Banned Bakugan List (ARCHIVED)
Jul 29, 2017 21:51:45 GMT -5
Post by Creator on Jul 29, 2017 21:51:45 GMT -5
**This is a list for the Banned Bakugan available for use. Keep in mind that these Bakugan are clearly overpowered. I did not make them for competitive use. They were made for fun, so they will be used for fun. Do not take these seriously. Thank you.**
Apollonir :: 1500G (Available in Pyrus)
Special Effect - Pyrus Attribute Energy: All Pyrus abilities used by Apollonir will automatically be increased in its effectiveness by 1.5%. Additionally, any Pyrus Bakugan allied with Apollonir or Support Weapon equipped to Apollonir, and Apollonir himself will have their G-Power and Effects increased by 1.5%. This effect is a passive effect, meaning it will be active the moment Appolonir appears on the field. This special effect is not counted as one of the effects you can activate with this Bakugan.
Special Effect - Duality: Take the highest G-Power change in your Bakupack. All G-Power changes used by Apollonir will use that value, unless he is decreasing someone's power level to a specific number or to their base level. Any value that cannot be increased under normal constraints - such as card count gains and using an effect from your Bakupack - will immediately be bumped up to two; however, in the case of looping, the second item looped will count towards the limited effects.
Clayf :: 1500G (Available in Subterra)
Special Effect - Subterra Attribute Energy: All Subterra abilities used by Clayf will automatically be increased in its effectiveness by 1.5%. Additionally, any Subterra Bakugan allied with Clayf or Support Weapon equipped to Clayf, and Clayf himself will have their G-Power and Effects increased by 1.5%. This effect is a passive effect, meaning it will be active the moment Clayf appears on the field. This special effect is not counted as one of the effects you can activate with this Bakugan.
Special Effect - Atomic Reverse: Clayf's power level will either not decrease or increase from an opposing effect. This can only be done twice. Alternatively, you can sacrifice both opportunities to do that; if you do, choose one of Clayf's power levels from a specific turn. Have him still remain at that power level IF his power level should change as a result of an opponent's move that would affect where his power level would be; this lasts throughout the duration of the round. In the event this is done, Clayf cannot be beaten by an "advantage" effect on those specific turns.
Oberus :: 1500G (Available in Ventus)
Special Effect - Ventus Attribute Energy: All Ventus abilities used by Apollonir will automatically be increased in its effectiveness by 1.5%. Additionally, any Ventus Bakugan allied with Oberus or Support Weapon equipped to Oberus, and Oberus herself will have their G-Power and Effects increased by 1.5%. This effect is a passive effect, meaning it will be active the moment Oberus appears on the field. This special effect is not counted as one of the effects you can activate with this Bakugan.
Special Effect - Visceral Impact: Any effects used by Oberus that are against the opponent(s) will affect every being they own; likewise, any effects used by Oberus that are to the owner's benefit will affect every being belonging to him/her. Once per round, choose one card that you activated. Count it as if it was used two times (this does not use an additional limitation for the said card). The theoretical second time will become apart of her, as if the card was a Bakugan on the field, meaning that this will remain active even if the original card is countered. In the event that a Fusion Ability Card is meant to be used for the card in question, you may fuse the Fusion Ability with this Bakugan's effect.
Frosch :: 1500G (Available in Aquos)
Special Effect - Aquos Attribute Energy: All Aquos abilities used by Frosch will automatically be increased in its effectiveness by 1.5%. Additionally, any Aquos Bakugan allied with Frosch or Support Weapon equipped to Frosch and Frosch himself will have their G-Power and Effects increased by 1.5%. This effect is a passive effect, meaning it will be active the moment Frosch appears on the field. This special effect is not counted as one of the effects you can activate with this Bakugan.
Special Effect - Liquid Compulsion: Frosch's attribute and the attribute(s) of his cards will remain the same, regardless of the circumstances. By discarding a card count or making one of your cards inactive, you may do one of the following: Ignore the cost and/or penalty of an ability you used or will use, use a fusion ability without having to fuse it with any ability (in this case, the fusion CAN be negated), place his G-Power at any power level he had during the entire brawl, or add the number 1 to one digit of anything that contains a numerical value.
