Atom - Deck
May 18, 2020 16:45:37 GMT -5
Post by Atom on May 18, 2020 16:45:37 GMT -5
Name: Atom Kuso
Faction: Haos
Bakugan: Haos Pegatrix: 500 Bs, 2 Damage
Ventus Maxotaur: 300 Bs, 5 Damage
Aquos Hydrous: 200 Bs, 6 Damage
Cards:
Pyrus:
3 Heat (1): Add +200 B-Power.
3 Fireball (1): Add +3 Damage Rating.
3 Might of Cyndeus (1): Add +1 Damage Rating, and this turn, the winner is decided by highest Damage Rating instead of B-Power.
3 Power Ritual (1): For this turn, +1 Energy for each BakuCore that your Bakugan (all on team) hold.
3 Fire Boost (2): Add +400 B-Power.
3 Hot Potato (2): Remove an enemy Bakugan's BakuCore and negate its effect.
Haos:
3 Whiteout (0): Add +3 Damage Rating to a Haos Bakugan.
3 Holy Flame (1): Add +300 B-Power. If your Bakugan is holding a Green Fist BakuCore, +600 B-Power instead.
3 Light's Courage (2): Add +400 B-Power. If your Bakugan holds the most BakuCores, +800 B-Power instead.
3 Energy Draw (2): Add +500 B-Power.
3 Blinding Glam (2): -3 Damage Rating to an enemy Bakugan and +3 Damage Rating to one of your Bakugan.
3 Consort (3): Play an additional BakuCore that you have.
3 Reflection Rays (1): Your Bakugan gets +1 FrostStrike for each Haos Bakugan on your team.
3 Honey Trap (1): Your Evo and Hero Cards cannot be destroyed this turn.
3 Blinding Light (2): Add +200 B-Power for each Hero Card you have in play.
3 Wane (2): Destroy an active Evo Card (that was not played this round).
3 Bone Defense (3): Add +700 B-Power.
3 Shining Light (3): Add +4 Damage Rating. If you control more Hero Cards than your opponent, +8 Damage Rating instead.
3 Divine Inspiration (4): Add +7 Damage Rating.
3 Drum Wave (4): Play an additional BakuCore that you have. If your Bakugan are holding the most BakuCores, +3 FrostStrike.
3 Wax (6): Destroy all enemy Evo Cards in play.
3 Growing Giant (6): Add +900 B-Power. If your Bakugan are holding the most BakuCores, +1500 B-Power instead.
Aurelus:
3 Bodybreaker (2): Choose if your Bakugan gets +300 B-Power or +3 Damage Rating.
3 Avalanche (2): Add +200 B-Power. If you have played a card from another faction this turn, +800 B-Power instead.
3 Phoenix Fire (3): Choose if your Bakugan gets +3 FrostStrike or DoubleStrike.
Ventus:
3Venom Blast (1): -4 Damage Rating to an enemy Bakugan.
3 Shatterfist (1): Add +2 Damage Rating.
3 One with Nature (2): Destroy one Hero Card on the field, and if you do, you gain one +1 additional Energy.
3 Regrowth (2): Add +3 Damage Rating. If your opponent plays a Flip Card this turn, you can return this card from your used pile to your unused pile (which means you can use this card again).
3 Deafening Roar (3): -600 B-Power to an enemy Bakugan.
3 Oaken Shield (4): -300 B-Power to an enemy Bakugan. If you have more Energies than your opponent's, -900 B-Power instead.
3 Nature's Power (1): -500 B-Power to a non-Ventus Bakugan
3 Etropic Blast (1): -200 B-Power to an enemy Bakugan. If you have more Energies than your opponent's, -400 B-Power instead.
3 Ventus Shield (2): -200 B-Power and -2 Damage Rating to an enemy Bakugan.
3 Piercing Scream (2): -400 B-Power to an enemy Bakugan.
3 Razor Claw (3): Add +2 Damage Rating. If you have more Energies than your opponent's, +7 Damage Rating instead.
3 Cocoon Shield (3): Make a Bakugan's B-Power become 1000.
3 Sonic Howl (3): Add +4 Damage Rating. If your current battling Bakugan is Ventus, you gain one +1 additional Energy.
3 Rabid Attack (4): Add +4 Damage Rating. Recharge all your used Energies (except the Energies used to play with this effect).
