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Post by jjake on May 3, 2011 18:35:36 GMT -5
OK Gate card set bakugan brawl alright stand cordem X lets do this Ability activate Trap X this ability cancles you from using any traps in this brawl Me:900 U:
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Post by Skull Shinigami on May 3, 2011 18:48:58 GMT -5
Bakugan brawl! Darkus Drayper the Twin Dragon Lord stand at 1200G!
Drayper: 1200 Cordem X: 900
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Post by jjake on May 3, 2011 19:05:38 GMT -5
Specale ability activate Tripple X Tripples my Gs
Me:9800 U:1200
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Post by Skull Shinigami on May 3, 2011 19:11:23 GMT -5
(Correction. 900x3=2700)
Ability activate! Nightmare Dimension! I can copy any moves every turn and can act as if used 3 times! I copy your Triple X card, which would x9 my power level.
Drayper: 10,800 Cordem X: 2700
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Post by jjake on May 3, 2011 19:13:35 GMT -5
Not so fat ability activate Sand wall This cancles out your ability now go cordem X charge!!!
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Post by Skull Shinigami on May 3, 2011 19:17:46 GMT -5
"We're just getting started. *smirks*"
Ability activate! Killing Scythe! This undoes your moves each turn and you lose 2 of each limited rule!
Drayper: 10,800 Cordem X: 900
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Post by jjake on May 4, 2011 19:00:51 GMT -5
Ability activate Ability braker
Me:9800 U:1200
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Post by Skull Shinigami on May 4, 2011 20:13:32 GMT -5
((Like I said before, 900x3 is 2700. There is no way you could have 9800G))
"Now Drayper, lets use this combo!"
Ability activate! Death Stream! This negates all of your effects each turn and increases Drayper's power level by 1000. Now, lets go bakutrap Silent Scythe at 800G!
((Since the next effect attaches on to my card, Evil Twin Stream will not count towards the cards count.)
Now, ability latch! Evil Twin Stream! I can use 2 effects from my bakupack, and increase Drayper's power level by 1000!
1. Scythe Double: Quadruples all effects I play, and allows me to send your power to 0. Since my effects are quadrupled, my power level would actually x12 due to my Nightmare Dimension's effect. And I get to use that 12 times. Scary isn't it? Another fact to note is you now have lost 8 of each limited rule, so you better have a protect card if you don't want to be destroyed. And since both of those 1000G increases are now quadrupled, I gain 8000 from that. Also, I may use 8 effects now.
2. Ultimate Soul Taker Combo Gate: For each card activated, my G would x8. 8 cards=64.
3. Fusion Nightmare: When any of my traps aren't in play, I can throw in another one, so go Spirit Reaper: Reaper of the Dragon Lord at 1000G! Also, no other trap or bakugan can be thrown in.
4. Explosion Alpha: This x8 my power level each turn, and prevents you from playing normal abilities.
5. Doom Shield: This will protect Drayper and his cards from being affected, and I can link/chain your effects. I'll link your Trap X, so now you can't use any traps.
That is all I will do for now. Your limited effects are all gone, and you are prevented from using normal abilities. This could possibly be the end already if you don't have a protect. (If you don't, then get ready for your demise.)
Drayper: 92,987,200 Cordem X: 0
"Are you prepared?"
Drayper: "This is the end!!! TWIN DEATH STREAM!!!!
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Post by jjake on May 7, 2011 16:04:13 GMT -5
not so fast Gate card open dropped this drops your Gs to 0 now were even Me:0 U:0
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Post by Skull Shinigami on May 7, 2011 16:17:39 GMT -5
"*smirks* Can't do that."
1. My continuous counter is still active, which would negate that gate card. 2. You are out of limited effects, so sending my G to 0 is impossible. 3. You are not supposed to play a gate card when prevented from using normal abilities. When a gate is played, you are supposed to play an ability card with it, so how can you play it if you aren't supposed to be playing any abilities?
Drayper: 92,987,200 Cordem X: 0
Since you have no counters left, you only have a protect to save you since you do not have any limited effects left. And since you have 1 normal left and a fusion, you only have that choice. So if you don't have one, then you are about to meet your end.
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Post by jjake on May 7, 2011 17:47:19 GMT -5
ok then ability activate revive this revives i ability and i chose... sand wall and guss what in doing next thats right go sand wall you already know what in doing now go sand wall counter death stream this messis up every thing so say bye bye to your trap and hello trap x *Throws in Trap X* Me:3200 U:1200
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Post by Isabelle Rhayne on May 7, 2011 18:03:48 GMT -5
Sorry to interfere, but you can only negate 2 ability cards per round, which you've already done.
There's absolutely nothing you can possibly do, so Skull wins.
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Post by Skull Shinigami on May 7, 2011 18:18:24 GMT -5
Also, you cannot revive an ability since my continuous counter is still active, you are out of limited rules, and you are prevented from using normal abilities (which makes restoring a card impossible), so I win this brawl since you obviously cannot counter it.
Thread Locked.
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