Lars Lion :: 1500G (Available in Haos)
Special Effect - Haos Attribue Energy: All Haos abilities used by Lars Lion will automatically be increased in its effectiveness by 1.5%. Additionally, any Haos Bakugan allied with Lars Lion or Support Weapon equipped to Lars Lion, and Lars Lion herself will have their G-Power and Effects increased by 1.5%. This effect is a passive effect, meaning it will be active the moment Lars Lion appears on the field. This special effect is not counted as one of the effects you can activate with this Bakugan.
Special Effect - Vestroia's Blessing: Target one Bakugan (Lars Lion can target herself with this effect). That Bakugan is completely healed, restoring any loss of power and removes any restrictive ailments, such as preventions. The targeted Bakugan cannot have its power level affected by any enemy for two of the user's turn following this special effect's activation.
Excedra :: 1500G (Available in Darkus)
Special Effect - Darkus Attribute Energy: All Darkus abilities used by Excedra will automatically be increased in its effectiveness by 1.5%. Additionally, any Darkus Bakugan allied with Excedra or Support Weapon equipped to Excedra, and Excedra himself will have their G-Power and Effects increased by 1.5%. This effect is a passive effect, meaning it will be active the moment Excedra appears on the field. This special effect is not counted as one of the effects you can activate with this Bakugan.
Special Effect - Eye of the Devil: After this effect's activation, any Bakugan and Support Weapon - past, present, and future, including items that are treated as such - used by the opponent(s) will not have their G-Power added onto their score. Any extras that are on their side will be petrified, unable to activate their effects. Their G-Power will be added to Excedra automatically. You can rid Excedra of a power level increase gained from an item's petrification to use that specific item's effects; you may do this as many times as Excedra has available to him. Additionally, you may prevent all players from using a specific type of support weapon; this prevention is absolute, as counter effects for that type of support weapon will not be allowed.
Sentinel Dragonoid :: 1200G (Available in all attributes)
Special Effect - Switch Code: You may reset Sentinel Dragonoid back to the way he was when he first entered the battle. Sentinel Dragonoid is now considered a Dextra Bakugan, as in having all six attributes. All red-class abilities used by Sentinel Dragonoid will be counted as green-class cards. All green-class cards used by Sentinel Dragonoid will be counted as blue-class cards. All blue-class cards used by Sentinel Dragonoid will be counted as white-class cards.
Special Effect - Hex Code: Sentinel Dragonoid will not be penalized for using purple-class cards. Increase the effectiveness of these cards by 1.5%. Any continuous effects that are or have been activated by Sentinel Dragonoid will make one more cycle than usual when it procs (Ex. Increase power level by 500G each turn. When the turn ends, it will count as two turns); however, this does not work for cards with instant win conditions. Sentinel Dragonoid does not have a limit on the amount of continuous effects it is allowed to use.
Dante :: 1200G (Available in all attributes)
Special Effect - Valiant Strive: Dante's base power level is automatically set at 5000G, and cannot be altered for three of the user's turns. Dante may not attack an opponent for life gauge damage for this duration. Regardless of Dante's attribute, he will benefit from the Clear attribute, meaning the user will choose which attribute Dante can also use cards from and will benefit from any attribute-related effects. Dante cannot be defeated by instant-win conditions or advantage effects while Valiant Strive is active.
Special Effect - Chaos Takeover: Each time a card is activated and/or for how many cards were activated prior to activating Chaos Takeover, increase Dante's power level by 200G, and increase his maximum G-Power change by 100G. Do this until the values are capped at 2000G (power level) and 1000G (maximum G-Power change). Using a purple-class card will automatically place the values at their halfway point; if they are already at half or above, they are immediately maxed out. You can reduce both of those values to zero once they are maxed out, and if you do, make all opposing power levels negative, regardless of the circumstances.