3 Ventus Trap (5): -500 B-Power to an enemy Bakugan. If you do, add +10 Damage Rating to your Bakugan.
3 Crushing Grasp (6): -1000 B-Power to an enemy Bakugan.
Darkus:
3 Prismatic Shield (1): Add +200 B-Power.
3 Thunder Bolt (1): Add +3 Damage Rating
3 Shadow Hue (2): Add +100 B-Power and +3 Damage Rating.
3 Cloak in Shadow (2): Your Bakugan gets +3 Damage Rating and ShadowStrike.
3 Might of Night (2): Your Bakugan gets ShadowStrike. You may also discard a card for +5 Damage Rating. (Discarding means sending one card from your unused pile to your used pile)
3 Smoke Armor (3): Add +500 B-Power.
Aquos:
3 Greater Water Boost (0): Add +100 B-Power.
3 Ninja Gear (0): Close one of your opened Bakugan.
3 Tides (1): Add +200 B-Power. If you played another card this turn, +400 B-Power instead.
3 Ice Barrier (2): Add +400 B-Power.
3 Fixation (2): Close any opened Bakugan (must be a Bakugan that was not opened this round).
3 Ebb (2): Add +2 Damage Rating. If you played another card this turn, +5 Damage Rating instead.
3 Hurricane Slash (3): Add +200 B-Power. If you played another card this turn, you can return this card from your used pile to your unused pile (which means you can use this card again).
3 Unstoppable (Energy Cost 3): Add +600 B-Power. If your Bakugan is holding a Green Fist BakuCore, +2 FrostStrikes.
3 Whirlpool (3): Add +2 Damage Rating. If you played another card this turn, +2 FrostStrikes.
3 Triple Blast Cannon (3): Negate an Action Card.
3 Deep Illusion (3): Negate and destroy a Hero Card.
3 Wave Slash (3): Add +300 B-Power. If you played another card this turn, +1000 B-Power instead.
3 Mud Pit (4): Add +400 B-Power. If you played another card this turn, +4 FrostStrike.
3 Absorb (4): Negate an Action Card. You may then copy the effect of the negated Action Card and use it for your own.
3 Hydro Blast (6): Add +4 Damage Rating and +4 FrostStrike.
3 Aquos Blast (6): Add +9 Damage Rating. If you have an Aurelus Bakugan on your team, you may choose if your Bakugan gets +9 Damage Rating or +1200 B-Power.
Hero Cards
Pyrus:
3 Dan Kouzo (4): Your Bakugan gets DoubleStrike.
3 Mac (4): The turn you play this and until the end of the round, the Victor is decided by the highest Damage Rating instead of B-Power. After the first effect is done and while this card is on the field, your Bakugan gets +2 Damage Rating.
3 Ee (5): When you open a Bakugan, you get +3 Energies for the turn.
Haos:
3 Shargo Ronin (1): When you open your Bakugan, it gets +100 B-Power.
3 Veronica Venegas (3): If your Bakugan are holding the most BakuCores, add +3 Damage Rating to your Bakugan.
3 Philomena Dusk (6): If your Bakugan are holding the most BakuCores than your opponent, this costs 3 Energy less to play. While this card is in play, add +200 B-Power to your Bakugan.
3 Lia Venegas (10): When you play this card, you may play another Hero Card you have for free. If you control five or more Hero Cards in play, add +10 to your Damage Rating.
Aurelus:
3 Magnus, Living Arm of Tiko (3): When you play a card that you must choose one effect to use, you may choose to use all of them.
