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Post by Merchant on Sept 6, 2018 14:40:43 GMT -5
Gate card Set. Bakugan Brawl! Bakugan Stand! Rise and Destroy Darkus Serperios at 500gs Me: 500 HSP: 110 4n 1s 1f You: ?? May we have a good brawl Keto.
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Post by Keto on Sept 6, 2018 15:14:28 GMT -5
My Helios is 1200 G, but for this count her as 500 G. Though she retains her attributes and benefits from evolutions. Stand, Helios [Valiant Savior]! Power- 500 G! Using Special Shooting Skill- Power Windup! (Cost: 100 HSP) - Amount of HSP I gain through this round is doubled. Can only use it once per brawl. Cannot use Rushing Advance as result. Me: 500 [20 HSP] You: 500 [100 HSP] What amount of Life Gauge are we going to use?
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Post by Merchant on Sept 6, 2018 16:28:18 GMT -5
1000. Now for my first Ability Card Activate. I will use Changed by Poison to give you 2 v-hydra tokens. (stack-able and lose 100gs per token.) Next if you have 2 or more tokens your attribute(s) change to the opposite side of the wheel. Since your bakugan has 4 bloody attributes I really doubt that is a major concern. So darkus to pyrus. Subterra to aquos, and the other 2 remain the bloody same for ventus and haos are on opposite sides of each other on the wheel.
Me: 500gs 3n 1s 1f You: 300gs (for attribute changes go above. and 2 v-hydra tokens)
Your turn Keto. Let us see how much you will kick my teeth in.
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Post by Keto on Sept 6, 2018 16:36:11 GMT -5
Ability activate! Aura Boost! [Blue] 1) I gain 218 G 2) I gain 234 G Me: 752 G You: 500 G
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Post by Merchant on Sept 6, 2018 16:47:15 GMT -5
For now it wont do a thing. But Bakugan Trap brawl. Bakugan Trap stand. Play your song Darkus Vitae Musicorum. At 400gs. I'm going to be stacking these tokens. Ability Activate. Tyrant's Aura Double the opponent's v-hydra tokens. Now you have 4 tokens. Serperios can now use abilities despite the attribute requirement. Me: 900gs 2n 1s 1f 1t (n=normal s=special f=fusion t=trap) You: 552gs 3n 1s 1f 1t (Attributes changed and 4 v-hydra tokens.) What next Keto. It's now your turn.
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Post by Keto on Sept 6, 2018 17:07:37 GMT -5
1) I use the loop effect to select Advantage from Aura Domination and Prevention from playing Normal abilities from Blooming Bloodflower. I add myself the Advantage and you get the prevention
2) YOU gain 800 G (You're welcome, free powah, brother).
Me: 552 (Advantage) You: 900 + 800 = 1700 (Cannot play normal abilities)
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Post by Merchant on Sept 6, 2018 17:30:53 GMT -5
Trap Ability Activate. Melody of Night's Choir target Opponent(s): The last ability card(s) targeting my bakugan are reflected back. (for example: In a one on one. The last ability gets reflected. But a 2 on 2 and I get targeted by the opposing team. Their last 2 abilities targeting me. Will be reflected.) Now this means several things happen. I think you still have advantage. and the 800 goes to you. So become 1352gs in power. Also you can't play normal abilities anymore. Really do correct me if I'm wrong. Me: 900gs 2n 1s 1f You: 1352 2n 1s 1f 1t(4 v-hydra tokens. attributes changes, finally can't play normal abilities.) I may be a bit confused on how the advantage system works. Whoever has the lower power wins right when advantage is involved right? Also your turn.
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Post by Keto on Sept 6, 2018 17:39:46 GMT -5
I'll briefly explain it.
A) One person has advantage (lower power)
Person 1: 500 (adv) Person 2: 1000
Person 1 is winning.
B) One person has advantage (higher power)
Person 1: 1000 (adv) Person 2: 500
Person 1 is still winning.
C) Two people have advantage
Person 1: 500 (adv) Person 2: 1000 (adv)
Person 1 is winning. Lower Advantage always wins.