Myriad Hydranoid :: 1200G (Available in all attributes)
Special Effect - Alpha Gainer: Can only be activated once per brawl. For every gate card, ability card used, and Bakugan/Support Weapon special effect/ability used in the brawl, gain 500G. For every special ability card used in the brawl, gain 1000G. For every fusion ability card used in the brawl, gain 1500G. If Myriad Hydranoid's power level exceeds 7500G from this effect or at any time after this effect's activation, then transform Myriad Hydranoid into an Excedra, and it gains the "Darkus Attribute Energy" ability ONLY, as well as retaining everything it had prior to the transformation.
Special Effect - Misfortune 13: Spawn a "Misfortune 13" on your side of the field; it is counted as a Maxus or Colossus Bakugan, whichever one the user decides; if this is used, the user of this Myriad Hydranoid could not have used Support Weapons nor can anymore Support Weapons be used for the rest of the round. Regardless of the decision, Myriad Hydranoid's base power level becomes 13 x 500; however, for three of the user's turns, Myriad Hydranoid cannot attack someone for life gauge damage. If Myriad Hydranoid should be defeated, you can sacrifice "Misfortune 13" for the rest of the brawl, and your life gauge amount will be stopped at 1 IF the loss should reduce the life gauge to 0.
Special Effect - Necro Disease: For four turns, any Bakugan/Support Weapon from the opposing side that is on the field or comes to the field will become infected with the "Necro Disease". Any item infected with this status will lose a limited effect of the user's choice every turn, in addition to losing 500G. If an item is infected for 7 turns straight, the select item will become owned by the user of this Bakugan for the rest of the brawl. If every item on the opponent's side of the field gets taken over as a result of this special effect, you win the brawl.
Special Effect - S.H.R.E.D.D.E.R.: The user of this Myriad Hydranoid can either spawn 4 "S.H.R.E.D.D.E.R." units all at once, or spawn 1 of them once per turn at any time. Regardless of this choice, a "S.H.R.E.D.D.E.R." is treated as a Bakugan Trap with 500G; if this is used, the user of this Myriad Hydranoid could not have used any Support Weapons nor can anymore Support Weapons for the rest of the round. Any "S.H.R.E.D.D.E.R." can use abilities belonging to Myriad Hydranoid as Bakugan Trap abilities; however, any ability used for any unit after the first "S.H.R.E.D.D.E.R." WILL count towards the limits and can only use 1 effect from the card.
Gamblignant Helios :: ?G (Available in all attributes)
Special Effect - First Layer: This special effect is a passive effect, meaning it will be active the moment Helios arrives on the field. This special effect cannot be countered and/or made inactive in any way nor can it be prevented from being activated. Helios' base power level is 1000G, and his maximum G increase/decrease amount is 800G. Each time a card/item is activated, you may "burn" one item in your Bakupack. When this is done - depending on the type of item "burned" - increase your HSP by the following:
Gate Card - 100 HSP
Ability Card - 150 HSP
Special Ability Card - 200 HSP
Support Weapon - 250 HSP
Fusion Ability Card - 300 HSP
*Note: If an item is "burned," you lose ALL copies of it for the round.
Special Effect - Second Layer: Activate this special effect only by sacrificing 300 HSP. Helios' base power level becomes 2000G. The user may still use the effects from the First Layer. For every 50 HSP the user has, decrease opposing G power decreases against Helios by 200G.
Special Effect- Third Layer: Helios must be in the Second Layer to activate this special effect. Activate this special effect only by "burning" all Bakugan and Support Weapons from the Bakupack when you have 300 HSP or more. Helios' base power level is now 4000G. Whenever a G-Power change is made, the opponents' power levels will decrease by the same amount, when applicable. Power levels can go below 0. The user can use special shooting skills without throwing in a Bakugan, but only the ones that Helios can legally use. Helios also retains all effects from the previous Layers.
Special Effect- Fourth Layer: Helios must be in the Third Layer to activate this special effect. Activate this special effect by having 1000 HSP or more. Helios' base power level is now 8000G. The user has all of their counts and limitations restored. Helios also retains all effects from the previous Layers. After three of the user's turns after activation, if the round has not ended, the owner of this Bakugan loses the brawl. The instant lose condition still applies if this special effect is countered.