Ventus:
3 China Riot (3): When you open your Bakugan, you may discard one card to increase an additional unused Energy.
3 Aay (3): Opposing Bakugan gets -1 Damage Rating.
3 Wynton Styles (6): Your Bakugan gets +1 Damage Rating for each Energy you have.
3 Olivia Styles (6): All non-Ventus Bakugan get -300 B-Power.
Darkus:
3 Lightning (2): Your Bakugan gets +100 B-Power and +1 Damage Rating.
3 Cee (2): Your Darkus Bakugan has ShadowStrike.
3 Benton Dusk (4): When you discard a card, your Bakugan gets +200 B-Power and +2 Damage Rating.
Aquos:
3 Masato (1): If you have played two or more cards this turn, your next attack this turn has +2 more Damage Rating.
3 Shun (2): Your Evo Cards cost 1 Energy less to play.
3 Maggie (5): Your Aquos Bakugan gets +2 FrostStrikes.
Flip Cards
Pyrus:
3 Block Growth (1): Stop Aquos or Ventus Bakugan's attack.
3 Block Outsiders (3): Stop non-Pyrus Bakugan's attack.
Haos:
3 Halt Unknown (1): Stop Darkus or Aquos Bakugan's attack.
3 Stand Together (4): Stop non-Haos Bakugan's attack. If your Bakugan are holding the most BakuCore(s), you may play this for free.
Aurelus:
3 Vacuum (0): Stop an Aurelus Bakugan's attack.
3 Fierce Charge (3): Stop non-Aurelus Bakugan's attack.
Ventus:
3 Repel Destruction (1): Stop Darkus or Pyrus Bakugan's attack.
3 Tiger Reflex (4): Stop non-Ventus Bakugan's attack. If you have the most Energy(ies) in play, you may play this for free.
Darkus:
3 Cease Serenity (1): Stop Haos or Ventus Bakugan's attack.
3 Blackhole (3): Stop the opponent's attack and end the turn. Nothing else can happen this turn, and start the next turn. (Cards cannot be played and Energies do not recharge.)
Aquos:
3 Counter Aggression (1): Stop Haos or Pyrus Bakugan's attack.
3 Counter Outsiders (3): Stop non-Aquos Bakugan's attack.
Evo Cards
3 Hyper Dragonoid (1): 400 B-Power, Damage Rating: 6
Special ability: Gains +300 B-Power and +3 Damage Rating if landed on a Flaming Fist BakuCore.
3 Hyper Hydorous (3): 500 B-Power, Damage Rating: 10
Special ability: When you play an Action Card on Hyper Hydorous, it gains +200 B-Power.
3 Hyper Pegatrix (2): 500 B-Power, Damage Rating: 7
Special ability: This gains +500 B-Power if you are in control of two or more BakuCores on your side of the field.
3 Hyper Trox (2): 700 B-Power, Damage Rating: 5
Special ability: If Hyper Trox becomes Victor, you may charge/increase one additional Energy.
3 Hyper Nillious (3): 500 B-Power, Damage Rating: 8
Special ability: Gains +800 B-Power if landed on a Shield BakuCore
3 Hyper Goreene (4): 700 B-Power, Damage Rating: 8
Aurelus Hyper Goreene's special ability: If this has lower B-Power than the opposing Bakugan, you may play Maximus Goreene (Evo Card) for free.
Hyper Kelion (4): 500 B-Power, Damage Rating: 7
3 Hyper Lupitheon (2): 500 B-Power, Damage Rating: 5
Special ability: When you play a card that costs 5 Energy or more, this Bakugan gets +500 B-Power and +5 Damage Rating this turn.
3 Titan Dragonoid (5): 1000 B-Power, Damage Rating: 6
Special ability: Gains DoubleStrike. If you control Dan Kouzo Hero Card, this Bakugan gains +2000 B-Power.
3 Titan Howlkor (5): 1000 B-Power, Damage Rating: 1
Special ability: Titan Howlkor gains +1 Damage Rating for each Flip card in your used pile.
3 Titan Nillious (6): 1000 B-Power, Damage Rating: 10
Special ability: Gains +1000 B-Power if landed on a Shield BakuCore. If you control Magnus Hero Card, this Bakugan gains +20 Damage Rating.
