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Post by Atom on Sept 2, 2018 17:45:03 GMT -5
It’s quiet around here. Gate Card, Set! Bakugan, Brawl! Bakugan, Stand! Rise Chronogian!
Me: 500 ?: ?
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Post by Atom on Sept 4, 2018 13:34:12 GMT -5
Anybody?
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Post by Merchant on Sept 8, 2018 7:08:57 GMT -5
Hope I'm not to late with this one. Bakugan Brawl. Bakugan Stand. Rise and Destroy Darkus Serperios. (@500gs)
Me: 500gs 4n 1s 1f You: 500gs 4n 1s 1f
Your move pal.
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Post by Atom on Sept 8, 2018 15:52:56 GMT -5
If it's okay with you, I'm not feeling up to RP writing for this battle. I'll skip.
Me: 500 You: 500
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Post by Merchant on Sept 8, 2018 16:25:41 GMT -5
Ability Activate. Hydra Binding Venom
Target opponent lose 100gs per card played for the rest of the round. Second effect opponent's bakugan gains 2 V-Hydra tokens. Lose 100gs per token (stack-able).
Me: 500gs 3n 1s 1f You: 200gs (2 v-hydra tokens, -100gs for every card played for the rest of the round.) 4n 1s 1f
your turn. (also it was just a good ability.)
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Post by Atom on Sept 8, 2018 17:07:37 GMT -5
Let's do this, then. Ability Activate! Rage Flash! I'll transfer 400 Gs away from you, prevent you from playing Normal Abilities, and reflect that Hydra Binding Venom at you.
Me: 900 You: 0 (Lose 100 Gs per card played. 2 V-Hydra Tokens.)
Rage Flash: Transfer 400G away from each opposing Bakugan/Support Weapon. Prevent your opponent from using normal abilities and/or negate/reflect any abilities/effects. Shop.
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Post by Merchant on Sept 8, 2018 17:27:15 GMT -5
Bakugan Trap Brawl. Bakugan Trap Stand. Rise and play your song Vitae Musicorum. Trap Ability Activate. Melody of Night's Choir target Opponent(s): The last ability card(s) targeting my bakugan are reflected back. I reflect rage flash. Me: 900 3n 1s 1f You: 0 (2 v-hydra tokens, and lose 100gs per card played this round can't play normal abilities either) 3n 1s 1f Your turn.
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Post by Atom on Sept 8, 2018 17:40:51 GMT -5
How about not? Time for the Uncertainty Principle! This'll add 200 Gs to everything on Chronogian's side and negate your last played ability. Me: 1100 You: 300 Uncertainty Principle: Add 200 Gs to everything on Chronogian's side and negate the opponent's last played ability. bakugan-generation.proboards.com/thread/37881/uncertainty-principle
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Post by Merchant on Sept 8, 2018 18:24:49 GMT -5
Ability activate. Ability Breaker. (shop card) Negate an opponents ability card. Also you forgot to link uncertainty principle
Me: 900 2n 1s 1f You: 0 (2 v-hydra tokens, and lose 100gs per card played this round can't play normal abilities either) 2n 1s 1f
Your move
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Post by Atom on Sept 8, 2018 18:53:30 GMT -5
In response, I'll play Ability Breaker on yours.
Me: 1100 You: 200
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Post by Merchant on Sept 8, 2018 19:11:27 GMT -5
Special Ability Activate. Frame Creation Create any Bakugan you wish. The created Bakugan must still be an entity from your Bakupack. The created Bakugan retains its normal attribute in addition to another one of your choice. The resulting Bakugan's G-Power is set at either the base level of a Bakugan in your Bakupack, or at the highest point a Bakugan of yours was in during the round. This is counted as a throw-in. I choose Gore Magala with the subterra attribute tacked on. Also my highest point is 900gs so now I'm at 1100gs Me: 1100gs (2 bakugan) You: 1100gs Your turn.
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Post by Atom on Sept 8, 2018 19:18:48 GMT -5
Try again Grimm. That counts as a throw-in, so I think Frame Creation falls under the limited effect. Feel free to check if you want, but I do think it's under that limitation.
Sorry, wrong one. One moment.
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Post by Merchant on Sept 8, 2018 19:20:59 GMT -5
um atom wrong brawl
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Post by Atom on Sept 8, 2018 19:24:34 GMT -5
I'll skip. Have you got anything else?
Me: 1100 You: 1100
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Post by Merchant on Sept 8, 2018 19:38:06 GMT -5
Actually yeah. I'm not interest in having a round 2. So this is the perfect chance to test an ability. Ability Activate. Frenzy Madness opponent bakugan loses its attribute under this affect. Transfer 200gs Well this brings up an issue for you now. Uncertainty Principle needs you to be haos for the card to be active. But you don't have an attribute anymore. Now time for math. 200 plus for me, and now for you. With uncertainty principle gone you lose 200g. Then 8 cards (including this one) have gone by. This means another 800g lose thanks to my first ability card. The minus 200 more for the re-addition of the v-hydra tokens. Totaling in 1200 gs lose. You are at 0gs. Can't play normal abilities and have 2 v-hydra tokens with no attribute. Me: 1300 1n 1f You: 0 1n 1s 1f Your turn.
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