Card List (Available Cards)
May 17, 2020 21:39:39 GMT -5
Post by Creator on May 17, 2020 21:39:39 GMT -5
PYRUS ACTION CARDS
Heat (Energy Cost 1): Add +200 B-Power.
Fire Ball (Energy Cost 1): Add +3 Damage Rating.
Might of Cyndeus (Energy Cost 1): Add +1 Damage Rating, and this turn, the winner is decided by highest Damage Rating instead of B-Power.
Power Ritual (Energy Cost 1): For this turn, +1 Energy for each BakuCore that your Bakugan (all on team) hold. (The usage of this card is limited to 1. Which means you are allowed to use this card once per game.)
Fire Boost (Energy Cost 2): Add +400 B-Power.
Hot Potato (Energy Cost 2): Remove an enemy Bakugan's BakuCore and negate its effect.
Sword Barrage (Energy Cost 2): Add +4 Damage Rating. If your battling Bakugan is holding a Green Fist BakuCore, +8 Damage Rating instead.
Flame Wave (Energy Cost 3): Add +600 B-Power.
Impact Lazer (Energy Cost 3): Add +7 Damage Rating.
Inferno Wings (Energy Cost 3): Add +300 B-Power. Remove all BakuCore(s) your opponent has and negate their effects.
Magma Shield (Energy Cost 3): Add +3 Damage Rating. If your battling Bakugan holds a Shield BakuCore, it gets DoubleStrike.
Song of Fire (Energy Cost 3): Gain +5 additional Energies for this turn. (The usage of this card is limited to 1. Which means you are allowed to use this card once per game.)
Magma Boost (Energy Cost 4): Add +700 B-Power.
Molten Helix (Energy Cost 4): Your Bakugan gets DoubleStrike and +2 Damage Rating.
Meteoric Lance (Energy Cost 5): Add +11 Damage Rating.
Lava Boost (Energy Cost 6): Add +900 B-Power.
AQUOS ACTION CARDS
Tides (Energy Cost 1): Add +200 B-Power. If you played another card this turn, +400 B-Power instead.
Ice Barrier (Energy Cost 2): Add +400 B-Power.
Ebb (Energy Cost 2): Add +2 Damage Rating. If you played another card this turn, +5 Damage Rating instead.
Hurricane Slash (Energy Cost 3): Add +200 B-Power. If you played another card this turn, you can return this card from your used pile to your unused pile (which means you can use this card again).
Unstoppable (Energy Cost 3): Add +600 B-Power. If your Bakugan is holding a Green Fist BakuCore, +2 FrostStrike.
Whirlpool (Energy Cost 3): Add +2 Damage Rating. If you played another card this turn, +2 FrostStrike.
Greater Water Boost (Energy Cost 0): Add +100 B-Power.
Ninja Gear (Energy Cost 0): Close one of your opened Bakugan.
Fixation (Energy Cost 2): Close any opened Bakugan (must be a Bakugan that was not opened this round).
Triple Blast Cannon (Energy Cost 3): Negate an Action Card.
Deep Illusion (Energy Cost 3): Negate and destroy a Hero Card.
Wave Slash (Energy Cost 3): Add +300 B-Power. If you played another card this turn, +1000 B-Power instead.
Mud Pit (Energy Cost 4): Add +400 B-Power. If you played another card this turn, +4 FrostStrike.
Absorb (Energy Cost 4): Negate an Action Card. You may then copy the effect of the negated Action Card and use it for your own.
Hydro Blast (Energy Cost 6): Add +4 Damage Rating and +4 FrostStrike.
Aquos Blast (Energy Cost 6): Add +9 Damage Rating. If you have an Aurelus Bakugan on your team, you may choose if your Bakugan gets +9 Damage Rating or +1200 B-Power.
HAOS ACTION CARDS
Whiteout (Energy Cost 0): Add +3 Damage Rating to a Haos Bakugan.
