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Post by The King on Mar 18, 2011 15:53:02 GMT -5
Gate card set! Bakugan brawl! Stand Pyrus and Haos Galaxy Dragonoid 1500 G 1500 vs
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Post by Lance Zephyr on Mar 18, 2011 17:15:42 GMT -5
Bakugan brawl! Ventus Zephyrius stand at 1500G!
Zephyrius: 1500 Galaxy Dragonoid: 1500
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Post by The King on Mar 18, 2011 17:43:19 GMT -5
Ability Activate! Friends Unite! This allows me to throw in Aquos Mechanoid 1500 G!
Bakutrap descend! Pyrus and Darkus Galuna Spirit 1000 G!
Galuna Spirits effects allow me to gain an extra ability, dark water sword strike, and it transfers 650 G from your bakugan to mine each turn.
Me 3000 you 1500
transfer 650 G
me 3650
you 850
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Post by Lance Zephyr on Mar 18, 2011 18:06:19 GMT -5
Go Air Lancers at . The G power is calculated this way: 300+number of cards we both have left to play=power level. Using this, the total G power is 3600. With its effect, I may use an effect you have played each turn, but when it is used by me, your will be nullified, so I use your traps effect. It will transfer 650G each turn. Too bad you won't be able to anymore. Zephyrius(Lancer Mode): 6050 Galaxy Dragonoid: 3350
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Post by The King on Mar 18, 2011 18:18:27 GMT -5
Double Ability Activate! Fusion Ability Mechanoid unlock plus Mecha Tackle!
Mechanoid unlock adds a set of abilities to my card count (all mechanoid abilities)
mecha tackle shall be one of them. It gives Mechanoid 700 G and removes your bakutrap from the game.
This sends you back to 850
me: 4350 you: 850
transfer 650 G since I have my trap effect back
me: 5000 you: 200
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Post by Lance Zephyr on Mar 18, 2011 18:24:04 GMT -5
Ultimate ability activate! Thunder Tornado! This negates your abilities and increases Zephyrius' power level based on yours. If you had more than 2 bakugan (which you did), I may apply both effects, so I can end the round.
Zephyrius(Lancer Mode): 10,050 Galaxy Dragonoid: 1850
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Post by The King on Mar 18, 2011 18:27:40 GMT -5
Special ability activate! Eclipse Rays!
This ability nullifies ALL your effects, returning the brawl to where it was before your "ultimate ability" with one difference, my Galaxy Dragonoid is 700 G stronger.
Me 5700 you 200
(sorry if that sounded rude, I kinda got carried away)
oh and transfer 650 G
me: 6350 you: 0
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Post by Lance Zephyr on Mar 18, 2011 18:41:44 GMT -5
Ability activate! Cyclone Winds! This can copy any effects that were played in this battle. I copy your Eclipse Rays to negate all of your effects and increase Zephyrius by 700G! Also, we transfer another 650G!
Zephyrius(Lancer Mode): 11,400 Galaxy Dragonoid: 1200
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Post by The King on Mar 18, 2011 18:55:38 GMT -5
Double Ability activate! Super Nova plus Solar flare strike!
Super Nova gives Galaxy Dragonoid 600 G and reflects your ability! So I choose to copy your ultimate ability. I gain G power based on your current level, 11400 multiplied by 2
me 24600 you 11400
then solar flare strike reduces your g power to 0 and restricts you from playing anymore normal abilities!
Me 24600 you 0
since your effect was reflected, my special ability effect returns to my advantage, bringing back my trap.
Transfer 650 G again
me: 25250 you 0
you cannot play normal abilities
I have the extra ability set again.
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Post by Lance Zephyr on Mar 18, 2011 19:03:18 GMT -5
*activates Tempest Mode*
Ability activate! Shield of the Skystormer! This protects Zephyrius and his cards from being affected, and allows me to use an effect from my bakupack. I use Tempest Mode Level 2 to double my effects. This will also allow me to negate your effects also. (doesn't count towards limited rules since it the effect uses it from the bakupack.)
Zephyrius: 12,700 Galaxy Dragonoid: 0
You would be out of cards now.
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Post by The King on Mar 18, 2011 19:05:53 GMT -5
I am. Good game. How did I do?
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