Diablo :: 1200G (Available in all attributes)
Special Effect - Bakugan Termination System: This Bakugan does not leave the field for any reason, even if it is defeated (its card counts will still reset in the event it loses a round). At the end of every one of your opponent's turns, you may decrease your power level by any value ranging from 1-500G. Every time 500G has been accumulated for the decrease, place a BT Counter on Diablo. At any time, you may sacrifice a BT Counter to increase or decrease any power level on the field by 500G. If Diablo gains a total of 5 BT Counters, the owner of this Diablo will win the brawl. Diablo does not retain any BT Counters if it stays on the field after a round ends.
Special Effect - Hurranian Assimilation: Target one Bakugan on the field, and infect it with Hurranians. Diablo can now use 1 ability belonging to that Bakugan, but it will work at half the power. This can be used as many times throughout the battle as allowed, but it can only be used once per turn and will only work on a target once.
Fifth Paladin :: 600G (Available in all attributes)
Special Effect - Envoy of Destruction: This Bakugan is treated as a Bakugan Trap, and can be summoned in place of an actual Support Weapon. Any card used by the Fifth Paladin will not count towards the limited effects or the card class limits. While the Fifth Paladin are on the field, the owner's power level cannot be decreased by an enemy in any way. The owner of this Bakugan does not take life gauge damage if the gap in power is 1000G or less.
Battalix Dragonoid :: 1500G (Available in all attributes)
Special Effect - Duality: Take the highest G-Power change in your Bakupack. All G-Power changes used by Battalix Dragonoid will use that value, unless he is decreasing someone's power level to a specific number or to their base level. Any value that cannot be increased under normal constraints - such as card count gains and using an effect from your Bakupack - will immediately be bumped up to two; however, in the case of looping, the second item looped will count towards the limited effects.
Special Effect - Colossal Crimson: The user of this Battalix Dragonoid can now have double of everything, as if he/she was facing at least two different opponents by themselves; this part of the effect will only last for six turns, which - once it expires - will render anything used beyond the actual normal limitations inactive; Drago's power will also be sent back to his base level. Anything used beyond what the normal limits actually are will be counted as extra items. Additionally, Drago's power level now becomes Inconclusive, as he will now always be winning by 2000G or more while this effect is active, ignoring any other effect in the process. This special effect cannot be the last thing activated in the round nor can this effect be used after the user has used 3 items or more.
* You may evolve Sentinel Dragonoid into a Battalix Dragonoid. If you do, that Battalix Dragonoid has all of special effects Sentinel Dragonoid has in addition to its own.
Fury :: ?G (Available in all attributes)
Special Effect - Forbidden Power: You may activate this effect before officially throwing Fury onto the gate card. If Fury is considered winning on any of the opponent's turns after he is thrown in, he will immediately attack the opponent for life gauge damage. Any life gauge damage inflicted by Fury is doubled. After six turns have passed, if Fury inflicts life gauge damage towards any player, that player's life gauge will automatically go to zero, regardless of the power levels involved. If Fury defeats a player, all players allied with that player will go down with him/her.
Special Effect - Apocalypse: Once per turn, you may decrease Fury's power level by a quarter of it's G-Power, and - by doing so - summon 1 Mechtogan to your side of the field regardless of attribute requirements. The power levels of the Mechtogan will be separated from Fury's power level during calculation. By using this effect, you may not use any other Support Weapons nor could you have used any Support Weapons prior to using this effect. On a turn where you didn't summon a Mechtogan, you may combine the Mechtogan if their names are Coredegon, Exostriker, Slycerak, and Mandibor. If those four Mechtogan are fused through this effect, the user of this Bakugan wins the brawl.
Genesis Dragonoid :: ?G (Attribute classified, assumed to be Dextra)
Special Effect - God of Creation: This Bakugan has the supreme authority to create anything from the user's imagination. This Bakugan may also restore anything, or increase the value of anything on the site. The life gauge of the user will be infinite. This Bakugan cannot be removed from the field.
* This Bakugan is reserved for the main admin and/or any staff member who he deems worthy.
Revelation Dharaknoid:: ?G (Attribute classified, assumed to be Dextra)
Special Effect - God of Destruction: This Bakugan has the supreme authority to destroy anything from the user's imagination. This Bakugan may also ban anything. This Bakugan may also decrease the value of anything on the site. The life gauge of the victim(s) can be decreased by any value at the user's discretion. This Bakugan cannot be removed from the field.
