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Post by James Blade on May 24, 2011 12:43:51 GMT -5
Gate Card Set Bakugan Brawl Stand Wild Edge 1200 Vs
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Post by Lance Zephyr on May 25, 2011 0:59:34 GMT -5
"Looks like I will battle you."
Bakugan brawl! Blow them away Ventus Zephyrius!
Zephyrius: 1200 Wild Edge: 1200
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Post by James Blade on May 25, 2011 1:14:30 GMT -5
Ah, the legendary Lance, didn't expect to see you here but.... Go Bakutrap Wild Arm::600G Me::1800 You::1200
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Post by Lance Zephyr on May 25, 2011 1:27:19 GMT -5
Go bakutrap SkyKor at 600G!
Zephyrius: 1800 Wild Edge: 1800
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Post by James Blade on May 25, 2011 10:38:58 GMT -5
I Skip.
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Post by Lance Zephyr on May 25, 2011 14:19:14 GMT -5
So will I.
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Post by James Blade on May 25, 2011 15:02:54 GMT -5
Ok. Ill activate My bakutrap effect::Everytime an ability is activated by you and I my gs are doubled Me::1800 You::1800
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Post by James Blade on May 25, 2011 15:12:06 GMT -5
Sorry modified
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Post by Lance Zephyr on May 25, 2011 15:13:36 GMT -5
Then I will activate my trap effect. Each turn, I can negate or reflect your effects at double the power. I negate your trap effect.
Zephyrius: 1800 WIld Edge: 1800
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Post by James Blade on May 25, 2011 15:17:40 GMT -5
Ability Activate Earth Wave I gain An Ability Count! Me::1800Gs You::1800Gs
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Post by Lance Zephyr on May 25, 2011 15:53:00 GMT -5
*sigh* Let's make this brawl interesting. I will negate that ability with my trap effect. Now I will activate my ability card, Violent Tornado. This switches the gate card on the field, and you can no longer play normal abilities. (You can counter this ability with a normal ability.)
Now, since the gate card is on my side now, I activate Illusion Gate. This gate card becomes any gate effect in any Shadow Fighter's bakupack. This gate cannot be switched off the field nor can it be copied. The effect would be Demon Sentry's effect, so now I can transfer 2800G from your bakugan to mine, and I can loop 2 effects up to 2 times.
1. War Energy: This increases all Shadow Fighter bakugan by 4000G each turn, and I can change the requirements on your cards, so now you need your Subterra Gorem to play your abilities. Too bad it isn't on the field, so you can't bring it out. Negates or protects are allowed to be played though.
2. Tempest Mode Level 2: This doubles my effects, and since it is quadrupled from being used 2 times, I will change some increases at the top to prevent anyone from getting confused. Also, I may throw in a bakutrap (4 bakutraps since it is doubled), so my Shadow Ditto ??G, my Air Defensor 600G, Air Lancers at ??G, and my Zephyr Blaster at 600G enters the battle. Now Shadow Ditto can transform into a trap from any Shadow Fighters bakupack, but since it is doubled, I can transform this monster into 2 traps. Now I can transfrom it into Dark Calvin's Machine Slaughter 5000G and and my Air Lancers at ??G. Both Air Lancers power level is increased by 1200G for each card we both have left to play. Combined, there is 10, so both Air Lancers are at 12,000G. Now the Machine Slaughter prevents you from decreasing its power below 20,000(5000 quadrupled, which is 20,000) and it cannot be sent back. Air Defensor prevents your power from going higher than my base level, and your power levels are transfered to Zephyrius each turn.
3. Zephyr Power: This will x16 my power level each turn. Now you cannot go higher than my power level, and now I can use an extra fusion ability since I am higher than you by over 48,000G.
I will not go that extreme on you, so I will stop the effect right here.
Zephyrius: 604,800 Wild Edge: 0
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Post by James Blade on May 26, 2011 0:21:49 GMT -5
*yawns* That all you got?! Ill couinter your first card with Ability Breaker now gate Card Open Gpwer Swap! Me::604,800 You::0
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Post by Lance Zephyr on May 26, 2011 0:49:03 GMT -5
((Wrong power levels. Our powers would be the same since you negated my Violent Tornado, which would make the gate effect unactive. If you look at your move before Violent Tornado, our power levels would be at 1800.))
So, you know you left my trap active, so I will reflect that effect to negate your Earth Wave. Now my last move is still in effect, and my power level will x16 again and increase by 4000G!
Zephyrius: 9,740,800 Wild Edge: 0
In order to get past my move, you need to negate my trap effect and my ability card. If you can't, call it quits now, or suffer from the wrath of the Shadow Fighters right this second.
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Post by James Blade on May 26, 2011 0:57:28 GMT -5
Done?? Double Ability Activate Thunder Kracken!! I Go up by your Gs and Rocky simulation I can negate any amount of your cards and the amount I negate is the amount my gs are multiplied by! Ill negate all your cards! Me::29,222,400 You::1800 ((Effects negated))
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Post by Lance Zephyr on May 26, 2011 1:30:45 GMT -5
((You negated my abilities, but not my trap.))
Now my trap negates all of your effects, so what you did was useless!
Zephyrius: 155,856,800 Wild Edge: 0
Since you are out of negates, looks like I win since your card requirements were changed to your Subterra Gorem (which makes your last move out of order) that prevents you from doing anything, and my trap effect is still active, which negates your effects each turn. You should have negated my trap effect first(if you could have)and my abilities at the same time (since War Energy would prevent you from negating the trap alone, and my trap would prevent you from negating my cards alone as well) so my trap could not be activated to stop your moves. You really can't go on since there is nothing you can do at this point. Oh, and thanks for the Wild Edge. It will be added to my collection.
2 problems with this brawl:
1. None of those 2 abillities were in your bakupack. The rules state that you can use stuff that is in your bakupack, so what you were doing was illegal. Already guarantees my win since none of the cards in your bakupack can help you. 2. Rocky Simulation was denied, so you were not supposed to be using that ability. Again, that is illegal.
As for your canon test, you fail. Better luck next time.
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