3 Titan Zentaur (4): 400 B-Power, Damage Rating: 12
3 Titan Vicerox (5): 900 B-Power, Damage Rating: 6
BakuCores:
3 Green Fist Cores: +150 B-Power and +2 Damage Rating
3 Flaming Fist Cores: +250 B-Power and +3 Damage Rating
3 Shield Cores: +400 B-Power
3 Magic Shield Cores: +600 B-Power
1 Helix Shield Core: Change the Faction of your Bakugan to one of your choice.
3 Helix Shield Core: Charge 1 Energy
Faction: Haos
Bakugan: Haos Pegatrix: 500 Bs, 2 Damage
Ventus Maxotaur: 300 Bs, 5 Damage
Aquos Hydrous: 200 Bs, 6 Damage
Cards:
Pyrus:
3 Heat (1): Add +200 B-Power.
3 Fireball (1): Add +3 Damage Rating.
3 Might of Cyndeus (1): Add +1 Damage Rating, and this turn, the winner is decided by highest Damage Rating instead of B-Power.
3 Power Ritual (1): For this turn, +1 Energy for each BakuCore that your Bakugan (all on team) hold.
3 Fire Boost (2): Add +400 B-Power.
3 Hot Potato (2): Remove an enemy Bakugan's BakuCore and negate its effect.
Haos:
3 Whiteout (0): Add +3 Damage Rating to a Haos Bakugan.
3 Holy Flame (1): Add +300 B-Power. If your Bakugan is holding a Green Fist BakuCore, +600 B-Power instead.
3 Light's Courage (2): Add +400 B-Power. If your Bakugan holds the most BakuCores, +800 B-Power instead.
3 Energy Draw (2): Add +500 B-Power.
3 Blinding Glam (2): -3 Damage Rating to an enemy Bakugan and +3 Damage Rating to one of your Bakugan.
3 Consort (3): Play an additional BakuCore that you have.
3 Reflection Rays (1): Your Bakugan gets +1 FrostStrike for each Haos Bakugan on your team.
3 Honey Trap (1): Your Evo and Hero Cards cannot be destroyed this turn.
3 Blinding Light (2): Add +200 B-Power for each Hero Card you have in play.
3 Wane (2): Destroy an active Evo Card (that was not played this round).
3 Bone Defense (3): Add +700 B-Power.
3 Shining Light (3): Add +4 Damage Rating. If you control more Hero Cards than your opponent, +8 Damage Rating instead.
3 Divine Inspiration (4): Add +7 Damage Rating.
3 Drum Wave (4): Play an additional BakuCore that you have. If your Bakugan are holding the most BakuCores, +3 FrostStrike.
3 Wax (6): Destroy all enemy Evo Cards in play.
3 Growing Giant (6): Add +900 B-Power. If your Bakugan are holding the most BakuCores, +1500 B-Power instead.
Aurelus:
3 Bodybreaker (2): Choose if your Bakugan gets +300 B-Power or +3 Damage Rating.
3 Avalanche (2): Add +200 B-Power. If you have played a card from another faction this turn, +800 B-Power instead.
3 Phoenix Fire (3): Choose if your Bakugan gets +3 FrostStrike or DoubleStrike.
Ventus:
3Venom Blast (1): -4 Damage Rating to an enemy Bakugan.
3 Shatterfist (1): Add +2 Damage Rating.
3 One with Nature (2): Destroy one Hero Card on the field, and if you do, you gain one +1 additional Energy.
3 Regrowth (2): Add +3 Damage Rating. If your opponent plays a Flip Card this turn, you can return this card from your used pile to your unused pile (which means you can use this card again).
3 Deafening Roar (3): -600 B-Power to an enemy Bakugan.
3 Oaken Shield (4): -300 B-Power to an enemy Bakugan. If you have more Energies than your opponent's, -900 B-Power instead.
3 Nature's Power (1): -500 B-Power to a non-Ventus Bakugan
3 Etropic Blast (1): -200 B-Power to an enemy Bakugan. If you have more Energies than your opponent's, -400 B-Power instead.
3 Ventus Shield (2): -200 B-Power and -2 Damage Rating to an enemy Bakugan.
3 Piercing Scream (2): -400 B-Power to an enemy Bakugan.
3 Razor Claw (3): Add +2 Damage Rating. If you have more Energies than your opponent's, +7 Damage Rating instead.
3 Cocoon Shield (3): Make a Bakugan's B-Power become 1000.
3 Sonic Howl (3): Add +4 Damage Rating. If your current battling Bakugan is Ventus, you gain one +1 additional Energy.
3 Rabid Attack (4): Add +4 Damage Rating. Recharge all your used Energies (except the Energies used to play with this effect).
