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Post by The King on Mar 17, 2011 13:28:14 GMT -5
Gcs! Bakugan brawl! Stand, pyrus and haos Galaxy Dragonoid 1500 G!
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Post by Isabelle Rhayne on Mar 17, 2011 13:39:31 GMT -5
Hello again.
Bakugan Brawl!
Ascend Darkus/Haos Demon Wing Yang!
1500 vs 1500
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Post by The King on Mar 17, 2011 13:45:18 GMT -5
Ability activate! Friends Unite! I can throw in Aquos Mechanoid 1500 G
me 3000
you 1500
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Post by Isabelle Rhayne on Mar 17, 2011 13:54:43 GMT -5
BakuTrap Hell Scream Hatchling stand!
2500 vs 3000
Double Ability Activate! Sacrificial Alter + Fusion Ability Ritual of the Devil!
You should know these effects.
9500 vs 2000
Now with my Trap I'll copy and double the effect of Sacrificial Alter, transferring a total of 3000Gs every turn.
11500 vs 0
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Post by The King on Mar 17, 2011 13:58:12 GMT -5
Double Ability Activate! Galaxy Bomb plus Fusion ability Mechanoid unlock! This removes your bakutrap from the game to where it cannot be thrown in again and gives Sol 600 G
mechanoid unlock gives me a whole set of mechanoid ability cards.
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Post by Isabelle Rhayne on Mar 17, 2011 14:12:27 GMT -5
Ability Card Activate!
Fierce Fires!
This card allows me to toss in my Devil Hatchling, and if your Gs are higher than his original Gs, his Gs rise to match yours and THEN add onto mine!
Stand Devil Hatchling!
12500 vs 0
Now, Sacrificial Alter transfers 1000 from each of your Bakugan to mine.
14500 vs 0
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Post by The King on Mar 17, 2011 14:17:53 GMT -5
Double ability activate! Special ability Mecha Kick plus Haos Ultimatum!
Mecha kick nullifies your ability, sacrificial alter and makes it so that any ability with the same name cannot be used again, while giving Mechanoid 700 G
Haos Ultimatum normally gives you a choice but since you don't meet the requirements for one of them, it only has one effect, getting rid of your trap and stopping it from being thrown in again.
Me: 4300 you: 1500
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Post by Isabelle Rhayne on Mar 17, 2011 19:34:57 GMT -5
You forget my Ritual of the Devil though. That stays in effect but can now be negated by a card that negates a normal ability.
So it's actually 7500 vs 4300
I pass.
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Post by The King on Mar 18, 2011 11:46:49 GMT -5
Alright then. Double Ability activate! Special ability Eclipse Rays plus Nova Infusion!
Eclipse Rays nullifies all your effects and gives Sol 700 G
Nova Infusion gives Sol G Power equal to the number of G you have gained this round.
Me: 18000
you: 7500.
Attack!
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Post by The King on Mar 18, 2011 11:47:13 GMT -5
Alright then. Double Ability activate! Special ability Eclipse Rays plus Nova Infusion!
Eclipse Rays nullifies all your effects and gives Sol 700 G
Nova Infusion gives Sol G Power equal to the number of G you have gained this round.
Me: 18000
you: 7500.
Attack!
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Post by Isabelle Rhayne on Mar 18, 2011 15:38:10 GMT -5
Hmph.
Ability Activate!
Moonfire Blitz!
This negates all of your ability cards and gives me 300Gs for each Haos/Darkus bakugan on the field! Now, because every ability you used to get rid of my traps has been negated, that's three Haos/Darkus.
15400 vs 0
And also, because that Mechanoid stuff was negated, he is no longer on the field and you have no more cards left whatsoever, as well as your being out of negations.
I win.
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Post by The King on Mar 18, 2011 15:54:27 GMT -5
Good game.
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