Holy Flame (Energy Cost 1): Add +300 B-Power. If your Bakugan is holding a Green Fist BakuCore, +600 B-Power instead.
Light's Courage (Energy Cost 2): Add +400 B-Power. If your Bakugan holds the most BakuCores, +800 B-Power instead.
Energy Draw (Energy Cost 2): Add +500 B-Power.
Blinding Glam (Energy Cost 3): -3 Damage Rating to an enemy Bakugan and +3 Damage Rating to one of your Bakugan.
Consort (Energy Cost 3): Play an additional BakuCore that you have.
Reflection Rays (Energy Cost 1): Your Bakugan gets +1 FrostStrike for each Haos Bakugan on your team.
Honey Trap (Energy Cost 1): Your Evo and Hero Cards cannot be destroyed this turn.
Blinding Light (Energy Cost 2): Add +200 B-Power for each Hero Card you have in play.
Wane (Energy Cost 2): Destroy an active Evo Card (that was not played this round).
Bone Defense (Energy Cost 3): Add +700 B-Power.
Shining Light (Energy Cost 3): Add +4 Damage Rating. If you control more Hero Cards than your opponent, +8 Damage Rating instead.
Divine Inspiration (Energy Cost 4): Add +7 Damage Rating.
Drum Wave (Energy Cost 4): Play an additional BakuCore that you have. If your Bakugan are holding the most BakuCores, +3 FrostStrike.
Wax (Energy Cost 6): Destroy all enemy Evo Cards in play.
Growing Giant (Energy Cost 6): Add +900 B-Power. If your Bakugan are holding the most BakuCores, +1500 B-Power instead.
VENTUS ACTION CARDS
Venom Blast (Energy Cost 1): -4 Damage Rating to an enemy Bakugan.
Shatterfist (Energy Cost 1): Add +2 Damage Rating.
One with Nature (Energy Cost 2): Destroy one Hero Card on the field, and if you do, you gain one +1 additional Energy.
Regrowth (Energy Cost 2): Add +3 Damage Rating. If your opponent plays a Flip Card this turn, you can return this card from your used pile to your unused pile (which means you can use this card again).
Deafening Roar (Energy Cost 3): -600 B-Power to an enemy Bakugan.
Oaken Shield (Energy Cost 4): -300 B-Power to an enemy Bakugan. If you have more Energies than your opponent's, -900 B-Power instead.
Nature's Power (Energy Cost 1): -500 B-Power to a non-Ventus Bakugan.
Etropic Blast (Energy Cost 1): -200 B-Power to an enemy Bakugan. If you have more Energies than your opponent's, -400 B-Power instead.
Ventus Shield (Energy Cost 2): -200 B-Power and -2 Damage Rating to an enemy Bakugan.
Piercing Scream (Energy Cost 2): -400 B-Power to an enemy Bakugan.
Razor Claw (Energy Cost 3): Add +2 Damage Rating. If you have more Energies than your opponent's, +7 Damage Rating instead.
Cocoon Shield (Energy Cost 3): Make a Bakugan's B-Power become 1000.
Sonic Howl (Energy Cost 3): Add +4 Damage Rating. If your current battling Bakugan is Ventus, you gain one +1 additional Energy.
Rabid Attack (Energy Cost 4): Add +4 Damage Rating. Recharge all your used Energies (except the Energies used to play with this effect).
Ventus Trap (Energy Cost 5): -500 B-Power to an enemy Bakugan. If you do, add +10 Damage Rating to your Bakugan.
Crushing Grasp (Energy Cost 6): -1000 B-Power to an enemy Bakugan.
DARKUS ACTION CARDS
Prismatic Shield (Energy Cost 1): Add +200 B-Power.
Thunder Bolt (Energy Cost 1): Add +3 Damage Rating.
Shadow Hue (Energy Cost 2): Add +100 B-Power and +3 Damage Rating.
Cloak in Shadow (Energy Cost 2) Your Bakugan gets +3 Damage Rating and ShadowStrike.