3 Ventus Trap (5): -500 B-Power to an enemy Bakugan. If you do, add +10 Damage Rating to your Bakugan.
3 Crushing Grasp (6): -1000 B-Power to an enemy Bakugan.
Darkus:
3 Prismatic Shield (1): Add +200 B-Power.
3 Thunder Bolt (1): Add +3 Damage Rating
3 Shadow Hue (2): Add +100 B-Power and +3 Damage Rating.
3 Cloak in Shadow (2): Your Bakugan gets +3 Damage Rating and ShadowStrike.
3 Might of Night (2): Your Bakugan gets ShadowStrike. You may also discard a card for +5 Damage Rating. (Discarding means sending one card from your unused pile to your used pile)
3 Smoke Armor (3): Add +500 B-Power.
Aquos:
3 Greater Water Boost (0): Add +100 B-Power.
3 Ninja Gear (0): Close one of your opened Bakugan.
3 Tides (1): Add +200 B-Power. If you played another card this turn, +400 B-Power instead.
3 Ice Barrier (2): Add +400 B-Power.
3 Fixation (2): Close any opened Bakugan (must be a Bakugan that was not opened this round).
3 Ebb (2): Add +2 Damage Rating. If you played another card this turn, +5 Damage Rating instead.
3 Hurricane Slash (3): Add +200 B-Power. If you played another card this turn, you can return this card from your used pile to your unused pile (which means you can use this card again).
3 Unstoppable (Energy Cost 3): Add +600 B-Power. If your Bakugan is holding a Green Fist BakuCore, +2 FrostStrikes.
3 Whirlpool (3): Add +2 Damage Rating. If you played another card this turn, +2 FrostStrikes.
3 Triple Blast Cannon (3): Negate an Action Card.
3 Deep Illusion (3): Negate and destroy a Hero Card.
3 Wave Slash (3): Add +300 B-Power. If you played another card this turn, +1000 B-Power instead.
3 Mud Pit (4): Add +400 B-Power. If you played another card this turn, +4 FrostStrike.
3 Absorb (4): Negate an Action Card. You may then copy the effect of the negated Action Card and use it for your own.
3 Hydro Blast (6): Add +4 Damage Rating and +4 FrostStrike.
3 Aquos Blast (6): Add +9 Damage Rating. If you have an Aurelus Bakugan on your team, you may choose if your Bakugan gets +9 Damage Rating or +1200 B-Power.
Hero Cards
Pyrus:
3 Dan Kouzo (4): Your Bakugan gets DoubleStrike.
3 Mac (4): The turn you play this and until the end of the round, the Victor is decided by the highest Damage Rating instead of B-Power. After the first effect is done and while this card is on the field, your Bakugan gets +2 Damage Rating.
3 Ee (5): When you open a Bakugan, you get +3 Energies for the turn.
Haos:
3 Shargo Ronin (1): When you open your Bakugan, it gets +100 B-Power.
3 Veronica Venegas (3): If your Bakugan are holding the most BakuCores, add +3 Damage Rating to your Bakugan.
3 Philomena Dusk (6): If your Bakugan are holding the most BakuCores than your opponent, this costs 3 Energy less to play. While this card is in play, add +200 B-Power to your Bakugan.
3 Lia Venegas (10): When you play this card, you may play another Hero Card you have for free. If you control five or more Hero Cards in play, add +10 to your Damage Rating.
Aurelus:
3 Magnus, Living Arm of Tiko (3): When you play a card that you must choose one effect to use, you may choose to use all of them.
