus Bakugan's power level by 800G.
Aquos and Ventus Combo: If you are an Aquos Bakugan against a Ventus Bakugan, increase your Aquos Bakugan's power level by 800G.
Pyrus and Subterra Combo: If you are a Pyrus Bakugan against a Subterra Bakugan, increase your Pyrus Bakugan's power level by 800G.
Subterra and Haos Combo: If you are a Subterra Bakugan against a Haos Bakugan, increase your Subterra Bakugan's power level by 800G.
Pyrus and Darkus Combo: If you have a Pyrus Bakugan and Darkus Bakugan on the field, increase each of the two Bakugans' power levels by 800G.
Subterra and Aquos Combo: If you have a Subterra Bakugan and Aquos Bakugan on the field, increase each of the two Bakugans' power levels by 800G.
Haos and Ventus Combo: If you have a Haos Bakugan and Ventus Bakugan on the field, increase each of the two Bakugans' power levels by 800G.
Triple Node: If you possess a Haos, Aquos, and Pyrus; or a Ventus, Darkus, and Subterra Bakugan on the battlefield, increase each of the three Bakugans' power levels by 800G.
Illumina - Strength: Choose one active effect. Count it as either a buff or a debuff against whoever it is targeting. (Ex. A decrease counted as a buff = increase).
Illumina - Pain: Select a player, then choose any buff or debuff that has occurred in the brawl. Until the user of this card plays another card, that person will experience whatever the buff or debuff was.
Frame Creation: Create any Bakugan you wish. The created Bakugan must still be an entity from your Bakupack. The created Bakugan retains its normal attribute in addition to another one of your choice. The resulting Bakugan's G-Power is set at either the base level of a Bakugan in your Bakupack, or at the highest point a Bakugan of yours was in during the round. This is counted as a throw-in.
Weapons Cache - Caduceus: Summon a "Caduceus". Its power level is half that of your base level. Select a player, then specify a category of effects (i.e., G-Power changes, throwing in Bakugan, using an effect from your Bakupack, etc.). That player will only benefit or be harmed from the effect once he/she has been targeted by it for the second time. When that happens, destroy "Caduceus." This card's effect is not counted as a protection.
Level Stratum: After activation, if you are ever attacked for life-gauge damage, your G-power will increase by 1000G until the end of your opponent's next turn, ignoring any G-power related effects. This card can only be used once per brawl.
Elements' Break: Select a Bakugan in your Bakupack, and look at its G-Power. All of your opponents will be set to that Bakugan's base power level. Increase your power level by 400G. Also, any Bakugan defeated by your Bakugan while this card is active will not benefit from any type of bonus given to their attribute (includes, but not limited to, special shooting skills, attribute-specific gate cards like Pyrus Reactor, etc.).
Prince's Mayhem: After activation, this Special Ability Card will also be treated as a Bakugan; however, this change will never be recognized when G-Power is being calculated. Any effects designed to affect more than one Bakugan at a time will ONLY affect this card/Bakugan. Also, any effects that are designed to affect more than one item/card at a time will only affect this card/Bakugan (counters are excluded). After two of your opponent's turns, return this card/Bakugan to your arsenal. This is not counted as a throw-in. The card will still count as being played, even though it is being returned.
FUSION ABILITY CARDS
Delta Flame Striker: This card must be fused with "Fire Flare". Transfer 400G from the opponent to your Pyrus Bakugan.
Phantasmal Destroyer: This card must be fused with "Darkus Booster". Reverse your opponent's card.
Shine Arrow: This card must be fused with "Glowing Light". Allows you to make a copy of a Bakugan you control. Combine all of your power levels.
Ripple Field: This card must be fused with "Aquos Chain". Allows you to include the effect of Aquos Reactor when the gate card is activated or has been activated. Decrease all non-Aquos bakugan by 300G.
Blade Storm: This card must be fused with "Cyclone Fury". Increase your ventus bakugan's power level by 300G for each bakugan on the field.
Jagged Edge: This card must be fused with "Earthquake". Increase your power level by 100G each time a bakugan/card was affected.
Dextra Attack: This Fusion Ability is the only Fusion Ability that may be activated without a prerequisite Ability Card; however, this card can now be negated as a result. If you possess a Haos, Aquos, Pyrus, Ventus, Subterra, and Darkus Bakugan on your side of the field, increase each of your Bakugan's power levels by 800G, regardless of the current circumstances.