* This Bakugan is reserved for the main admin and/or any staff member who he deems worthy.
Apollonir :: 1500G (Available in Pyrus)
Special Effect - Pyrus Attribute Energy: All Pyrus abilities used by Apollonir will automatically be increased in its effectiveness by 1.5%. Additionally, any Pyrus Bakugan allied with Apollonir or Support Weapon equipped to Apollonir, and Apollonir himself will have their G-Power and Effects increased by 1.5%. This effect is a passive effect, meaning it will be active the moment Appolonir appears on the field. This special effect is not counted as one of the effects you can activate with this Bakugan.
Special Effect - Duality: Take the highest G-Power change in your Bakupack. All G-Power changes used by Apollonir will use that value, unless he is decreasing someone's power level to a specific number or to their base level. Any value that cannot be increased under normal constraints - such as card count gains and using an effect from your Bakupack - will immediately be bumped up to two; however, in the case of looping, the second item looped will count towards the limited effects.
Clayf :: 1500G (Available in Subterra)
Special Effect - Subterra Attribute Energy: All Subterra abilities used by Clayf will automatically be increased in its effectiveness by 1.5%. Additionally, any Subterra Bakugan allied with Clayf or Support Weapon equipped to Clayf, and Clayf himself will have their G-Power and Effects increased by 1.5%. This effect is a passive effect, meaning it will be active the moment Clayf appears on the field. This special effect is not counted as one of the effects you can activate with this Bakugan.
Special Effect - Atomic Reverse: Clayf's power level will either not decrease or increase from an opposing effect. This can only be done twice. Alternatively, you can sacrifice both opportunities to do that; if you do, choose one of Clayf's power levels from a specific turn. Have him still remain at that power level IF his power level should change as a result of an opponent's move that would affect where his power level would be; this lasts throughout the duration of the round. In the event this is done, Clayf cannot be beaten by an "advantage" effect on those specific turns.
Oberus :: 1500G (Available in Ventus)
Special Effect - Ventus Attribute Energy: All Ventus abilities used by Apollonir will automatically be increased in its effectiveness by 1.5%. Additionally, any Ventus Bakugan allied with Oberus or Support Weapon equipped to Oberus, and Oberus herself will have their G-Power and Effects increased by 1.5%. This effect is a passive effect, meaning it will be active the moment Oberus appears on the field. This special effect is not counted as one of the effects you can activate with this Bakugan.
Special Effect - Visceral Impact: Any effects used by Oberus that are against the opponent(s) will affect every being they own; likewise, any effects used by Oberus that are to the owner's benefit will affect every being belonging to him/her. Once per round, choose one card that you activated. Count it as if it was used two times (this does not use an additional limitation for the said card). The theoretical second time will become apart of her, as if the card was a Bakugan on the field, meaning that this will remain active even if the original card is countered. In the event that a Fusion Ability Card is meant to be used for the card in question, you may fuse the Fusion Ability with this Bakugan's effect.
Frosch :: 1500G (Available in Aquos)
Special Effect - Aquos Attribute Energy: All Aquos abilities used by Frosch will automatically be increased in its effectiveness by 1.5%. Additionally, any Aquos Bakugan allied with Frosch or Support Weapon equipped to Frosch and Frosch himself will have their G-Power and Effects increased by 1.5%. This effect is a passive effect, meaning it will be active the moment Frosch appears on the field. This special effect is not counted as one of the effects you can activate with this Bakugan.
Special Effect - Liquid Compulsion: Frosch's attribute and the attribute(s) of his cards will remain the same, regardless of the circumstances. By discarding a card count or making one of your cards inactive, you may do one of the following: Ignore the cost and/or penalty of an ability you used or will use, use a fusion ability without having to fuse it with any ability (in this case, the fusion CAN be negated), place his G-Power at any power level he had during the entire brawl, or add the number 1 to one digit of anything that contains a numerical value.