Might of Night (Energy Cost 2): Your Bakugan gets ShadowStrike. You may also discard a card for +5 Damage Rating. (Discarding means sending one card from your unused pile to your used pile)
Smoke Armor (Energy Cost 3): Add +500 B-Power.
Shadow Blade (Energy Cost 0): Add +2 Damage Rating.
Curse of Darkus (Energy Cost 2): -2 Damage Rating to your opponent. You may also discard a card for -10 Damage Rating instead.
Stoneskin (Energy Cost 3): Add +200 B-Power. You may also discard a card for +800 B-Power instead.
Shadow Coil (Energy Cost 3): Add +4 Damage Rating. If this card is discarded, you may play this for free.
Dark Fortune (Energy Cost 3): This can be only be played when you have the disadvantage (lower B-Power than your opponent's). Pay half of your Life Points to play a Hyper or Titan Evo Card for free.
Prismatic Bolt (Energy Cost 4): Add +300 B-Power and +6 Damage Rating.
Corrupting Mist (Energy Cost 4): Add +100 B-Power for each 1 Damage Rating your current battling Bakugan has.
Hero's Demise (Energy Cost 4): Destroy a Hero Card.
Mind Control (Energy Cost 5): Copy and reuse an Action Card effect that your opponent used this round.
Darkus Blast (Energy Cost 6): Add +1200 B-Power. If you have an Aurelus Bakugan on your team, you may choose if your Bakugan gets +1200 B-Power or +9 Damage Rating.
AURELUS ACTION CARDS
Bodybreaker (Energy Cost 2): Choose if your Bakugan gets +300 B-Power or +3 Damage Rating.
Avalanche (Energy Cost 2): Add +200 B-Power. If you have played a card from another faction this turn, +800 B-Power instead.
Phoenix Fire (Energy Cost 3): Choose if your Bakugan gets +3 FrostStrike or DoubleStrike.
Parasitic Power (Energy Cost 6): Choose if your opponent discards 3 cards or your Bakugan gains +1000 B-Power.
Heat (Energy Cost 1): Add +200 B-Power.
Fire Ball (Energy Cost 1): Add +3 Damage Rating.
Might of Cyndeus (Energy Cost 1): Add +1 Damage Rating, and this turn, the winner is decided by highest Damage Rating instead of B-Power.
Power Ritual (Energy Cost 1): For this turn, +1 Energy for each BakuCore that your Bakugan (all on team) hold. (The usage of this card is limited to 1. Which means you are allowed to use this card once per game.)
Fire Boost (Energy Cost 2): Add +400 B-Power.
Hot Potato (Energy Cost 2): Remove an enemy Bakugan's BakuCore and negate its effect.
Sword Barrage (Energy Cost 2): Add +4 Damage Rating. If your battling Bakugan is holding a Green Fist BakuCore, +8 Damage Rating instead.
Flame Wave (Energy Cost 3): Add +600 B-Power.
Impact Lazer (Energy Cost 3): Add +7 Damage Rating.
Inferno Wings (Energy Cost 3): Add +300 B-Power. Remove all BakuCore(s) your opponent has and negate their effects.
Magma Shield (Energy Cost 3): Add +3 Damage Rating. If your battling Bakugan holds a Shield BakuCore, it gets DoubleStrike.
Song of Fire (Energy Cost 3): Gain +5 additional Energies for this turn. (The usage of this card is limited to 1. Which means you are allowed to use this card once per game.)
Magma Boost (Energy Cost 4): Add +700 B-Power.
Molten Helix (Energy Cost 4): Your Bakugan gets DoubleStrike and +2 Damage Rating.
Meteoric Lance (Energy Cost 5): Add +11 Damage Rating.
Lava Boost (Energy Cost 6): Add +900 B-Power.
AQUOS ACTION CARDS
Tides (Energy Cost 1): Add +200 B-Power. If you played another card this turn, +400 B-Power instead.