Ventus:
3 China Riot (3): When you open your Bakugan, you may discard one card to increase an additional unused Energy.
3 Aay (3): Opposing Bakugan gets -1 Damage Rating.
3 Wynton Styles (6): Your Bakugan gets +1 Damage Rating for each Energy you have.
3 Olivia Styles (6): All non-Ventus Bakugan get -300 B-Power.
Darkus:
3 Lightning (2): Your Bakugan gets +100 B-Power and +1 Damage Rating.
3 Cee (2): Your Darkus Bakugan has ShadowStrike.
3 Benton Dusk (4): When you discard a card, your Bakugan gets +200 B-Power and +2 Damage Rating.
Aquos:
3 Masato (1): If you have played two or more cards this turn, your next attack this turn has +2 more Damage Rating.
3 Shun (2): Your Evo Cards cost 1 Energy less to play.
3 Maggie (5): Your Aquos Bakugan gets +2 FrostStrikes.
Flip Cards
Pyrus:
3 Block Growth (1): Stop Aquos or Ventus Bakugan's attack.
3 Block Outsiders (3): Stop non-Pyrus Bakugan's attack.
Haos:
3 Halt Unknown (1): Stop Darkus or Aquos Bakugan's attack.
3 Stand Together (4): Stop non-Haos Bakugan's attack. If your Bakugan are holding the most BakuCore(s), you may play this for free.
Aurelus:
3 Vacuum (0): Stop an Aurelus Bakugan's attack.
3 Fierce Charge (3): Stop non-Aurelus Bakugan's attack.
Ventus:
3 Repel Destruction (1): Stop Darkus or Pyrus Bakugan's attack.
3 Tiger Reflex (4): Stop non-Ventus Bakugan's attack. If you have the most Energy(ies) in play, you may play this for free.
Darkus:
3 Cease Serenity (1): Stop Haos or Ventus Bakugan's attack.
3 Blackhole (3): Stop the opponent's attack and end the turn. Nothing else can happen this turn, and start the next turn. (Cards cannot be played and Energies do not recharge.)
Aquos:
3 Counter Aggression (1): Stop Haos or Pyrus Bakugan's attack.
3 Counter Outsiders (3): Stop non-Aquos Bakugan's attack.
Evo Cards
3 Hyper Dragonoid (1): 400 B-Power, Damage Rating: 6
Special ability: Gains +300 B-Power and +3 Damage Rating if landed on a Flaming Fist BakuCore.
3 Hyper Hydorous (3): 500 B-Power, Damage Rating: 10
Special ability: When you play an Action Card on Hyper Hydorous, it gains +200 B-Power.
3 Hyper Pegatrix (2): 500 B-Power, Damage Rating: 7
Special ability: This gains +500 B-Power if you are in control of two or more BakuCores on your side of the field.
3 Hyper Trox (2): 700 B-Power, Damage Rating: 5
Special ability: If Hyper Trox becomes Victor, you may charge/increase one additional Energy.
3 Hyper Nillious (3): 500 B-Power, Damage Rating: 8
Special ability: Gains +800 B-Power if landed on a Shield BakuCore
3 Hyper Goreene (4): 700 B-Power, Damage Rating: 8
Aurelus Hyper Goreene's special ability: If this has lower B-Power than the opposing Bakugan, you may play Maximus Goreene (Evo Card) for free.
Hyper Kelion (4): 500 B-Power, Damage Rating: 7
3 Hyper Lupitheon (2): 500 B-Power, Damage Rating: 5
Special ability: When you play a card that costs 5 Energy or more, this Bakugan gets +500 B-Power and +5 Damage Rating this turn.
3 Titan Dragonoid (5): 1000 B-Power, Damage Rating: 6
Special ability: Gains DoubleStrike. If you control Dan Kouzo Hero Card, this Bakugan gains +2000 B-Power.
3 Titan Howlkor (5): 1000 B-Power, Damage Rating: 1
Special ability: Titan Howlkor gains +1 Damage Rating for each Flip card in your used pile.
3 Titan Nillious (6): 1000 B-Power, Damage Rating: 10
Special ability: Gains +1000 B-Power if landed on a Shield BakuCore. If you control Magnus Hero Card, this Bakugan gains +20 Damage Rating.
3 Titan Zentaur (4): 400 B-Power, Damage Rating: 12
3 Titan Vicerox (5): 900 B-Power, Damage Rating: 6
BakuCores:
3 Green Fist Cores: +150 B-Power and +2 Damage Rating
3 Flaming Fist Cores: +250 B-Power and +3 Damage Rating
3 Shield Cores: +400 B-Power
3 Magic Shield Cores: +600 B-Power
1 Helix Shield Core: Change the Faction of your Bakugan to one of your choice.
3 Helix Shield Core: Charge 1 Energy