Lars Lion :: 1500G (Available in Haos)
Special Effect - Haos Attribue Energy: All Haos abilities used by Lars Lion will automatically be increased in its effectiveness by 1.5%. Additionally, any Haos Bakugan allied with Lars Lion or Support Weapon equipped to Lars Lion, and Lars Lion herself will have their G-Power and Effects increased by 1.5%. This effect is a passive effect, meaning it will be active the moment Lars Lion appears on the field. This special effect is not counted as one of the effects you can activate with this Bakugan.
Special Effect - Vestroia's Blessing: Target one Bakugan (Lars Lion can target herself with this effect). That Bakugan is completely healed, restoring any loss of power and removes any restrictive ailments, such as preventions. The targeted Bakugan cannot have its power level affected by any enemy for two of the user's turn following this special effect's activation.
Excedra :: 1500G (Available in Darkus)
Special Effect - Darkus Attribute Energy: All Darkus abilities used by Excedra will automatically be increased in its effectiveness by 1.5%. Additionally, any Darkus Bakugan allied with Excedra or Support Weapon equipped to Excedra, and Excedra himself will have their G-Power and Effects increased by 1.5%. This effect is a passive effect, meaning it will be active the moment Excedra appears on the field. This special effect is not counted as one of the effects you can activate with this Bakugan.
Special Effect - Eye of the Devil: After this effect's activation, any Bakugan and Support Weapon - past, present, and future, including items that are treated as such - used by the opponent(s) will not have their G-Power added onto their score. Any extras that are on their side will be petrified, unable to activate their effects. Their G-Power will be added to Excedra automatically. You can rid Excedra of a power level increase gained from an item's petrification to use that specific item's effects; you may do this as many times as Excedra has available to him. Additionally, you may prevent all players from using a specific type of support weapon; this prevention is absolute, as counter effects for that type of support weapon will not be allowed.
Sentinel Dragonoid :: 1200G (Available in all attributes)
Special Effect - Switch Code: You may reset Sentinel Dragonoid back to the way he was when he first entered the battle. Sentinel Dragonoid is now considered a Dextra Bakugan, as in having all six attributes. All red-class abilities used by Sentinel Dragonoid will be counted as green-class cards. All green-class cards used by Sentinel Dragonoid will be counted as blue-class cards. All blue-class cards used by Sentinel Dragonoid will be counted as white-class cards.
Special Effect - Hex Code: Sentinel Dragonoid will not be penalized for using purple-class cards. Increase the effectiveness of these cards by 1.5%. Any continuous effects that are or have been activated by Sentinel Dragonoid will make one more cycle than usual when it procs (Ex. Increase power level by 500G each turn. When the turn ends, it will count as two turns); however, this does not work for cards with instant win conditions. Sentinel Dragonoid does not have a limit on the amount of continuous effects it is allowed to use.
Dante :: 1200G (Available in all attributes)
Special Effect - Valiant Strive: Dante's base power level is automatically set at 5000G, and cannot be altered for three of the user's turns. Dante may not attack an opponent for life gauge damage for this duration. Regardless of Dante's attribute, he will benefit from the Clear attribute, meaning the user will choose which attribute Dante can also use cards from and will benefit from any attribute-related effects. Dante cannot be defeated by instant-win conditions or advantage effects while Valiant Strive is active.
Special Effect - Chaos Takeover: Each time a card is activated and/or for how many cards were activated prior to activating Chaos Takeover, increase Dante's power level by 200G, and increase his maximum G-Power change by 100G. Do this until the values are capped at 2000G (power level) and 1000G (maximum G-Power change). Using a purple-class card will automatically place the values at their halfway point; if they are already at half or above, they are immediately maxed out. You can reduce both of those values to zero once they are maxed out, and if you do, make all opposing power levels negative, regardless of the circumstances.
Myriad Hydranoid :: 1200G (Available in all attributes)
Special Effect - Alpha Gainer: Can only be activated once per brawl. For every gate card, ability card used, and Bakugan/Support Weapon special effect/ability used in the brawl, gain 500G. For every special ability card used in the brawl, gain 1000G. For every fusion ability card used in the brawl, gain 1500G. If Myriad Hydranoid's power level exceeds 7500G from this effect or at any time after this effect's activation, then transform Myriad Hydranoid into an Excedra, and it gains the "Darkus Attribute Energy" ability ONLY, as well as retaining everything it had prior to the transformation.
