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Post by Lance Zephyr on Jun 29, 2011 21:53:30 GMT -5
"You must be Calvin Kuro. I could use the practice."
Gate card set! Bakugan brawl! Ventus Zephyrius stand at 1200G!
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Post by Calvin Kuro on Jun 29, 2011 22:02:13 GMT -5
"And you are Lance. Co-Leader of the Shadow Fighters."
Bakugan Brawl, Doom Dragonus 1200 Gs!
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Post by Lance Zephyr on Jun 29, 2011 22:04:34 GMT -5
((Drayper and Dragonus were lowered to 1200G due to the GM rule change.))
Go bakutrap SkyKor at 600G!!
Zephyrius: 1800 Dragonus: 1200
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Post by Calvin Kuro on Jun 29, 2011 22:07:51 GMT -5
BakuTrap Brawl, Ninjus 600 G!
A new BakuTrap that is able to talk. He can use his speed to throw stars or kunais at the opponents to destroy their abilities. Special Effect: Negates your opponent's effects each turn (except Fusion), if this Bakugan's effect is negated by your opponent's BakuTrap effect, your opponent's BakuTrap effect is negated as well then send both Ninjus and the opposing BakuTrap back to their arsenal. (This BakuTrap is a ball form and may also be played as an original Bakugan)
1800 vs. 1800
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Post by Lance Zephyr on Jun 29, 2011 22:26:27 GMT -5
I will reflect that effect......but then it would negate your trap effect and send us both back. I will negate that effect, and both Ninjus and SkyKor are sent back to our arsenals.
Team gate card open! Illusion Gate! This gate card becomes any gate card in a Shadow Fighter's bakupack, and you won't be able to switch this off or copy this effect.
I will use Dark Calvin's Demon Sentry, a gate card allowing me to transfer 700G from Dragonus to Zephyrius, then loop 2 effects up to 2 times.
1. Demonized Victory-I won't lose an ability in a situation where I would lose 1, and transfers half of your power level twice. You know what this means? I don't lose an ability card for not playing a normal after this. Nice isn't it?
2. Intense Winds-When you send my bakugan/bakutrap back, they stay in the battle, so SkyKor is still in the brawl. I will send your power to 600G (SkyKor's power level) and increases my bakugans/bakutraps by 400. They also get an extra 200G for each bakugan/bakutrap on the field.
Zephyrius: 4875 Dragonus: 600
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Post by Calvin Kuro on Jun 29, 2011 22:33:54 GMT -5
Ability Activate, Illusion Spirit!
Makes Dragonus' power level match his opponent's. If Dragonus' power level is lower, instead of losing, the round would be a tie.
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Post by Lance Zephyr on Jun 29, 2011 22:46:41 GMT -5
Since SkyKor is on the field from my previous move, I will use it to negate that ability.
Zephyrius: 6875 Dragonus: 600 Edit: I accidently forgot to use Intense Winds twice due to the gate card.
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Post by Calvin Kuro on Jun 29, 2011 23:01:13 GMT -5
Ability Activate, Fighters Wish.
Protect both your Bakugans and your cards from being affected by any effects. Also, you may use another effect in your Bakupack.
The effect I will use is Fusion Ability, Chaos Mirror!
Reflects your opponent's effect right back at them every turn.
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Post by Lance Zephyr on Jun 30, 2011 21:42:07 GMT -5
Special ability activate! Boosted Winds! I can use 3 effects in any shadow fighter's bakupack, and double my power level. Oh, and since this special cannot be affected by continuous effects, your Chaos Mirror and trap effect won't do anything to this card.
1. Tempest Mode Level 2-Doubles my effects, and negates your effects.
2. Swift Capture: I can link/chain your effects to the effects I play, but then the card requirement would be changed to Zephyrius, so only I can use it. Your Fighter's Wish, protects my bakugans and effects, and I am allowed to use 2 more cards from my bakupack.
3. Ninja Offense: Clone Barrage-This will multiply SkyKor up to 4 times. Their power levels will be the same as mine, and no other bakugan or support weapons can be thrown in.
4. Blaze Shield- You won't be able to attack Zephyrius for 6 turns, and my power level cannot be lowered.
5. Chain Shield: Any effects you use cannot be used if it has a continuous effect in it.
6. Shadow Superior-I choose your Fighter's Wish card. What I can do now is count it as an additional limited effect, but since my effects were doubled, I can choose 2, so there goes your countering other effects and disabling me from playing abilities. My bakugans/bakutraps will always have the advantage.
7. Air Defensor's effect- Prevents your power level from going past Zephyrius's base level, and all of your power is transfered to me.
8. Thunder Tornado-This ends the round.
Zephyrius: 140,000 Dragonus: 0
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Post by Skull Shinigami on Jul 3, 2011 22:01:11 GMT -5
3 days. I win.
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