Ice Barrier (Energy Cost 2): Add +400 B-Power.
Ebb (Energy Cost 2): Add +2 Damage Rating. If you played another card this turn, +5 Damage Rating instead.
Hurricane Slash (Energy Cost 3): Add +200 B-Power. If you played another card this turn, you can return this card from your used pile to your unused pile (which means you can use this card again).
Unstoppable (Energy Cost 3): Add +600 B-Power. If your Bakugan is holding a Green Fist BakuCore, +2 FrostStrike.
Whirlpool (Energy Cost 3): Add +2 Damage Rating. If you played another card this turn, +2 FrostStrike.
Greater Water Boost (Energy Cost 0): Add +100 B-Power.
Ninja Gear (Energy Cost 0): Close one of your opened Bakugan.
Fixation (Energy Cost 2): Close any opened Bakugan (must be a Bakugan that was not opened this round).
Triple Blast Cannon (Energy Cost 3): Negate an Action Card.
Deep Illusion (Energy Cost 3): Negate and destroy a Hero Card.
Wave Slash (Energy Cost 3): Add +300 B-Power. If you played another card this turn, +1000 B-Power instead.
Mud Pit (Energy Cost 4): Add +400 B-Power. If you played another card this turn, +4 FrostStrike.
Absorb (Energy Cost 4): Negate an Action Card. You may then copy the effect of the negated Action Card and use it for your own.
Hydro Blast (Energy Cost 6): Add +4 Damage Rating and +4 FrostStrike.
Aquos Blast (Energy Cost 6): Add +9 Damage Rating. If you have an Aurelus Bakugan on your team, you may choose if your Bakugan gets +9 Damage Rating or +1200 B-Power.
HAOS ACTION CARDS
Whiteout (Energy Cost 0): Add +3 Damage Rating to a Haos Bakugan.
Holy Flame (Energy Cost 1): Add +300 B-Power. If your Bakugan is holding a Green Fist BakuCore, +600 B-Power instead.
Light's Courage (Energy Cost 2): Add +400 B-Power. If your Bakugan holds the most BakuCores, +800 B-Power instead.
Energy Draw (Energy Cost 2): Add +500 B-Power.
Blinding Glam (Energy Cost 3): -3 Damage Rating to an enemy Bakugan and +3 Damage Rating to one of your Bakugan.
Consort (Energy Cost 3): Play an additional BakuCore that you have.
Reflection Rays (Energy Cost 1): Your Bakugan gets +1 FrostStrike for each Haos Bakugan on your team.
Honey Trap (Energy Cost 1): Your Evo and Hero Cards cannot be destroyed this turn.
Blinding Light (Energy Cost 2): Add +200 B-Power for each Hero Card you have in play.
Wane (Energy Cost 2): Destroy an active Evo Card (that was not played this round).
Bone Defense (Energy Cost 3): Add +700 B-Power.
Shining Light (Energy Cost 3): Add +4 Damage Rating. If you control more Hero Cards than your opponent, +8 Damage Rating instead.
Divine Inspiration (Energy Cost 4): Add +7 Damage Rating.
Drum Wave (Energy Cost 4): Play an additional BakuCore that you have. If your Bakugan are holding the most BakuCores, +3 FrostStrike.
Wax (Energy Cost 6): Destroy all enemy Evo Cards in play.
Growing Giant (Energy Cost 6): Add +900 B-Power. If your Bakugan are holding the most BakuCores, +1500 B-Power instead.
VENTUS ACTION CARDS
Venom Blast (Energy Cost 1): -4 Damage Rating to an enemy Bakugan.
Shatterfist (Energy Cost 1): Add +2 Damage Rating.
One with Nature (Energy Cost 2): Destroy one Hero Card on the field, and if you do, you gain one +1 additional Energy.
Regrowth (Energy Cost 2): Add +3 Damage Rating. If your opponent plays a Flip Card this turn, you can return this card from your used pile to your unused pile (which means you can use this card again).