If I have higher power and advantage and you do not have the advantage it just goes through normally- I have higher power so I am winning. And if you drop me below you- I am still winning.
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Post by Merchant on Sept 6, 2018 17:51:15 GMT -5
Then strike me down.
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Post by Keto on Sept 6, 2018 17:58:38 GMT -5
You said it in chat so here we go. Initiating the attack. I believe you are left with 548 Life Gauge. Gate card, set! Helios, go! I'll use a special shooting skill. Tempest Slam! [-200 HSP] The power of the thrown Ventus Bakugan created a vicious storm. For the remainder of the round, all Ventus Bakugan will have their base levels increased by 100G and the numbers on their G changes increased by 200G. All non-Ventus Bakugan will have their base levels decreased by 100G and the numbers on their G changes decreased by 200G. Me: 600 (+200 on G-changes) You: 400 (-200 on G-changes)
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Post by Merchant on Sept 6, 2018 21:30:57 GMT -5
Well then Bakugan Brawl Critical Knockout. (Critical Knockout (requires 50 HSP): Automatically decreases your opponent's power level by 100G after your Bakugan stands.) Bakugan Stand Darkus Serperios at 500gs (but is really 400 thanks to you special shot skill)
Me: 400gs 4n 1s 1f HSP: 90 You: 500gs 4n 1s 1f HSP: 20
Take your turn.
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Post by Keto on Sept 7, 2018 1:34:03 GMT -5
Ability activate! G-Power Boost! 1) I gain 400 G (+200) Me: 1100 (+200 on G-changes) You: 400 (-200 on G-changes)
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Post by Merchant on Sept 7, 2018 4:53:33 GMT -5
Ability Activate: Call of the Snake King I add a bakugan from my bakupack to the field. And you lose power based on its toss in power. Now unfortunately for you. I have my own ventus bakugan. Bakugan Brawl. Bakugan Stand. Rise and call forth your storms. Ventus/Aquos Amastu. Amastu is normally 500gs at base, but your special shot makes it 600gs. However. I must include this. Since this is a darkus bakugan's ability calling in mine. you lose 400. and I don't gain anything. Me: 1000gs 3n 1s 1f (2 bakugan.) You: 600gs 3n 1s 1f Scale of 1 to 10. How decent was move. (Also again do feel the need to correct me if you see anything wrong. I'm not confident on the math for this one.) Also Your move.
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Post by Keto on Sept 7, 2018 6:02:31 GMT -5
Against a move like this it is a decent 8. Though it is nothing I am not prepared for. Ability activate! Aura Boost! [Blue] 1) I gain 200 + 200 G 2) I gain 200 + 200 G Me: 600 + 400 + 400 = 1400 You: 1000
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Post by Merchant on Sept 7, 2018 6:53:12 GMT -5
Ability Activate Attribute Merge (Use your Aquos Bakugan to change your opponent's attribute to any other attribute you want.) You 4 attributes. As I see it. I can change 1 attribute or all for. (taking the safe route just the one unless told I can change all 4.) Your bakugan is no longer a ventus bakugan as well. You are now a darkus, haos, subterra, pyrus bakugan. Consecutive Ability Activate! Whirlwind (If you have a Ventus Bakugan on the field. Reveal your opponent's hidden Gate Card on the field (this means that the gate card will be treated as being opened without the effect applied). Increase your power level by 200G for each Ventus Bakugan you have on the field. ) So in translation for outside in. The gate card is reveal and treated and as open but no affect activated. Next I gain 200gs and look at that Amastu is a ventus/aquos bakugan. Which is a plus 200gs thanks to your special shot. Which brings us to stale-mate. Unless Bakugan Trap Brawl. Bakugan Trap Stand. Rise and Play your song Vitae Musicorum (hover due to your special shot it is 300gs not the standard 400gs. Serperios is still here too.) Me: 1000 + 200+200+300= 1700gs 1n 1s 1f 1t You: 1400 (ventus attribute is now pyrus. So your own skill is now working against you.) 2n 1s 1f Your turn Keto. This was one of a couple ideas. This one led to the best results. ( shop card link)
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