Special Effect - Misfortune 13: Spawn a "Misfortune 13" on your side of the field; it is counted as a Maxus or Colossus Bakugan, whichever one the user decides; if this is used, the user of this Myriad Hydranoid could not have used Support Weapons nor can anymore Support Weapons be used for the rest of the round. Regardless of the decision, Myriad Hydranoid's base power level becomes 13 x 500; however, for three of the user's turns, Myriad Hydranoid cannot attack someone for life gauge damage. If Myriad Hydranoid should be defeated, you can sacrifice "Misfortune 13" for the rest of the brawl, and your life gauge amount will be stopped at 1 IF the loss should reduce the life gauge to 0.
Special Effect - Necro Disease: For four turns, any Bakugan/Support Weapon from the opposing side that is on the field or comes to the field will become infected with the "Necro Disease". Any item infected with this status will lose a limited effect of the user's choice every turn, in addition to losing 500G. If an item is infected for 7 turns straight, the select item will become owned by the user of this Bakugan for the rest of the brawl. If every item on the opponent's side of the field gets taken over as a result of this special effect, you win the brawl.
Special Effect - S.H.R.E.D.D.E.R.: The user of this Myriad Hydranoid can either spawn 4 "S.H.R.E.D.D.E.R." units all at once, or spawn 1 of them once per turn at any time. Regardless of this choice, a "S.H.R.E.D.D.E.R." is treated as a Bakugan Trap with 500G; if this is used, the user of this Myriad Hydranoid could not have used any Support Weapons nor can anymore Support Weapons for the rest of the round. Any "S.H.R.E.D.D.E.R." can use abilities belonging to Myriad Hydranoid as Bakugan Trap abilities; however, any ability used for any unit after the first "S.H.R.E.D.D.E.R." WILL count towards the limits and can only use 1 effect from the card.
Gamblignant Helios :: ?G (Available in all attributes)
Special Effect - First Layer: This special effect is a passive effect, meaning it will be active the moment Helios arrives on the field. This special effect cannot be countered and/or made inactive in any way nor can it be prevented from being activated. Helios' base power level is 1000G, and his maximum G increase/decrease amount is 800G. Each time a card/item is activated, you may "burn" one item in your Bakupack. When this is done - depending on the type of item "burned" - increase your HSP by the following:
Gate Card - 100 HSP
Ability Card - 150 HSP
Special Ability Card - 200 HSP
Support Weapon - 250 HSP
Fusion Ability Card - 300 HSP
*Note: If an item is "burned," you lose ALL copies of it for the round.
Special Effect - Second Layer: Activate this special effect only by sacrificing 300 HSP. Helios' base power level becomes 2000G. The user may still use the effects from the First Layer. For every 50 HSP the user has, decrease opposing G power decreases against Helios by 200G.
Special Effect- Third Layer: Helios must be in the Second Layer to activate this special effect. Activate this special effect only by "burning" all Bakugan and Support Weapons from the Bakupack when you have 300 HSP or more. Helios' base power level is now 4000G. Whenever a G-Power change is made, the opponents' power levels will decrease by the same amount, when applicable. Power levels can go below 0. The user can use special shooting skills without throwing in a Bakugan, but only the ones that Helios can legally use. Helios also retains all effects from the previous Layers.
Special Effect- Fourth Layer: Helios must be in the Third Layer to activate this special effect. Activate this special effect by having 1000 HSP or more. Helios' base power level is now 8000G. The user has all of their counts and limitations restored. Helios also retains all effects from the previous Layers. After three of the user's turns after activation, if the round has not ended, the owner of this Bakugan loses the brawl. The instant lose condition still applies if this special effect is countered.
Diablo :: 1200G (Available in all attributes)
Special Effect - Bakugan Termination System: This Bakugan does not leave the field for any reason, even if it is defeated (its card counts will still reset in the event it loses a round). At the end of every one of your opponent's turns, you may decrease your power level by any value ranging from 1-500G. Every time 500G has been accumulated for the decrease, place a BT Counter on Diablo. At any time, you may sacrifice a BT Counter to increase or decrease any power level on the field by 500G. If Diablo gains a total of 5 BT Counters, the owner of this Diablo will win the brawl. Diablo does not retain any BT Counters if it stays on the field after a round ends.