Deafening Roar (Energy Cost 3): -600 B-Power to an enemy Bakugan.
Oaken Shield (Energy Cost 4): -300 B-Power to an enemy Bakugan. If you have more Energies than your opponent's, -900 B-Power instead.
Nature's Power (Energy Cost 1): -500 B-Power to a non-Ventus Bakugan.
Etropic Blast (Energy Cost 1): -200 B-Power to an enemy Bakugan. If you have more Energies than your opponent's, -400 B-Power instead.
Ventus Shield (Energy Cost 2): -200 B-Power and -2 Damage Rating to an enemy Bakugan.
Piercing Scream (Energy Cost 2): -400 B-Power to an enemy Bakugan.
Razor Claw (Energy Cost 3): Add +2 Damage Rating. If you have more Energies than your opponent's, +7 Damage Rating instead.
Cocoon Shield (Energy Cost 3): Make a Bakugan's B-Power become 1000.
Sonic Howl (Energy Cost 3): Add +4 Damage Rating. If your current battling Bakugan is Ventus, you gain one +1 additional Energy.
Rabid Attack (Energy Cost 4): Add +4 Damage Rating. Recharge all your used Energies (except the Energies used to play with this effect).
Ventus Trap (Energy Cost 5): -500 B-Power to an enemy Bakugan. If you do, add +10 Damage Rating to your Bakugan.
Crushing Grasp (Energy Cost 6): -1000 B-Power to an enemy Bakugan.
DARKUS ACTION CARDS
Prismatic Shield (Energy Cost 1): Add +200 B-Power.
Thunder Bolt (Energy Cost 1): Add +3 Damage Rating.
Shadow Hue (Energy Cost 2): Add +100 B-Power and +3 Damage Rating.
Cloak in Shadow (Energy Cost 2) Your Bakugan gets +3 Damage Rating and ShadowStrike.
Might of Night (Energy Cost 2): Your Bakugan gets ShadowStrike. You may also discard a card for +5 Damage Rating. (Discarding means sending one card from your unused pile to your used pile)
Smoke Armor (Energy Cost 3): Add +500 B-Power.
Shadow Blade (Energy Cost 0): Add +2 Damage Rating.
Curse of Darkus (Energy Cost 2): -2 Damage Rating to your opponent. You may also discard a card for -10 Damage Rating instead.
Stoneskin (Energy Cost 3): Add +200 B-Power. You may also discard a card for +800 B-Power instead.
Shadow Coil (Energy Cost 3): Add +4 Damage Rating. If this card is discarded, you may play this for free.
Dark Fortune (Energy Cost 3): This can be only be played when you have the disadvantage (lower B-Power than your opponent's). Pay half of your Life Points to play a Hyper or Titan Evo Card for free.
Prismatic Bolt (Energy Cost 4): Add +300 B-Power and +6 Damage Rating.
Corrupting Mist (Energy Cost 4): Add +100 B-Power for each 1 Damage Rating your current battling Bakugan has.
Hero's Demise (Energy Cost 4): Destroy a Hero Card.
Mind Control (Energy Cost 5): Copy and reuse an Action Card effect that your opponent used this round.
Darkus Blast (Energy Cost 6): Add +1200 B-Power. If you have an Aurelus Bakugan on your team, you may choose if your Bakugan gets +1200 B-Power or +9 Damage Rating.
AURELUS ACTION CARDS
Bodybreaker (Energy Cost 2): Choose if your Bakugan gets +300 B-Power or +3 Damage Rating.
Avalanche (Energy Cost 2): Add +200 B-Power. If you have played a card from another faction this turn, +800 B-Power instead.
Phoenix Fire (Energy Cost 3): Choose if your Bakugan gets +3 FrostStrike or DoubleStrike.
Parasitic Power (Energy Cost 6): Choose if your opponent discards 3 cards or your Bakugan gains +1000 B-Power.