Special Effect - Hurranian Assimilation: Target one Bakugan on the field, and infect it with Hurranians. Diablo can now use 1 ability belonging to that Bakugan, but it will work at half the power. This can be used as many times throughout the battle as allowed, but it can only be used once per turn and will only work on a target once.
Fifth Paladin :: 600G (Available in all attributes)
Special Effect - Envoy of Destruction: This Bakugan is treated as a Bakugan Trap, and can be summoned in place of an actual Support Weapon. Any card used by the Fifth Paladin will not count towards the limited effects or the card class limits. While the Fifth Paladin are on the field, the owner's power level cannot be decreased by an enemy in any way. The owner of this Bakugan does not take life gauge damage if the gap in power is 1000G or less.
Battalix Dragonoid :: 1500G (Available in all attributes)
Special Effect - Duality: Take the highest G-Power change in your Bakupack. All G-Power changes used by Battalix Dragonoid will use that value, unless he is decreasing someone's power level to a specific number or to their base level. Any value that cannot be increased under normal constraints - such as card count gains and using an effect from your Bakupack - will immediately be bumped up to two; however, in the case of looping, the second item looped will count towards the limited effects.
Special Effect - Colossal Crimson: The user of this Battalix Dragonoid can now have double of everything, as if he/she was facing at least two different opponents by themselves; this part of the effect will only last for six turns, which - once it expires - will render anything used beyond the actual normal limitations inactive; Drago's power will also be sent back to his base level. Anything used beyond what the normal limits actually are will be counted as extra items. Additionally, Drago's power level now becomes Inconclusive, as he will now always be winning by 2000G or more while this effect is active, ignoring any other effect in the process. This special effect cannot be the last thing activated in the round nor can this effect be used after the user has used 3 items or more.
* You may evolve Sentinel Dragonoid into a Battalix Dragonoid. If you do, that Battalix Dragonoid has all of special effects Sentinel Dragonoid has in addition to its own.
Fury :: ?G (Available in all attributes)
Special Effect - Forbidden Power: You may activate this effect before officially throwing Fury onto the gate card. If Fury is considered winning on any of the opponent's turns after he is thrown in, he will immediately attack the opponent for life gauge damage. Any life gauge damage inflicted by Fury is doubled. After six turns have passed, if Fury inflicts life gauge damage towards any player, that player's life gauge will automatically go to zero, regardless of the power levels involved. If Fury defeats a player, all players allied with that player will go down with him/her.
Special Effect - Apocalypse: Once per turn, you may decrease Fury's power level by a quarter of it's G-Power, and - by doing so - summon 1 Mechtogan to your side of the field regardless of attribute requirements. The power levels of the Mechtogan will be separated from Fury's power level during calculation. By using this effect, you may not use any other Support Weapons nor could you have used any Support Weapons prior to using this effect. On a turn where you didn't summon a Mechtogan, you may combine the Mechtogan if their names are Coredegon, Exostriker, Slycerak, and Mandibor. If those four Mechtogan are fused through this effect, the user of this Bakugan wins the brawl.
Genesis Dragonoid :: ?G (Attribute classified, assumed to be Dextra)
Special Effect - God of Creation: This Bakugan has the supreme authority to create anything from the user's imagination. This Bakugan may also restore anything, or increase the value of anything on the site. The life gauge of the user will be infinite. This Bakugan cannot be removed from the field.
* This Bakugan is reserved for the main admin and/or any staff member who he deems worthy.
Revelation Dharaknoid:: ?G (Attribute classified, assumed to be Dextra)
Special Effect - God of Destruction: This Bakugan has the supreme authority to destroy anything from the user's imagination. This Bakugan may also ban anything. This Bakugan may also decrease the value of anything on the site. The life gauge of the victim(s) can be decreased by any value at the user's discretion. This Bakugan cannot be removed from the field.
* This Bakugan is reserved for the main admin and/or any staff member who he deems worthy.